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Atlas is our production-ready application layer for creators, studios, and enterprises. It is also one of the strongest proof of enterprise adoption for 404, because it helps studios take 3D assets from generation into real production workflows. Atlas provides the depth production teams need, from watertight meshes with retopology...

36,426 次观看 • 1 个月前 •via X (Twitter)

9 条评论

404 的头像
4041 个月前

This is one of the reasons enterprises choose 404 via Atlas, and why we have built relationships with studios like Square Enix. They need quality, speed, optimisation, and control. • 404 is one of the fastest high-quality 3D generation models available today. • For mobile gaming assets and real-time generation, Atlas helps open the door to AI-native games. • Atlas supports different quality thresholds and formats, giving teams flexibility that is hard to match with single-model platforms.

404 的头像
4041 个月前

Studios do not want to depend on one closed model. With Atlas, teams can customise the pipeline around their use case and build real content creation workflows on top of decentralised 3D generation. The best part is that anyone can use Atlas. Simply type in your prompt and let our agent build the workflow around it. Try it out:

xTAO - a Bittensor company 的头像
xTAO - a Bittensor company1 个月前

Looking good 🧨

Paradox 的头像
Paradox1 个月前

You had me at Square Enix…

TAO.com 的头像
TAO.com1 个月前

How does one get their hands on this?

amiropensourcefan τ 的头像
amiropensourcefan τ1 个月前

Wowww 🆒!

Rosetina Degen 🚢🎒 的头像
Rosetina Degen 🚢🎒1 个月前

Atlas streamlines production workflows for studios

Stakao 的头像
Stakao1 个月前

The production-readiness details are the story: watertight meshes, retopology, rigs. That is the difference between a great demo asset and one a studio pipeline can actually consume. Curious which workflow is the first to run fully end-to-end on Atlas.

Olalekan 的头像
Olalekan1 个月前

Why's it taking this long? 😔

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