正在加载视频...

视频加载失败

Been building a whiff punish trainer for 3rd Strike. It makes the opponent walk around, then RNG presses a button of your choice at a range where it will whiff on whoever you pick. Also auto detects who p2 is so it adjusts teh data set.

57,583 次观看 • 5 个月前 •via X (Twitter)

29 条评论

dustytokyo 的头像
dustytokyo5 个月前

@the_nipperman You should be using Effie’s training mode as a base, a lot of the older stuff has been replaced. It’s more advanced and has a ton of new features.

TheoryFighter 的头像
TheoryFighter5 个月前

@the_nipperman ah i didn't know about this. I'll take a look

dustytokyo 的头像
dustytokyo5 个月前

@the_nipperman It’s pretty new (4 months) the old grouflons training mode is very established though so a lot of people didn’t see it. Wishing you the best, I watch all your stuff keep killing it.

dustytokyo 的头像
dustytokyo5 个月前

@the_nipperman I should clarify as well I didn’t make this, we just released it together with a recent version of hyper-reflector and the cat was out of the bag. Effie has been working tirelessly on bug fixes ever since. It’s the best training mode for 3rd by far.

TheoryFighter 的头像
TheoryFighter5 个月前

@the_nipperman Awesome, i'll see if i can impliment it here (seeing as it's still being updated)

dustytokyo 的头像
dustytokyo5 个月前

@the_nipperman Wish you the best, it’ll be a great addition to have.

TheoryFighter 的头像
TheoryFighter5 个月前

I'm not a programmer, i just had the flu, it's built like absolute piss.

TheoryFighter 的头像
TheoryFighter5 个月前

Oh it also auto blocks after an attempt so you can see if you missed it.

Shokunin | Product & R&D 的头像
Shokunin | Product & R&D5 个月前

This is brilliant and should be in every game

Crimzon 🏳️‍🌈 的头像
Crimzon 🏳️‍🌈5 个月前

Lemme know when you release it!!!

TheoryFighter 的头像
TheoryFighter5 个月前

If you didn't see this training mode already has something similar (and better) in it!

Crimzon 🏳️‍🌈 的头像
Crimzon 🏳️‍🌈5 个月前

Oooooo! Thanks!!!

Wael Hadj Mouldi 的头像
Wael Hadj Mouldi5 个月前

Hey let's talk in dm I want to show you some mod stuff if you have time. Like good good stuff (I'm not a bot lol).

SHINGEORGE 的头像
SHINGEORGE5 个月前

Needs the random duck parry and random coin button presses.

TheoryFighter 的头像
TheoryFighter5 个月前

if you miss a whiff punish it just spams coins for the rest of the round

SHINGEORGE 的头像
SHINGEORGE5 个月前

Pavlovian conditioning at it's finest

Sukeban.NYC ✨ as seen in Rolling Stone (once) ✨ 的头像
Sukeban.NYC ✨ as seen in Rolling Stone (once) ✨5 个月前

God I will be just as bad at this game but at an advanced level with this

Guilian 的头像
Guilian5 个月前

@Zaboutine

COMMONSENSE8 的头像
COMMONSENSE85 个月前

Very impressive!

MrWestAsian 的头像
MrWestAsian5 个月前

Sick

HR.Cpt.Honesto_3rd 的头像
HR.Cpt.Honesto_3rd5 个月前

looks amazing! when will you release it? thanks for the hard work!

TheoryFighter 的头像
TheoryFighter5 个月前

If you didn't see this training mode already has something similar (and better) in it!

Kyokuji 的头像
Kyokuji5 个月前

Cool tool. I would add that doing it like this will always be very different than in an actual match where you're actively baiting their whiff timing.

