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At Axis (💔), we had an incredibly useful tool that could automatically generate materials from a folder of textures. I decided to create something similar for my own projects and share it with the SideFX Houdini community—completely free! #3d #houdini #python #materialx

17,124 次观看 • 1 年前 •via X (Twitter)

10 条评论

Ciro Cardoso 的头像
Ciro Cardoso1 年前

Introducing TextToMtlX: this tool reads a folder of textures, groups them by material (based on a naming convention), and generates materials using MaterialX. It even gives you the option to convert your textures to TX files for better optimization. Hope you find it useful. Check it out on my GitHub:

Ciro Cardoso 的头像
Ciro Cardoso1 年前

Special thanks to @_Approximated_ and @yonatanbary for the help testing the code and the ideas.

Ciro Cardoso 的头像
Ciro Cardoso1 年前

Version 1.1 is up with some fixes. 🥳 * Now it has a setup to control UV Tiling and Offset on materials not using UDIMs. * Also added support to Translucency and Cavity maps

Chewy Pixels 的头像
Chewy Pixels1 年前

@sidefx Cool, thanks!

Joe Félix 的头像
Joe Félix1 年前

@sidefx Hey thanks friend!

Billy Xtz 的头像
Billy Xtz1 年前

@sidefx Amazing

Rory McLean 的头像
Rory McLean1 年前

@sidefx This looks very helpful, thanks! Would be great to have an option to create MtlXTiledImage instead of regular image nodes. Handy to have the scale and offset options if you're using a tiling texture.

Ciro Cardoso 的头像
Ciro Cardoso1 年前

That is a very good point. If you aren't using UDIMs it should bring a mtlxtiledimage. I should have that implemented by tomorrow. I plan to add more adjustments and make them part of the subnet UI so you don't need to open the subnet to adjust the nodes.

Tim van Helsdingen 的头像
Tim van Helsdingen1 年前

@sidefx awesome. I was thinking of making something like this but never did. thanks for making it and sharing with the world!

Ciro Cardoso 的头像
Ciro Cardoso1 年前

@sidefx Hello Tim, I greatly appreciate your kind words. I've always admired your work.

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