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Before anyone asks, yes this also handles rough translucencies beautifully too #UE5 #UnrealEngine #GameDev #VFX #Realtime #Lighting
10,928 views • 1 year ago •via X (Twitter)
8 Comments

🏳️⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!1 year ago
THIS is exciting. Rough refractions are like the final frontier of physical surface rendering.

RedDeer.Games4 years ago
What are your favourite #AAAClock colours ? 🕐🕑🕒🕓🕔 Drop screenshots of your clocks in down in the comments ⏬ Head to ➡️ for more details! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Jon Noorlander1 year ago
when will 5.6 be avail for us mortals?

Dylan Browne1 year ago
by previous years probably sometime first half of the year

Grumshow1 year ago
Looks great! Can’t wait to try it out. How do multiple layers of translucency appear? Does it work with depth of field in combination with layered translucency? Sometimes you would see a characters eye appearing unblurred behind glass for example.

karlifetz1 year ago
wow!

yaw_cg_md1 year ago
Finally

ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯1 year ago
This will be great for cinematics.