TheoryFighter 的头像
TheoryFighter5 个月前

Yeah of course but it's helpful for building muscle memory

Thomas 的头像
Thomas5 个月前

@shoryushoryu Você tem atualizações sobre o modo de treinamento da Alpha 2?

thedurkinator 的头像
thedurkinator5 个月前

You the real whiff punish 💖

Jeremiah Walker1 的头像
Jeremiah Walker15 个月前

How do I download this

PapaLobster 的头像
PapaLobster5 个月前

@silentscope88 Literally my GOAT this is so sick

Yaqoub Al- Hussaini 的头像
Yaqoub Al- Hussaini5 个月前

@HdJammerz Siiiiiiick 🔥

相关视频

Learning How Luke Can Beat Fuzzy Options from Leshar and Other Top Players 0:00 Leshar After having a close-range blocked, he notices the opponent using a fuzzy to mash out He then intentionally uses from slightly farther away and waits, looking to whiff punish the opponent’s 0:07 NL After a back throw, delayed is used at tip range to catch fuzzy mashing 0:10 Leshar After a slight backstep, he uses a delayed to watch for SA while also targeting fuzzy mashing and throw techs He then uses another delayed to catch the fuzzy option again 0:12 Kuromame cr.LP > slight backstep > targeting both throw techs and fuzzy mashing 0:14 Leshar Light attack > delayed at tip range to catch fuzzy options 0:18 Training Mode Test How to punish a used as a fuzzy option After blocking a button from slightly farther away, backstep slightly and wait If the opponent presses as a fuzzy option, let it whiff and whiff punish it with or another button 0:28 Dealing with fuzzy mashing after a back throw If the opponent uses fuzzy mashing against back throw > meaty or a walk-up throw Use delayed at tip range to fish for a Punish Counter 0:42 Delayed tip-range after a corner throw Press around the timing when you would normally be able to block a reversal OD DP This makes it easier to get a Punish Counter against fuzzy cr.LP and throw techs 0:55 Backstep > delayed > delayed tip-range Press around the second frame of the opponent’s wake-up This lets you block wake-up SA while also looking for a Counter Hit against delayed buttons and throw techs The second delayed can then fish for a Punish Counter against fuzzy cr.LP 1:29 The same idea can also be used with sequences such as cr.LP on block > slight backstep > st.LP, making it possible to get a Punish Counter against fuzzy cr.LP After hitting a button such as cr.LP at tip range, use a fireball to catch the opponent’s attempt to challenge If the opponent starts using delayed cr.LP or as a fuzzy button, use light attack > delayed This lets you block their challenge while also fishing for a Punish Counter against fuzzy cr.LP or

白(ワラキア)

