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attempting something interesting
14,260 Aufrufe • vor 4 Monaten •via X (Twitter)
18 Kommentare

I've had shadow in mind for a year or two now (as an alt play style in time attack, no way am I making hub animations for him too). I've recently attempted to reimplement him with the nitrous boost thing I've made for an older project

don't know yet if i'll go forward with the idea but I think as an alternative to sonic who has rolling, dropdashing and spindashing while moving, shadow's acceleration boost could work and be pretty cool

Low k could've used this boost idea I saw a while ago

So you've come to the realization that the boost IS in fact magnificent and that everyone who disagrees is in fact gay 😌

Im just in awe of the new aesthetics for Dimension Port

i highkey fw this version of the boost

tbh I don't know how I feel about implementing the boost but this new version of Dimension Port looks incredible.

honestly fair I know not everyone's gonna jive with the boost but I figured this implementation could atleast stand toe to toe with sonic's moveset if it wasn't for twitter's character limit I would go in more depth on how it works but as a tl:dr (next post)

shadow's boost is just an acceleration and top speed boost, so you can pair it up with slope physics to go farther it depleets faster the longer you hold it, and it's pretty useless at low count so you're encouraged to save it up for when you mess up

the faster you move, the faster it recharges, so you're (hopefully) encouraged to maintain the speed you got from the boost previously to keep your gauge filled up for when you need i (aka you bump into a wall or something)

there's also the air boost but it eats up like 60% of your bar so you want to use it sparingly again atm its just experiments. I'm not planning for him to be the main playstyle, more like a "you can now play as luigi" unlockable thing if he stays in the game

also by standing toe to toe i mean as in being able to play sonic or shadow in time attack interchangably without one overpowering the other (shadow's boost has caveats you have to keep into account when playing)

I forgot to reply to this. These are all interesting mechanics that don’t override the physics based gameplay. I’ll definitely be more open minded to playing as Shadow if/when he drops in a demo.

Honestly that’s the coolest way of adding the boost

YESSS playable shadow

yoooooooooo this goes hard af, love the animation and camerawork, gameplay looks super smooth too!

Admittedly… call me crazy. I think it should be a different character. Shadow is in so many fan games he doesn’t feel interesting anymore. Hear me out, let it be infinite or Blaze, this moveset fits them too.

i mean i did say i dont really care if he’s interesting or not, he’s the only other character i can add within my constraints because he has a lot of the animations ready from shadow gens. Anybody else and we’d have to remake hundreds of anims by hand for them
