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BAP | King Vegeta (?) ็š„ๅคดๅƒ
BAP | King Vegeta (?)7 ไธชๆœˆๅ‰

The real "back to basics" with Reina would simply have ff2 only transition to SEN on hit.

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Yeah that would be more realistic but show casing the freedom to step felt nice.

๐Ÿ’— Almond ๐Ÿ’— (COMM OPEN) ็š„ๅคดๅƒ
๐Ÿ’— Almond ๐Ÿ’— (COMM OPEN)7 ไธชๆœˆๅ‰

@kingvegeta_bap "Freedom to step" is baller af. Like some sorta Tekken amendment

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

@kingvegeta_bap lmao it does sound like that

TTVTheHoodsLastHope ็š„ๅคดๅƒ
TTVTheHoodsLastHope7 ไธชๆœˆๅ‰

Out of all the broken characters on this game lmao she barely gets tournament representation

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

It'd be cool seeing her more. Cool character especially story wise. Mainly just this particular move that drives me crazy.

TTVTheHoodsLastHope ็š„ๅคดๅƒ
TTVTheHoodsLastHope7 ไธชๆœˆๅ‰

Itโ€™s more stupid stuff in the game than nerfing the 3rd best Mishima lol Anna Bryan asuka before anyone else even gets looked at

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

I hear that argument alot. There is worse yes. Stance slop in general. Especially when accessed from a move this quick. All these new approach tools and stance frames and it'll drive you insane.

TTVTheHoodsLastHope ็š„ๅคดๅƒ
TTVTheHoodsLastHope7 ไธชๆœˆๅ‰

Reina is not a problem character in the least lol

kai ็š„ๅคดๅƒ
kai7 ไธชๆœˆๅ‰

@overflowyouknow Nigga definitely a ff2 demon ๐Ÿ˜‚

TTVTheHoodsLastHope ็š„ๅคดๅƒ
TTVTheHoodsLastHope7 ไธชๆœˆๅ‰

@overflowyouknow I main Kazuya

Wes ็š„ๅคดๅƒ
Wes7 ไธชๆœˆๅ‰

This already exist and would be more consistent if sen3 was a single frame slower ob. Which would make defense a little harder than just sidestep. Either way if u ask me back 2 basics would mean kill launching ff2's and stance entry ob

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

What you're showing has an insanely tight window but that's cool most of it is possible. I could imagine online this being a nightmare even with bufferable sidesteps.

Wes ็š„ๅคดๅƒ
Wes7 ไธชๆœˆๅ‰

It's hard because of ff2 being so fast. Sen3 makes the input seqeunce real tight too. Though not impossible online I'm more for just killing the stance entry ob. Not just Reina but all. Also stupid lows like AK ffn2 going into stance. It all sucks to play against man

KiLLER๐Ÿ’–Prince๐Ÿ‘‘ ็š„ๅคดๅƒ
KiLLER๐Ÿ’–Prince๐Ÿ‘‘7 ไธชๆœˆๅ‰

so thats why they will give reina new homing move I see

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

I forgot they showed that in the trailer already :/ in all fairness that stance is less offensive than whatever tf SEN is.

Ae ็š„ๅคดๅƒ
Ae7 ไธชๆœˆๅ‰

Ff2 should not even go in stance on ob only on hit

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

That's the easiest option but I feel giving the opponent the freedom to enter stance feels more natural. I guess it wouldn't matter anyway because on hit you're not stepping anyway. Especially ff2 since it guarantees hits.

Ae ็š„ๅคดๅƒ
Ae7 ไธชๆœˆๅ‰

Itโ€™s an ugly design ff2 should come slower itโ€™s too easy to spam and getting away with it but since " stepableโ€œ they think okay to have it

YaronK ็š„ๅคดๅƒ
YaronK7 ไธชๆœˆๅ‰

Not bad, but will never happen with their "philosophy"

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Yeah that's the thing with anything I post. It's all a pipe dream 99% of the time. Everything in her stance seems incredibly deliberate which is a shame.

