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Before anyone asks, yes this also handles rough translucencies beautifully too #UE5 #UnrealEngine #GameDev #VFX #Realtime #Lighting

10,928 görüntüleme • 1 yıl önce •via X (Twitter)

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🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox! profil fotoğrafı
🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!1 yıl önce

THIS is exciting. Rough refractions are like the final frontier of physical surface rendering.

RedDeer.Games profil fotoğrafı
RedDeer.Games4 yıl önce

What are your favourite #AAAClock colours ? 🕐🕑🕒🕓🕔 Drop screenshots of your clocks in down in the comments ⏬ Head to ➡️ for more details! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Jon Noorlander profil fotoğrafı
Jon Noorlander1 yıl önce

when will 5.6 be avail for us mortals?

Dylan Browne profil fotoğrafı
Dylan Browne1 yıl önce

by previous years probably sometime first half of the year

Grumshow profil fotoğrafı
Grumshow1 yıl önce

Looks great! Can’t wait to try it out. How do multiple layers of translucency appear? Does it work with depth of field in combination with layered translucency? Sometimes you would see a characters eye appearing unblurred behind glass for example.

karlifetz profil fotoğrafı
karlifetz1 yıl önce

wow!

yaw_cg_md profil fotoğrafı
yaw_cg_md1 yıl önce

Finally

ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯 profil fotoğrafı
ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯1 yıl önce

This will be great for cinematics.

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