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Backstage With Boria ft. Aakash Chopra 🎙️ “Suryakumar Yadav’s biggest challenge isn’t captaincy—it’s time at the crease.” Aakash Chopra on Suryakumar Yadav. The full episode airs at 12 noon. Ageas Federal Boria Majumdar Aakash Chopra #SuryakumarYadav #ShubmanGill #T20WorldCup #YashasviJaiswal

22,655 次观看 • 6 个月前 •via X (Twitter)

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🚨 "FAKE IPL PLAYER 2009" When Aakash Chopra Was Sent Home: The Scandal That Shook KKR in IPL 2009 ⏩The Fake IPL Player was an anonymous blogger who created a massive controversy during the 2009 IPL season by claiming to be an "insider" within the Kolkata Knight Riders (KKR) camp. In August 2009, the blogger was revealed to be Anupam Mukerji, a Bangalore-based marketing specialist and advertiser who had no actual connection to the team or any players. 📍Starting on April 18, 2009, Mukerji posted "insider" gossip, locker-room fights, and stories about players, coaches, and owners using cheeky nicknames like "Lordie" (Sourav Ganguly), "The Guru" (John Buchanan), and "Prince Charming" (Shah Rukh Khan). 🎯Targeting KKR: The blog focused heavily on the internal turmoil at KKR, which was already struggling due to coach John Buchanan's "multiple captaincy" theory and the benching of Sourav Ganguly. The blog’s accuracy—often based on lucky guesswork—created such paranoia that KKR management reportedly monitored player laptops and phones to find the "mole." 👉The blog's popularity led KKR management to suspect their own players. Aakash Chopra and Sanjay Bangar were sent home from South Africa midway through the tournament, partly because they were suspected of being the blogger. Chopra was a prime suspect specifically because he had recently published a book, proving he had the writing skills to pull it off. 👉The Reveal: After over a year of speculation—during which even fringe players like Anurit Singh were accused—Mukerji unmasked himself in August 2010 on television. He admitted that he had never met a cricketer in his life and the stories were based on research, internet news, and logical deduction. He later turned the saga into a book titled The Gamechangers.

AkCricTalks🎤🇮🇳

164,675 次观看 • 4 个月前

VIDEO | Former Australia World Cup-winning captain and Punjab Kings head coach Ricky Ponting, if he sees PBKS captain Shreyas Iyer, is in the reckoning for the Indian T20 team as a serious contender to become India's next T20 captain and potentially replace Suryakumar Yadav in the future. "I think there are several contenders, but he's (Shreyas Iyer) one of the main contenders as far as I’m concerned. I think we saw at the start of the tournament just how good a T20 player he is and where he’s at, both on and off the field right now." "I think he’s a much more mature player than he’s probably ever been in his whole career. I think he’s completely on top of his game now. He’s probably a good example of what I was talking about earlier; it’s really hard to maintain a high level of consistency through 14 games of cricket. There are going to be times when you have your ups and downs as an individual and as a team." "I’m pretty sure he’ll bounce back in this last game that we’ve got. If he stands up and makes a big score, then we’re a good chance of winning the game." "I’ve been pretty vocal over the last couple of years that whenever India selects a team, and Surya’s not in it, I’m always very surprised. On the back of this IPL, I’m sure he’s one name the selectors will talk about, not just to get back into the side, but also with the captaincy next to his name." "The thing about Indian cricket is that you don’t just walk back into teams. You’ve got to put a lot of runs on the board and do it in a certain way. His season so far has been very impressive, and his captaincy has been excellent. I just think he’s in that little sweet spot in his life and career where, if captaincy came his way, then I think he’d make the most of it.” (Full video available on PTI Videos -

Press Trust of India

93,319 次观看 • 2 个月前

The gloves are off. In this no-holds-barred episode of WEAPONIZED, Jeremy and George dismantle one of the most brazen propaganda efforts in recent memory - The The Wall Street Journal’s calculated hit piece on the UFO issue and the brave individuals exposing it. WATCH FULL REPORT AT HIGH-NOON PST HERE : What was pitched as serious journalism quickly revealed itself as an orchestrated campaign of disinformation, one which seems to have been designed and dictated by one man - a bitter, thin-skinned scientist who seems to have despised the topic he was assigned to investigate but is incapable of cutting the cord. The Journal’s first article was loaded with false claims, recycled debunkery, and distortions lifted straight from the Pentagon’s denial playbook. When those lies were challenged by military veterans, whistleblowers, and researchers - with facts and receipts - the Journal didn’t correct a single word. Instead, they doubled down with a second piece, this time personally targeting and attempting to discredit the scientists, intelligence officers, and investigators who have devoted their lives to exploring the truth. At the very heart of the UFO mystery is the long, well documented connection between the unknown craft and nuclear technology, in particular, nuclear weapons. It is likely the most serious, and most unnerving aspect of the larger UFO mystery. The Journal attempted to haughtily dismiss 80 years of alarming and dangerous intrusions into highly restricted airspaces with a single, demonstrably false, one-size-fits-all explanation. We confront the lies head-on, with the help of legendary researcher Robert Hastings - author of UFOs and Nukes - who brings over 150 direct government witnesses, testifying UFO interference with U.S. nuclear arsenals, and who was recently contacted by the FBI over the seriousness of his findings. Also joining the fight is Marik von Rennenkampff, former DoD analyst and opinion writer for The Hill, who exposes the WSJ’s reporting in a meticulous, point by point dismantling of a what appears to be a preposterous effort to reverse engineer the history of UFO intrusions of US nuclear missile installations, a ham-fisted propaganda campaign that mirrors similar efforts emanating from AARO (All-domain Anomaly Resolution Office) a failed program with even less credibility than its long ago predecessor Project Blue Book. This episode isn’t just a rebuttal - it’s a warning. The Wall Street Journal chose a side, and it wasn’t the truth.

