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Been working on a custom tool for pixel art normal map and luminance mask generation/editing. Thinking of releasing it for free under an open-source license. Would any gamedevs be interested in this?

207,028 görüntüleme • 2 gün önce •via X (Twitter)

53 Yorum

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

Thank you everyone for the overwhelming response and interest! 💜 I didnt expect this since this was intended primarely as an internal tool for my game. Time to add some tooltips so its easier to use. I'll be sure to post when its ready for release!

corhoon profil fotoğrafı
corhoon2 gün önce

An open-source pixel-art normal map tool sounds useful. Nice to see you thinking of sharing it!

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

Sharing is caring

DAEMONS profil fotoğrafı
DAEMONS2 gün önce

Free normal map tool for pixels. The underground just got a new ritual.

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

All normal map generators ive found create blobby, over smoothed normal maps. So i decided to build my own tool that preserved the pixel art look

DAEMONS profil fotoğrafı
DAEMONS1 gün önce

Smoothed maps are how pixel art loses its teeth. A tool that keeps the hard edges has my full approval.

Moonfell RPG profil fotoğrafı
Moonfell RPG1 gün önce

That has always been my issue, but i believe it has been solved with this

DAEMONS profil fotoğrafı
DAEMONS1 gün önce

Solved problems are the best kind. Curious to see it in action.

Sin(Game in Developing) profil fotoğrafı
Sin(Game in Developing)2 gün önce

Can it be automatically imported into Unity and maintain the effect? I am very interested

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

You can export normal and luminance maps as pngs and then load them into your preferred engine.

Sin(Game in Developing) profil fotoğrafı
Sin(Game in Developing)2 gün önce

Cool,wanna try the demo!

EpicNNG profil fotoğrafı
EpicNNG2 gün önce

This would be extremely useful! I am guessing it would work for any 2D sprites, not just pixel?

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

Technically it works with any image, but i designed it for pixel art. It doesnt add any anti-aliasing or smoothing in order to preserve the crisp pixel art look, so it depends what youre looking for.

Pseudoscience Interactive profil fotoğrafı
Pseudoscience Interactive1 gün önce

Never did pixel art myself but I always find it admirable when people decide to share their tools as open-source projects. Plus I have no idea how this type of tool even works. I only ever did pre-rendered 3D. This is black magic to me. So I find this really really cool!

Moonfell RPG profil fotoğrafı
Moonfell RPG1 gün önce

Honestly its all based on 3d logic. The normal map works exactly the same only its designed to maintain the pixel art cleanly. The luminance in concept acts as a specular map, which just happens to benefit the art style.

Walter | MDO Studio profil fotoğrafı
Walter | MDO Studio2 gün önce

Looks really cool! Well done! 👏👏

喵老弟 profil fotoğrafı
喵老弟2 gün önce

For the release, a tiny sample sprite + exported maps + a Godot example scene would be a great first-run check. Reproducing the same light position in both would help me spot import/setup mistakes. The pixel-preserving approach is what makes this interesting.

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

I will definitely include a sample albedo/normal/luminance for the user to check. However, the tool should be versatile for any engine, so i would leave out the godot specific scene. In my case i use custom godot shader pipeline, although it shouldnt be too hard to implement.

喵老弟 profil fotoğrafı
喵老弟2 gün önce

Got it, keeping it engine-agnostic makes sense. A matching set of all three maps sounds like a good starting point. Thanks for explaining your setup—and for sharing a tool you built for your own game 🙂

Oro 🇻🇳 profil fotoğrafı
Oro 🇻🇳2 gün önce

Woooooaaaa this is so coooool!!! I'm really looking foward to try it out!

Sobigdrasil profil fotoğrafı
Sobigdrasil1 gün önce

what???? ofc we are, can't wait to try it

NovaSt★r profil fotoğrafı
NovaSt★r1 gün önce

I WOULD!!!!

░▒▓█ 𝗠𝗢𝗥𝗧𝗘𝗠 █▓▒░ profil fotoğrafı
░▒▓█ 𝗠𝗢𝗥𝗧𝗘𝗠 █▓▒░1 gün önce

Hell yes

The Lazy forger profil fotoğrafı
The Lazy forger1 gün önce

Really interesting way of "panting" the normals, having areas of relatively uniform normals create very good cartoony shadows. Also really nice assets. The black outline really do wonders.

