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Autodesk Research Project Bernini is new experimental generative AI that can quickly generate multiple functional 3D shapes from a variety of inputs including text, 2D images, or voxels. Watch for future updates as we continue to develop cutting-edge AI:

2,776,858 次观看 • 2 年前 •via X (Twitter)

7 条评论

Wetterschneider 的头像
Wetterschneider2 年前

You keep using the word "designer". I do not think it means what you think it means. A designer designs. A designer does not slurp up absolute garbage geometry that is pooped out by generative software. This is a scam. A grift. It doesn't work. These outputs are not "useful".

Valentin 的头像
Valentin2 年前

Okay where does the data set come from? Well I think there will be no answer of course because it is 100% stable diffusion.

Gino 的头像
Gino2 年前

An insult to the name tbh, disgusting.

Alberto Cordero 的头像
Alberto Cordero2 年前

Download Blender Today!

wyerframeZ - HIATUS - RR2 DELAYED 的头像
wyerframeZ - HIATUS - RR2 DELAYED2 年前

losers will spend all their time s̶c̶r̶a̶p̶i̶n̶g̶ stealing models for their data sets but won't do the one thing people actually want— AI UVs and AI assisted weightpainting & volume perservation/ shapekeys

Bartek Moniewski 的头像
Bartek Moniewski2 年前

Thanks for accelerating adoption of Blender with yet another insult to your customers!

ᴍᴀᴛᴛɪᴀꜱ ᴍᴀʟᴍᴇʀ 的头像
ᴍᴀᴛᴛɪᴀꜱ ᴍᴀʟᴍᴇʀ2 年前

No one needs help making a damn vase. That takes like half a minute to make using ordinary tools. And if made procedurally it would be waaaay more useful. The magic retopology that happens in a flash in the video to make that voxel crap usable would be interesting tho.

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Multi-Track Timeline Control for Text-Driven 3D Human Motion Generation paper page: Recent advances in generative modeling have led to promising progress on synthesizing 3D human motion from text, with methods that can generate character animations from short prompts and specified durations. However, using a single text prompt as input lacks the fine-grained control needed by animators, such as composing multiple actions and defining precise durations for parts of the motion. To address this, we introduce the new problem of timeline control for text-driven motion synthesis, which provides an intuitive, yet fine-grained, input interface for users. Instead of a single prompt, users can specify a multi-track timeline of multiple prompts organized in temporal intervals that may overlap. This enables specifying the exact timings of each action and composing multiple actions in sequence or at overlapping intervals. To generate composite animations from a multi-track timeline, we propose a new test-time denoising method. This method can be integrated with any pre-trained motion diffusion model to synthesize realistic motions that accurately reflect the timeline. At every step of denoising, our method processes each timeline interval (text prompt) individually, subsequently aggregating the predictions with consideration for the specific body parts engaged in each action. Experimental comparisons and ablations validate that our method produces realistic motions that respect the semantics and timing of given text prompts.

AK

126,612 次观看 • 2 年前