YaronK ็š„ๅคดๅƒ
YaronK7 ไธชๆœˆๅ‰

Just a general question, are tracking and string realignment an intended thing or bugs/broken hitboxes they never tested?

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

All of the above. It's a double edged sword because you want all hits to connect when they need to but when it gets in the way of a string that's meant to be stepped around then it's a problem. Hitboxes do alot for attacks too. You'd be surprised that half of her attacks in this stance kept connecting even after I stripped all tracking due to the wonky hitboxes. SEN 1+2 and SEN 1, 2 are meant to hit super low and the hitbox they chose causes alot of tracking even when the move never visually connects with a stepping opponent. I do feel some of it is untested but I always wonder if they felt it was fine or they didn't want to go through the trouble of fixing it for different situations it could happen in. It's a pretty easy fix for most moves ngl. At least in my testing and modding.

YaronK ็š„ๅคดๅƒ
YaronK7 ไธชๆœˆๅ‰

Thanks for the explaination!

IAMOP ็š„ๅคดๅƒ
IAMOP7 ไธชๆœˆๅ‰

Sen 3 animation doesn't even look like a homing move lol I think the throws still should be homing or give sen2 charge property to catch side steps so its not a full option select Transition should stay on block so the character has more freedom

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Yeah when I removed the homing from it I was like this was being forced the whole time lol. Still tracks the other side reliably though which makes sense. I actually did have the throw homing originally and SS duck was still possible albeit alot tighter of a window. SEN 2 is a cool idea. Like Paul's ub2 charge. Transition could be come safe on block too if nothing is done. That allows it to become a hit confirm situation.

๐‘€๐‘’๐“‚๐‘’๐“ƒ๐“‰๐‘œ ๐‘€โ€๐“‡๐“‡๐’พ ็š„ๅคดๅƒ
๐‘€๐‘’๐“‚๐‘’๐“ƒ๐“‰๐‘œ ๐‘€โ€๐“‡๐“‡๐’พ7 ไธชๆœˆๅ‰

Hell yeah no more homing heat engagers, no more2D fighting :3

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

I would love for those to be universally stripped from the game.

Smemoยฉ ็š„ๅคดๅƒ
Smemoยฉ7 ไธชๆœˆๅ‰

This game has a lot of tracking moves man. Tekken 8 needs a dev like you for the balance team. Always good shit brother๐Ÿ‘‘

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Thank you man. I'm just a messenger lol. Maybe. Probably not.

Smemoยฉ ็š„ๅคดๅƒ
Smemoยฉ7 ไธชๆœˆๅ‰

The true savior of tekken

Mr. Nature ็š„ๅคดๅƒ
Mr. Nature7 ไธชๆœˆๅ‰

The crazy part is you can see all the tracking they gave her lol

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Yeah I had to strip ALOT away to actually make even the non homing attacks whiff when I step. Fun fact her mids have more tracking because of the hitboxes associated. SEN 1+2 and SEN 1, 2 hit stupidly low in combos so they always connect. That unfortunately created weird tracking too.

Mr. Nature ็š„ๅคดๅƒ
Mr. Nature7 ไธชๆœˆๅ‰

This is what they need. For Lars and reina tracking should cease to exist after block on ff2 and others

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Quick attacks into stance shouldn't be plus ๐Ÿคทโ€โ™€๏ธ.Reina gets special demon paw privledges. Hers doesn't launch or knockdown sure but it's 3 frames quicker with a corny mixup on block.

Mr. Nature ็š„ๅคดๅƒ
Mr. Nature7 ไธชๆœˆๅ‰

I agree

ninja gaiden ็š„ๅคดๅƒ
ninja gaiden7 ไธชๆœˆๅ‰

temu8 shills will find this ridiculous cuz the mix doesnt end at layer 1 ๐Ÿคฏ

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Temu8 lol. I like showing stuff like this becauseit kind of makes people realize how good they have it. The amount of tracking I had to strip from those moves was alot too man. ff2 can be a fantastic move and approach tool. But as you said layers. Let's end it on block and on hit well I'm taking the heat engager mix but it is what it is.

