Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

At long last, SDF material textures are supported in my engine! I've decided to go for a textural and slightly hand-painted look. Currently using color and normal maps, might consider roughness as well. 1/

22,737 Aufrufe • vor 2 Monaten •via X (Twitter)

15 Kommentare

Profilbild von Mike Turitzin
Mike Turitzinvor 2 Monaten

Switching to baking material palettes and blend-weights is what made this possible, as previously there was no concept in the baked SDF of a specific material (or blend of materials) being used (just the material properties at each point in space). 2/

Profilbild von Mike Turitzin
Mike Turitzinvor 2 Monaten

I described this here: Anyway, excited to get a lot more variety into the underground digging part of the game. /end

Profilbild von thomas "noio" vandenberg
thomas "noio" vandenbergvor 2 Monaten

how do you "UV map" the material onto the geometry? Is it worldspace triplanar mapping everywhere or something more clever?

Profilbild von Mike Turitzin
Mike Turitzinvor 2 Monaten

Yep, world-space triplanar mapping. I've considered adding in a volume texture as well, but the simple approach seems to work pretty well right now

Profilbild von thomas "noio" vandenberg
thomas "noio" vandenbergvor 2 Monaten

thanks for replying!!

Profilbild von Maxime Chevalier
Maxime Chevaliervor 2 Monaten

Looks nice!

Profilbild von Mike Turitzin
Mike Turitzinvor 2 Monaten

Thanks!

Profilbild von Jeeves
Jeevesvor 2 Monaten

this would be great for a surgery game

Profilbild von 𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞
𝙶 𐍆𝖚𝝶Ԟሃ ⊤ḥе ᗩ𝝶𝙞ጦ၉𝝞vor 2 Monaten

This could be good keepp goin

Profilbild von Slava Babitsky
Slava Babitskyvor 2 Monaten

looks interesting🤔

Profilbild von John Cotterell
John Cotterellvor 2 Monaten

So cool to see SDF techniques getting so advanced.

Profilbild von Nacho | Desarrollador Indie
Nacho | Desarrollador Indievor 2 Monaten

Sí, incorporar el mapa de rugosidad te ayudará muchísimo a controlar los brillos especulares en las aristas de los SDF.

Profilbild von ja
javor 2 Monaten

Eye catching stuff. I'm curious what animations would look like. For example this blob of sand is statically "welded" onto the pipe but what if this material had gravity?

Profilbild von Mike Turitzin
Mike Turitzinvor 2 Monaten

Yeah, definitely would be interesting to try stuff like that, though would also increase the computational overhead a lot

Profilbild von Kuwazy
Kuwazyvor 2 Monaten

The result is really super cool!

Ähnliche Videos