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#b3d tip: In the previous video we explored how to add details without using booleans. However in some cases, you can see some shading artifacts where objects overlap (also known as “Z-fighting”). To solve this, we use one more modifier. Then things look perfect!
97,941 Aufrufe • vor 2 Jahren •via X (Twitter)
8 Kommentare

pokedstudio ∞vor 2 Jahren
great tip, though I find auto smooth causes render artefacts if you use cycles and motion blur

Lind_3D ★彡vor 2 Jahren
Is this good for baking?

Asrul Nasirudin 🖱️ Compositorvor 2 Jahren
This method only works in blender, right? I mean, after the object exported and reimported into another software, it will have that z-fighting?

CLEWD - stop Israel free Palestinevor 2 Jahren
How does this look when placing UVs and then texturing in substance 3d painter?

sophie🍉vor 2 Jahren
omg i've been looking for a modifier like that!!!

Nicolas Scolavor 2 Jahren
@Gustavodillv

Toprak - 3D Designervor 2 Jahren
No way

Gareth working on Bounty Realmsvor 2 Jahren
Bro. What. You know how to fix a model that came from a CAD program easier than just manually merging verts? THAT would be handy right about now. This is stupid awesome too ;)