- ็š„ๅคดๅƒ
-7 ไธชๆœˆๅ‰

Amazing concept, ff2 carries Reina players extremely hard. Move literally plays neutral for you.

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

One of the best approach tools in the game. Which is fine if toned down a little. Even when you know the counterplay it's dumb. Move actually destroys you if you don't know anything.

- ็š„ๅคดๅƒ
-7 ไธชๆœˆๅ‰

I agree, itโ€™s fine if a move that strong grants a heat engager on hit but the fact that thereโ€™s a mixup on block is just too much. Move is already super scary to try to attempt to step anyway. Reina players wonโ€™t like it but it takes some of the casino aspects of t8 away.

Eidos ็š„ๅคดๅƒ
Eidos7 ไธชๆœˆๅ‰

Is this amazing clip official?

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

I wish. I wanted to label it "Season 3 leak" like I do some other stuff as a joke lol but decided against it.

IronxEagle24 ็š„ๅคดๅƒ
IronxEagle247 ไธชๆœˆๅ‰

Wish this was how she was normally

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

You know what's funny is the reactions to this show how over reliant on ff2 Reina mains are. This wouldn't kill her at all. "Sorry I want to be able to utilize movement after blocking. My bad." lol

IronxEagle24 ็š„ๅคดๅƒ
IronxEagle247 ไธชๆœˆๅ‰

It's very telling, really lol

K. ็š„ๅคดๅƒ
K.7 ไธชๆœˆๅ‰

nice option select ๐Ÿ˜Š

FateWielder ็š„ๅคดๅƒ
FateWielder7 ไธชๆœˆๅ‰

I don't mind the 3 being a homing, but being able to step one side and avoid the other inputs is definitely a plus. It'll create some productive counterplay while still not nerfing Reina completely.

TekkenEnhanced ็š„ๅคดๅƒ
TekkenEnhanced7 ไธชๆœˆๅ‰

Finally

Nikita-Rokin ็š„ๅคดๅƒ
Nikita-Rokin7 ไธชๆœˆๅ‰

Me if I sucked even harder at game design:

Lucky_-1y ็š„ๅคดๅƒ
Lucky_-1y7 ไธชๆœˆๅ‰

The only thing i would change here is make Sen3 a black trail so it only tracks one side, but holy fuck this would be beautiful

Slick ็š„ๅคดๅƒ
Slick7 ไธชๆœˆๅ‰

the change that would showcase how 95% of reina's have 0 idea on how to play this character and actually start using manual sen throws instead of neutral skip with an i13 mixup oB crutch

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

It would be cool to see how they adapt. It'd still be a heat engager essentially. Forced to hit confirm only.

Slick ็š„ๅคดๅƒ
Slick7 ไธชๆœˆๅ‰

which you easily can as well, like ff2sen gives you ample time to confirm either ender (which is why yagami does single ff2 oB at times and uses that as a mixup, which then also becomes a more vital mixup at high level)

Kabuk ็š„ๅคดๅƒ
Kabuk7 ไธชๆœˆๅ‰

Not bad Id geniunely be happy if ff2 was only transitioning into sen on hit lol The only thing id disagree is the tracking on the throw cuz that has some fun uses in neutral,but like i wouldnt make a peep at it being gone if everyone else gets simalar treatment

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Was originally going to keep the throw homing because the same counterplay was actually possible just a bit tighter due to the throw being 16f as opposed to 20f like the low. SS duck still worked. Alot of people are saying on hit only and while that's the easiest fix it feels nicer being able to enter stance. It could be made safe as a tradeoff for all this. Hit confirm only. On hit you're not really stepping any of this even with the homing and tracking removed. On moves that aren't ff2 that is because it guarantees hits.

Kabuk ็š„ๅคดๅƒ
Kabuk7 ไธชๆœˆๅ‰

Fair enough lmao An underrated and funny utility of sen is just to do it raw or out of wavedash Sen in ff2 is extremely meh to me anyway,it is annoying to deal with but its gross to use and fdels ineffective after a certain fucking point. I like it alot more raw in neutral lol

Decalz ็š„ๅคดๅƒ
Decalz7 ไธชๆœˆๅ‰

So make all moves useless?

