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#b3d tip: In the previous video we explored how to add details without using booleans. However in some cases, you can see some shading artifacts where objects overlap (also known as “Z-fighting”). To solve this, we use one more modifier. Then things look perfect!

97,941 Aufrufe • vor 2 Jahren •via X (Twitter)

8 Kommentare

Profilbild von pokedstudio ∞
pokedstudio ∞vor 2 Jahren

great tip, though I find auto smooth causes render artefacts if you use cycles and motion blur

Profilbild von Lind_3D ★彡
Lind_3D ★彡vor 2 Jahren

Is this good for baking?

Profilbild von Asrul Nasirudin 🖱️ Compositor
Asrul Nasirudin 🖱️ Compositorvor 2 Jahren

This method only works in blender, right? I mean, after the object exported and reimported into another software, it will have that z-fighting?

Profilbild von CLEWD - stop Israel free Palestine
CLEWD - stop Israel free Palestinevor 2 Jahren

How does this look when placing UVs and then texturing in substance 3d painter?

Profilbild von sophie🍉
sophie🍉vor 2 Jahren

omg i've been looking for a modifier like that!!!

Profilbild von Nicolas Scola
Nicolas Scolavor 2 Jahren

@Gustavodillv

Profilbild von Toprak - 3D Designer
Toprak - 3D Designervor 2 Jahren

No way

Profilbild von Gareth working on Bounty Realms
Gareth working on Bounty Realmsvor 2 Jahren

Bro. What. You know how to fix a model that came from a CAD program easier than just manually merging verts? THAT would be handy right about now. This is stupid awesome too ;)

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