Snotchy profil fotoğrafı
Snotchy1 gün önce

Godot (and i'm sure many other game engines with 2d) already have 2d PBR map support but goodness if this app lets you MAKE the normal maps please please release it. All the other maps are kind of unnecessary though because it's just black and white easy to understand maps

Moonfell RPG profil fotoğrafı
Moonfell RPG1 gün önce

I think the luminance map is absolutely necessary, otherwise every pixel receives the same amount of light.

Deshy ~ profil fotoğrafı
Deshy ~1 gün önce

oh i would love it!

Marcin HCK Firmuga profil fotoğrafı
Marcin HCK Firmuga1 gün önce

it so masks in one tool is clean. open source would get used :)

RareBreed Makes Games profil fotoğrafı
RareBreed Makes Games2 gün önce

Definitely 🙏

QahnaarinDovah profil fotoğrafı
QahnaarinDovah2 gün önce

This looks fantastic. I would definitely try it out.

Ludovic Bas | Wishlist Crankstone 🤠 profil fotoğrafı
Ludovic Bas | Wishlist Crankstone 🤠2 gün önce

I have SpriteIlluminator already but I'm not sure if it works with pixel art, so I'm interested!

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

Ive tried it and it didnt give the results i wanted so maybe this tool can help you

ThinkerFierce profil fotoğrafı
ThinkerFierce2 gün önce

wtf yes

Dean Mamnev profil fotoğrafı
Dean Mamnev2 gün önce

Every pixel dev would want this, guaranteed.

萝北来信🥕LuobeiLetters profil fotoğrafı
萝北来信🥕LuobeiLetters2 gün önce

cool

Benjamin Kirk profil fotoğrafı
Benjamin Kirk1 gün önce

This is so cool!

Scotty Rich profil fotoğrafı
Scotty Rich1 gün önce

i would l-l-l-looove to look into using this for my current game. got an ETA when you'll release it to the public?

Moonfell RPG profil fotoğrafı
Moonfell RPG1 gün önce

Might need a bit of time to make it more user friendly and refactor a few things, so i cant say at the moment sorry!

Scotty Rich profil fotoğrafı
Scotty Rich1 gün önce

guess I'll just follow you and wait then 😛

Daniele Lynx Lasalandra profil fotoğrafı
Daniele Lynx Lasalandra2 gün önce

amazing. lotta potential here! would be great

Teeko 🦥 profil fotoğrafı
Teeko 🦥2 gün önce

PLEASE!!!! Looks amazing

Yeony profil fotoğrafı
Yeony2 gün önce

Not a gamedev 'yet' still gotta practice for it, but I would love to use that it looks so amazing! <33

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

It requires a bit of technical know how on normal and luminance maps but im trying to make it user friendly and versatile!

Yeony profil fotoğrafı
Yeony2 gün önce

Goated! <3

Cidwel profil fotoğrafı
Cidwel1 gün önce

mememe! I actually got a system for normal maps,but your result looks gorgeous!

AEngel-Art-777 (Commissions OPEN!) profil fotoğrafı
AEngel-Art-777 (Commissions OPEN!)2 gün önce

..... If I ever make a game... and it will be pixelated... I will use this. Bookmarking it, saving it and reposting. For posterity in case.

Moonfell RPG profil fotoğrafı
Moonfell RPG2 gün önce

We always need more pixel games so please do!

AEngel-Art-777 (Commissions OPEN!) profil fotoğrafı
AEngel-Art-777 (Commissions OPEN!)1 gün önce

First... to learn how to code.

MandrakeUK profil fotoğrafı
MandrakeUK1 gün önce

Looks awesome!

Horlof profil fotoğrafı
Horlof1 gün önce

im not a gamedev but this looks super cool, i'd definetly play around with something like this

Lucas França profil fotoğrafı
Lucas França1 gün önce

And how do you create the normal map? Manual?

Moonfell RPG profil fotoğrafı
Moonfell RPG1 gün önce

You generate it from the albedo then use modify to fix or improve

TishToshTesh profil fotoğrafı
TishToshTesh2 gün önce

Color me curious. That looks like some mighty fine work that could be very useful.

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