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Now they're rolling in :) it's called counterplay. And I don't mean just a downjab. On hit you still get SEN 2 and SEN 3. Changes the situation on block. If you see this as useless I don't know what to say.

Ononoki ็š„ๅคดๅƒ
Ononoki7 ไธชๆœˆๅ‰

@phonedecalz So if only sen2 and sen3 on hit are usable what is the point of the rest of the stance?

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

@phonedecalz She has other moves that enter SEN on hit without guaranteed hits and when she's plus almost none of this is getting stepped (her new low from S2, f23 etc.. Could be used as oki or out in the open but she probably has better options for that.

Hero Of Kvatch ็š„ๅคดๅƒ
Hero Of Kvatch7 ไธชๆœˆๅ‰

I would actually use Reina if she had clear weaknesses as shown in this video.

Tessosterone ็š„ๅคดๅƒ
Tessosterone7 ไธชๆœˆๅ‰

Yes please

Twilight Zeroth ็š„ๅคดๅƒ
Twilight Zeroth7 ไธชๆœˆๅ‰

This would be an excellent change for her

Nova ็š„ๅคดๅƒ
Nova7 ไธชๆœˆๅ‰

This is not "back to basics", tho A true "back to basics" would demand more strict defensive maneuvers such as SSL duck to cover the most/all possibilities You won't find stances in which you could simply SS or casually SW ALL options: at the very least, one option would beat you

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Yeah SEN 1+2 should retain its tracking for an unsafe but hard callout.

Bludika ็š„ๅคดๅƒ
Bludika7 ไธชๆœˆๅ‰

Yes, they should all be option selectable, which in turn would make the user be more mindful of using these approach tools and they start switch up the timing, instead of just press this button after this move and so on. Current T8 stance slop is horrible design @nkt_dreamer

Malik ็š„ๅคดๅƒ
Malik7 ไธชๆœˆๅ‰

This is wack

I Live For Memes ็š„ๅคดๅƒ
I Live For Memes7 ไธชๆœˆๅ‰

Isn't the high kick the only homing move ? And all the rest were the same as in now? Reina's ff2 into mixup is very balanced..

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

3 homing moves. 12f homing high which basically means no time to sidestep duck. 16f unbreakable homing throw lmao. 20f homing low string that is death on block but still. She has mids that track to each side. I'm sorry you feel it's balanced. An attack of that speed giving any kind of mixup is wack. If I downjab I risk getting hit by SEN 4 or powercrushed. If I try to jab the powercrush becomes safes, I trade with SEN 3, or I get low crushed by SEN 3+4. What kind of design is that?

3bdly ็š„ๅคดๅƒ
3bdly7 ไธชๆœˆๅ‰

I donโ€™t think that makes ssl duck an option select to her ff2 is good cuz we need some mind games this is the real tekken basic (Reina hater btw)

Cancer Joe ็š„ๅคดๅƒ
Cancer Joe7 ไธชๆœˆๅ‰

If all options out of the stance transition can be OS via ssr+duck then what's the point of the ff2 into stance at all? This guts the move too much, even for a "dream world scenario" this is too much.

Trollcioso Aka bocata de Polla ็š„ๅคดๅƒ
Trollcioso Aka bocata de Polla7 ไธชๆœˆๅ‰

This is PERFECT

Savageplayer1305 ็š„ๅคดๅƒ
Savageplayer13057 ไธชๆœˆๅ‰

Soโ€ฆjust SSR into attack?๐Ÿ˜

/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช ็š„ๅคดๅƒ
/๐—ข๐—ฉ๐—ฅ๐—™๐—Ÿ๐—ช7 ไธชๆœˆๅ‰

Crazy concept I know but it's great. Sick of her bullshit lol

Keenz ็š„ๅคดๅƒ
Keenz7 ไธชๆœˆๅ‰

Please god make this happen