Jeremy Kenyon Lockyer Corbell

71,233 次观看 • 1 年前

Recently I got some hands-on time with Crimson Desert and below are my first impressions as well as some of the gameplay I was able to capture. Crimson Desert is a good game, but it won’t be for everyone. I know the devs claim this isn’t an RPG, but I don’t know any other way to describe this game other than a HARDCORE action RPG. If you need the yellow paint to know where to climb this game isn’t for you. But if you love getting lost in a whimsical world with a boat load of content this game is going to be right up your alley. I think what impressed me most is the attention to detail. There’s so many little things the dev team took into consideration that I think people who enjoy being immersed into a world are going to appreciate. Even if you aren’t that person; on a basic level I think most will enjoy the game's combat. It’s fast, fluid and provides a ton of player expression with its deep skill tree. The world of Pywel is vibrant, large in scale and full of life. It’s easy to get lost off the main quest line as there’s always something to do and someone to speak to. An example being I was wandering through the open world and encountered a distressed woman seeking help. I agreed to follow her only to find out moments later she was with a gang and they were trying to back door me. That had me cracking up. I think if the open world is consistently full of fun, unique side content like that & the main quest line is fire this game has a lot of potential to impress. It’s just a shame that I didn’t get to spend more time with the main quests as I kept getting side tracked with cool stuff to do in the open world. So I can’t give you much insight into that. What I can say is after the opening section there’s NEXT TO NO tutorials in this game, the puzzles are hard & the default controls are a bit clunky. You will be getting lost and I can see that frustrating some people who aren’t interested in a challenge. That’s why I mentioned earlier that this is a hardcore RPG. It does not do a lot of hand holding. Because of that I predict you and your friends will be sharing tips and tricks similar to when Elden Ring first launched and nobody knew what they were doing. If you are a patient person and take the time to learn the game's systems I promise you will be able to put together some awesome combos that will make you feel like the main character. My biggest fear for this game is that I won't finish it. Not because it’s a bad game, but I can just tell from my brief time with it that it’s next level massive. As someone who's been gaming for 30+ years it’s very rare you’ll hear me say a game was overwhelming, but this game is. For people who lack a ton of free time I can see that being a turn off because once again the game doesn’t give much direction or tutorials outside the opening area. Not to mention this game could be big just for the sake of being big. I was curious to know how much of the content was engaging versus just open world bloat? Hard to tell because I only got a few hours with the game. I also fear that the Ai isn’t the best in this game. The Ai issues I encountered zapped all immersion away for those moments. I’m not sure if the final build will differ from the vertical slice we played, but what I can tell you is that on the build we played I wasn’t impressed by the Ai. Several times I attacked enemy camps and they never reacted to me attacking them. They just stood there and took it which made the world feel less alive. There were also times where enemies were looking dead at me just standing still as the battle music played threatening to beat me up, but they never did anything. It was 3 or 4 times I encountered this poor Ai which is a red flag for me because I only got two hours of hands on time with the game. Mind you in those two hours a good portion of it was just me working my way through the prologue and the early quests, so I didn't spend a ton of time in the open world. What I'm trying to get at is the janky ai was very noticeable. It wasn't something that took long to find. I will say when the game works it's great, but when I tell you the Ai was bad at times it was bad. It reminded me of the dumb NPC’s often found in Ubisoft open world games. I’m not looking for this to be a Souls game but I want some level of challenge in the combat. Hopefully that stuff gets patched out. That being said, I’m confident in saying this game is good. I just didn’t have enough time with it to determine if it’s good, or GREAT. Only time will tell when Crimson Desert drops on March 19th, 2026 for the PC, PS5 and Xbox Series. Pros —---------- - Combat makes you feel like demon - Deep Skill tree - Vibrant world - Solid voice acting - Fire OST - The little details (trust system, you can commit crimes ect.) - No Fall damage - Puzzles are creative & challenging - Game doesn’t hold you hand (some people will hate this) - You can swap in and out of 3rd and 1st person at will. Wasn’t able to explore much of how that changes the game, but it’s nice that it's an option. - EASILY over 100hrs of content (some will hate this though) Cons —---------- - Clunky controls (Default controls take some time adjusting too. I hope there’s other control schemes at launch) - Inconsistent Ai (Ubisoft bad at times. sometimes the enemies wouldn’t attack during combat or act like they never saw you) - Long load times (we were playing on PC’s, but idk the specs) - Your horse can faint & when they do traveling the large world wasn’t as fun (and I couldn’t figure out how to get him back - most likely a skill issue) - Early stamina management is OD. Early game it’s easy to drown & get tired running. I’d imagine it gets better late game, but early game it’s frustrating trying to explore. - Camera takes some getting used to in combat. Sometimes its too close and others too far. - Early arrows have no impact. Felt useless. Hoping later upgrades fix that

The Black Hokage

1,174,980 次观看 • 4 个月前