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Been building a whiff punish trainer for 3rd Strike. It makes the opponent walk around, then RNG presses a button of your choice at a range where it will whiff on whoever you pick. Also auto detects who p2 is so it adjusts teh data set.

57,304 次观看 • 3 个月前 •via X (Twitter)

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Counterplay to Ingrid 👇 Covering counterplay to her corner > TC > OD Beam pressure, as well as weaknesses in her normal attacks 0:00- Corner > TC > OD Beam pressure After blocking OD Beam, Ingrid is +4 and within throw range, making this a very strong pressure sequence However, it can be interrupted with invincible reversals or parry If you land two perfect parries, you gain enough advantage to punish with options such as a back throw 0:24- Enhanced OD Beam is different, however Even after three perfect parries, you're still at a disadvantage You can interrupt with a DP or other invincible reversal, but be careful not to get baited by a back teleport 0:35- About Ingrid's normal attacks Overall, her normals tend to have relatively short range and are not especially strong in terms of hitbox priority generally matches up poorly against many characters' st.LP and often loses outright It is also vulnerable to preemptive buttons and can be beaten even when used as a whiff punish attempt 0:50- st.LP tends to lose to many characters' in hitbox interactions 0:56- cr.HP, and st.HP are all vulnerable to preemptive attacks, even from short-range buttons such as st.LP In addition, the whiff recovery of and cr.HP is large enough that even short-range buttons like st.LP can often whiff punish them The tip range of performs relatively well against preemptive st.LP, but if it whiffs, it can still be whiff punished by short-range buttons such as st.LP as well

白(ワラキア)

11,151 次观看 • 1 个月前

A lot of you complaining about shooting in 2k25 dont understand how the shooting actually works and are just calling it bad so let me break it down real quick The shooting itself is pretty EASY, if you cant green your first few shots you're just mistiming and need to learn your timing or get better, for example you can green your first 2 jumpshots very easily. NOW LETS GET TO THE PROBLEM. But after say for example you make 2 shots in a row, MOST OF THE TIME 2k will give you NO GREEN WINDOW at all on the next shot, leaving it completely up to RNG (random) whether your next shot will go in (will most likely miss). So essentially 2k is punishing you for greening multiple shots in a row by forcing you to eventually miss your next shot most of the time. In this clip in a ranked 1v1 match, my opponent greens 2 shots in a row then i confidently leave him WIDE OPEN for the 3rd shot knowing that he will 100% MISS because of the algorithm and he does...then i do the exact same thing again after he makes 2 more shots in a row, i leave him WIDE OPEN for his 3rd shot knowing he will miss again and he does indeed miss... You should not be PUNISHED for timing your jumpshot correctly by being given no green window after you make a sequence of shots, THAT IS THE PROBLEM WITH THE SHOOTING...it is not hard to time your shot in general, the issue is after you make a few shots, you're given NO GREEN WINDOW, which is leaving it up to RNG which should not be a thing. And if there's any brainrot kids who can't understand me saying that the shooting is easy but then also saying that the way they made the algorithm to make you miss is bad, i am specifically talking about the times where it gives you no green window after making a few shots, which is not on every single shot... 2k needs to revert this because it should not be impossible to make specific jumpshots, especially after making a few shots you think you would be rewarded and it would be easier to make the next ones correct? Well they made it harder instead.

HankDaTank

538,371 次观看 • 1 年前