11,119 次观看 • 12 天前

I received a question about this, so I used actual match footage to take a closer look at Leshar's neutral game and how he cycles through his reads Basic Neutral Game He walks back and forth while using medium P/K to deal with projectiles, keeping his fingers on light P/K to react to Drive Rushes and forward movement, while also using whiffed light attacks to provoke the opponent into moving He also uses slight backwalk into crouch block to bait whiffs, then whiff punishes with when he sees an opening This seems to be his basic stance in neutral 0:11 He walks while keeping his fingers on then reacts to Ken's Drive Rush with to stop him 0:13 After blocking Ken's he briefly waits, anticipating a sequence such as a slight walk forward into cr.LP/cr.MP, then briefly crouch blocks before backwalking into st.HP 0:17 He baits a whiff with slight backwalk into crouch block, then whiff punishes with 0:18 After walking back and forth, he sees Ken whiff and presses How He Cycles Through Reads ① 0:21 Ken walks back and forth and waits → Leshar throws a Hadoken to see how Ken reacts ② 0:23 Ken steps forward → Leshar backwalks, looking to make Ken whiff or similar buttons → Once Ken gets into range, he waits with crouch block ③ 0:24 Both players crouch block at the tip range of → Leshar walks forward slightly and presses st.LP → Ken reacts to the whiff with → Leshar deals with it by crouch blocking At this point, it looks like he is checking how Ken reacts to slight walk-forward buttons ④ Against the shimmy after Ken's Drive Rush → Leshar uses fuzzy cr.LP → It trades with Ken's delayed ⑤ 0:27 Both players walk forward slightly and block each other's → Leshar uses a slight walk-forward 6HP from farther away → He blocks Ken's retaliatory Similar to ③, it looks like he is checking how Ken reacts to close-range walk-forward buttons, such as whether Ken presses a button when he sees the walk forward, while also checking whether Ken will continue to block when the same approach comes from farther away ⑥ 0:32 Ken Perfect Parries the Hadoken → Leshar Drive Rushes with st.LP → Ken blocks ⑦ 0:34 Ken Drive Rush st.LP → Shimmy → Leshar's fuzzy cr.LP counter hits Since the fuzzy cr.LP worked in ④, it looks like he is using the same option again to see how Ken reacts ⑧ 0:37 Ken blocks → Hadoken → Ken uses a delayed walk-forward → Leshar walks forward and blocks → Punishes with Since the backwalk-to-whiff-punish situation from ② and ③ wasn't happening very often, it looks like he is now adding walk-forward blocking as another option ⑨ 0:41 Two-charge Hadoken → Ken sees the charge and jumps forward → Shoryuken After Ken Perfect Parried the Hadoken in ⑥, Leshar appears to use a two-charge Hadoken to encourage another Parry while still keeping the risk of a jump relatively low ⑩ 0:43 Ken whiffs → at tip range → Leshar slight walk-forward crouch blocks This looks like another option based on the fact that walk-forward blocking had worked in ⑧ ⑪ 0:45 Blocks Jinrai's Light follow-up → Slight walk-forward ⑫ 4:18 Leshar's 6HP gets blocked at close range → Backwalk → Ken's retaliatory throw whiffs → Leshar punishes with a backwalk st.HP Based on situations such as ⑤ and ⑧, it looks like Leshar had determined that Ken wasn't frequently retaliating with an immediate low button, allowing him to add backwalking as another option ⑬ 4:39 After a Punish Counter back throw, Leshar waits → Slight walk-forward st.HP at tip range After confirming in situations such as ⑤ and ⑪ that Ken wasn't backwalking in response to his walk-forward buttons, he chooses slight walk-forward st.HP Conclusion It seems like Leshar cycles through his reads roughly like this 1⃣ Start with a low-risk option ↓ 2⃣ See how the opponent reacts ↓ 3⃣ Try a different option based on that reaction ↓ 4⃣ See how the opponent reacts to that option ↓ 5⃣ Confirm the information again in a later situation ↓ 6⃣ Once he has a clearer idea of the opponent's reactions, add new options based on that information Rather than trying to "make a big read and land a hit," I personally think his approach is closer to "carefully checking the opponent's reactions one by one, then making decisions based on the information he gathers"

白(ワラキア)

51,302 次观看 • 2 个月前

Counterplay to Ingrid 👇 Covering counterplay to her corner > TC > OD Beam pressure, as well as weaknesses in her normal attacks 0:00- Corner > TC > OD Beam pressure After blocking OD Beam, Ingrid is +4 and within throw range, making this a very strong pressure sequence However, it can be interrupted with invincible reversals or parry If you land two perfect parries, you gain enough advantage to punish with options such as a back throw 0:24- Enhanced OD Beam is different, however Even after three perfect parries, you're still at a disadvantage You can interrupt with a DP or other invincible reversal, but be careful not to get baited by a back teleport 0:35- About Ingrid's normal attacks Overall, her normals tend to have relatively short range and are not especially strong in terms of hitbox priority generally matches up poorly against many characters' st.LP and often loses outright It is also vulnerable to preemptive buttons and can be beaten even when used as a whiff punish attempt 0:50- st.LP tends to lose to many characters' in hitbox interactions 0:56- cr.HP, and st.HP are all vulnerable to preemptive attacks, even from short-range buttons such as st.LP In addition, the whiff recovery of and cr.HP is large enough that even short-range buttons like st.LP can often whiff punish them The tip range of performs relatively well against preemptive st.LP, but if it whiffs, it can still be whiff punished by short-range buttons such as st.LP as well

白(ワラキア)

11,151 次观看 • 4 个月前