Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Been working on a custom tool for pixel art normal map and luminance mask generation/editing. Thinking of releasing it for free under an open-source license. Would any gamedevs be interested in this?

208,763 Aufrufe • vor 2 Tagen •via X (Twitter)

53 Kommentare

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

Thank you everyone for the overwhelming response and interest! 💜 I didnt expect this since this was intended primarely as an internal tool for my game. Time to add some tooltips so its easier to use. I'll be sure to post when its ready for release!

Profilbild von corhoon
corhoonvor 2 Tagen

An open-source pixel-art normal map tool sounds useful. Nice to see you thinking of sharing it!

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

Sharing is caring

Profilbild von DAEMONS
DAEMONSvor 2 Tagen

Free normal map tool for pixels. The underground just got a new ritual.

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

All normal map generators ive found create blobby, over smoothed normal maps. So i decided to build my own tool that preserved the pixel art look

Profilbild von DAEMONS
DAEMONSvor 2 Tagen

Smoothed maps are how pixel art loses its teeth. A tool that keeps the hard edges has my full approval.

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

That has always been my issue, but i believe it has been solved with this

Profilbild von DAEMONS
DAEMONSvor 2 Tagen

Solved problems are the best kind. Curious to see it in action.

Profilbild von Sin(Game in Developing)
Sin(Game in Developing)vor 2 Tagen

Can it be automatically imported into Unity and maintain the effect? I am very interested

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

You can export normal and luminance maps as pngs and then load them into your preferred engine.

Profilbild von Sin(Game in Developing)
Sin(Game in Developing)vor 2 Tagen

Cool,wanna try the demo!

Profilbild von EpicNNG
EpicNNGvor 2 Tagen

This would be extremely useful! I am guessing it would work for any 2D sprites, not just pixel?

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

Technically it works with any image, but i designed it for pixel art. It doesnt add any anti-aliasing or smoothing in order to preserve the crisp pixel art look, so it depends what youre looking for.

Profilbild von Pseudoscience Interactive
Pseudoscience Interactivevor 2 Tagen

Never did pixel art myself but I always find it admirable when people decide to share their tools as open-source projects. Plus I have no idea how this type of tool even works. I only ever did pre-rendered 3D. This is black magic to me. So I find this really really cool!

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

Honestly its all based on 3d logic. The normal map works exactly the same only its designed to maintain the pixel art cleanly. The luminance in concept acts as a specular map, which just happens to benefit the art style.

Profilbild von Walter | MDO Studio
Walter | MDO Studiovor 2 Tagen

Looks really cool! Well done! 👏👏

Profilbild von 喵老弟
喵老弟vor 2 Tagen

For the release, a tiny sample sprite + exported maps + a Godot example scene would be a great first-run check. Reproducing the same light position in both would help me spot import/setup mistakes. The pixel-preserving approach is what makes this interesting.

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

I will definitely include a sample albedo/normal/luminance for the user to check. However, the tool should be versatile for any engine, so i would leave out the godot specific scene. In my case i use custom godot shader pipeline, although it shouldnt be too hard to implement.

Profilbild von 喵老弟
喵老弟vor 2 Tagen

Got it, keeping it engine-agnostic makes sense. A matching set of all three maps sounds like a good starting point. Thanks for explaining your setup—and for sharing a tool you built for your own game 🙂

Profilbild von Oro 🇻🇳
Oro 🇻🇳vor 2 Tagen

Woooooaaaa this is so coooool!!! I'm really looking foward to try it out!

Profilbild von Sobigdrasil
Sobigdrasilvor 2 Tagen

what???? ofc we are, can't wait to try it

Profilbild von NovaSt★r
NovaSt★rvor 1 Tag

I WOULD!!!!

Profilbild von ░▒▓█ 𝗠𝗢𝗥𝗧𝗘𝗠 █▓▒░
░▒▓█ 𝗠𝗢𝗥𝗧𝗘𝗠 █▓▒░vor 2 Tagen

Hell yes

Profilbild von The Lazy forger
The Lazy forgervor 2 Tagen

Really interesting way of "panting" the normals, having areas of relatively uniform normals create very good cartoony shadows. Also really nice assets. The black outline really do wonders.

