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#b3d QuickTip. How to create Normals for your billboard smoke texture for easy relighting. Open your VDB, point sunlights in 6 directions(XYZ, -XYZ), give colors R,G and B and opposite color from colorwheel the remaining 3. Adjust volume. Then render with standard viewtransform!

63,296 次观看 • 1 年前 •via X (Twitter)

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