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#b3d tip: In the previous video we explored how to add details without using booleans. However in some cases, you can see some shading artifacts where objects overlap (also known as “Z-fighting”). To solve this, we use one more modifier. Then things look perfect!

97,941 views • 2 years ago •via X (Twitter)

8 Comments

pokedstudio ∞'s profile picture
pokedstudio ∞2 years ago

great tip, though I find auto smooth causes render artefacts if you use cycles and motion blur

Lind_3D ★彡's profile picture
Lind_3D ★彡2 years ago

Is this good for baking?

Asrul Nasirudin 🖱️ Compositor's profile picture
Asrul Nasirudin 🖱️ Compositor2 years ago

This method only works in blender, right? I mean, after the object exported and reimported into another software, it will have that z-fighting?

CLEWD - stop Israel free Palestine's profile picture
CLEWD - stop Israel free Palestine2 years ago

How does this look when placing UVs and then texturing in substance 3d painter?

sophie🍉's profile picture
sophie🍉2 years ago

omg i've been looking for a modifier like that!!!

Nicolas Scola's profile picture
Nicolas Scola2 years ago

@Gustavodillv

Toprak - 3D Designer's profile picture
Toprak - 3D Designer2 years ago

No way

Gareth working on Bounty Realms's profile picture
Gareth working on Bounty Realms2 years ago

Bro. What. You know how to fix a model that came from a CAD program easier than just manually merging verts? THAT would be handy right about now. This is stupid awesome too ;)

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