Profilbild von Snotchy
Snotchyvor 1 Tag

Godot (and i'm sure many other game engines with 2d) already have 2d PBR map support but goodness if this app lets you MAKE the normal maps please please release it. All the other maps are kind of unnecessary though because it's just black and white easy to understand maps

Profilbild von Moonfell RPG
Moonfell RPGvor 1 Tag

I think the luminance map is absolutely necessary, otherwise every pixel receives the same amount of light.

Profilbild von Deshy ~
Deshy ~vor 2 Tagen

oh i would love it!

Profilbild von Marcin HCK Firmuga
Marcin HCK Firmugavor 1 Tag

it so masks in one tool is clean. open source would get used :)

Profilbild von RareBreed Makes Games
RareBreed Makes Gamesvor 2 Tagen

Definitely 🙏

Profilbild von QahnaarinDovah
QahnaarinDovahvor 2 Tagen

This looks fantastic. I would definitely try it out.

Profilbild von Ludovic Bas | Wishlist Crankstone 🤠
Ludovic Bas | Wishlist Crankstone 🤠vor 2 Tagen

I have SpriteIlluminator already but I'm not sure if it works with pixel art, so I'm interested!

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

Ive tried it and it didnt give the results i wanted so maybe this tool can help you

Profilbild von ThinkerFierce
ThinkerFiercevor 2 Tagen

wtf yes

Profilbild von Dean Mamnev
Dean Mamnevvor 2 Tagen

Every pixel dev would want this, guaranteed.

Profilbild von 萝北来信🥕LuobeiLetters
萝北来信🥕LuobeiLettersvor 2 Tagen

cool

Profilbild von Benjamin Kirk
Benjamin Kirkvor 2 Tagen

This is so cool!

Profilbild von Scotty Rich
Scotty Richvor 2 Tagen

i would l-l-l-looove to look into using this for my current game. got an ETA when you'll release it to the public?

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

Might need a bit of time to make it more user friendly and refactor a few things, so i cant say at the moment sorry!

Profilbild von Scotty Rich
Scotty Richvor 2 Tagen

guess I'll just follow you and wait then 😛

Profilbild von Daniele Lynx Lasalandra
Daniele Lynx Lasalandravor 2 Tagen

amazing. lotta potential here! would be great

Profilbild von Teeko 🦥
Teeko 🦥vor 2 Tagen

PLEASE!!!! Looks amazing

Profilbild von Yeony
Yeonyvor 2 Tagen

Not a gamedev 'yet' still gotta practice for it, but I would love to use that it looks so amazing! <33

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

It requires a bit of technical know how on normal and luminance maps but im trying to make it user friendly and versatile!

Profilbild von Yeony
Yeonyvor 2 Tagen

Goated! <3

Profilbild von Cidwel
Cidwelvor 2 Tagen

mememe! I actually got a system for normal maps,but your result looks gorgeous!

Profilbild von AEngel-Art-777 (Commissions OPEN!)
AEngel-Art-777 (Commissions OPEN!)vor 2 Tagen

..... If I ever make a game... and it will be pixelated... I will use this. Bookmarking it, saving it and reposting. For posterity in case.

Profilbild von Moonfell RPG
Moonfell RPGvor 2 Tagen

We always need more pixel games so please do!

Profilbild von AEngel-Art-777 (Commissions OPEN!)
AEngel-Art-777 (Commissions OPEN!)vor 2 Tagen

First... to learn how to code.

Profilbild von MandrakeUK
MandrakeUKvor 2 Tagen

Looks awesome!

Profilbild von Horlof
Horlofvor 1 Tag

im not a gamedev but this looks super cool, i'd definetly play around with something like this

Profilbild von Lucas França
Lucas Françavor 2 Tagen

And how do you create the normal map? Manual?

Profilbild von Moonfell RPG
Moonfell RPGvor 1 Tag

You generate it from the albedo then use modify to fix or improve

Profilbild von TishToshTesh
TishToshTeshvor 2 Tagen

Color me curious. That looks like some mighty fine work that could be very useful.

Ähnliche Videos