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attempting something interesting

14,260 次观看 • 4 个月前 •via X (Twitter)

18 条评论

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

I've had shadow in mind for a year or two now (as an alt play style in time attack, no way am I making hub animations for him too). I've recently attempted to reimplement him with the nitrous boost thing I've made for an older project

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

don't know yet if i'll go forward with the idea but I think as an alternative to sonic who has rolling, dropdashing and spindashing while moving, shadow's acceleration boost could work and be pretty cool

SrPinwino 的头像
SrPinwino4 个月前

Low k could've used this boost idea I saw a while ago

Vagabond Kana 的头像
Vagabond Kana4 个月前

So you've come to the realization that the boost IS in fact magnificent and that everyone who disagrees is in fact gay 😌

Hubster (hubster.bsky.social) 的头像
Hubster (hubster.bsky.social)4 个月前

Im just in awe of the new aesthetics for Dimension Port

invalidfile on 🦋 的头像
invalidfile on 🦋4 个月前

i highkey fw this version of the boost

spinball 的头像
spinball4 个月前

tbh I don't know how I feel about implementing the boost but this new version of Dimension Port looks incredible.

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

honestly fair I know not everyone's gonna jive with the boost but I figured this implementation could atleast stand toe to toe with sonic's moveset if it wasn't for twitter's character limit I would go in more depth on how it works but as a tl:dr (next post)

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

shadow's boost is just an acceleration and top speed boost, so you can pair it up with slope physics to go farther it depleets faster the longer you hold it, and it's pretty useless at low count so you're encouraged to save it up for when you mess up

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

the faster you move, the faster it recharges, so you're (hopefully) encouraged to maintain the speed you got from the boost previously to keep your gauge filled up for when you need i (aka you bump into a wall or something)

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

there's also the air boost but it eats up like 60% of your bar so you want to use it sparingly again atm its just experiments. I'm not planning for him to be the main playstyle, more like a "you can now play as luigi" unlockable thing if he stays in the game

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

also by standing toe to toe i mean as in being able to play sonic or shadow in time attack interchangably without one overpowering the other (shadow's boost has caveats you have to keep into account when playing)

spinball 的头像
spinball3 个月前

I forgot to reply to this. These are all interesting mechanics that don’t override the physics based gameplay. I’ll definitely be more open minded to playing as Shadow if/when he drops in a demo.

Fabian Molina 的头像
Fabian Molina4 个月前

Honestly that’s the coolest way of adding the boost

𝕴𝖟𝖆𝖓𝖆𝖌𝖎 ⚜️ 的头像
𝕴𝖟𝖆𝖓𝖆𝖌𝖎 ⚜️4 个月前

YESSS playable shadow

My Slime Garden (Free on Steam!) 的头像
My Slime Garden (Free on Steam!)4 个月前

yoooooooooo this goes hard af, love the animation and camerawork, gameplay looks super smooth too!

kiny_kid 的头像
kiny_kid4 个月前

Admittedly… call me crazy. I think it should be a different character. Shadow is in so many fan games he doesn’t feel interesting anymore. Hear me out, let it be infinite or Blaze, this moveset fits them too.

Sonic Horizons Fangame 的头像
Sonic Horizons Fangame4 个月前

i mean i did say i dont really care if he’s interesting or not, he’s the only other character i can add within my constraints because he has a lot of the animations ready from shadow gens. Anybody else and we’d have to remake hundreds of anims by hand for them

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