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Atlas is our production-ready application layer for creators, studios, and enterprises. It is also one of the strongest proof of enterprise adoption for 404, because it helps studios take 3D assets from generation into real production workflows. Atlas provides the depth production teams need, from watertight meshes with retopology... show more
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This is one of the reasons enterprises choose 404 via Atlas, and why we have built relationships with studios like Square Enix. They need quality, speed, optimisation, and control. • 404 is one of the fastest high-quality 3D generation models available today. • For mobile gaming assets and real-time generation, Atlas helps open the door to AI-native games. • Atlas supports different quality thresholds and formats, giving teams flexibility that is hard to match with single-model platforms.

Studios do not want to depend on one closed model. With Atlas, teams can customise the pipeline around their use case and build real content creation workflows on top of decentralised 3D generation. The best part is that anyone can use Atlas. Simply type in your prompt and let our agent build the workflow around it. Try it out:

Looking good 🧨

You had me at Square Enix…

How does one get their hands on this?

Wowww 🆒!

Atlas streamlines production workflows for studios

The production-readiness details are the story: watertight meshes, retopology, rigs. That is the difference between a great demo asset and one a studio pipeline can actually consume. Curious which workflow is the first to run fully end-to-end on Atlas.

Why's it taking this long? 😔

