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Before anyone asks, yes this also handles rough translucencies beautifully too #UE5 #UnrealEngine #GameDev #VFX #Realtime #Lighting

8 Comments

🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!'s profile picture
🏳️‍⚧️Squirrel with a Gun🔫🐿️ On PC/PS5/XBox!1 year ago

THIS is exciting. Rough refractions are like the final frontier of physical surface rendering.

RedDeer.Games's profile picture
RedDeer.Games4 years ago

What are your favourite #AAAClock colours ? 🕐🕑🕒🕓🕔 Drop screenshots of your clocks in down in the comments ⏬ Head to ➡️ for more details! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Jon Noorlander's profile picture
Jon Noorlander1 year ago

when will 5.6 be avail for us mortals?

Dylan Browne's profile picture
Dylan Browne1 year ago

by previous years probably sometime first half of the year

Grumshow's profile picture
Grumshow1 year ago

Looks great! Can’t wait to try it out. How do multiple layers of translucency appear? Does it work with depth of field in combination with layered translucency? Sometimes you would see a characters eye appearing unblurred behind glass for example.

karlifetz's profile picture
karlifetz1 year ago

wow!

yaw_cg_md's profile picture
yaw_cg_md1 year ago

Finally

ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯's profile picture
ZeeLee3D - Protoball REMAKE IS ON! Coming Soon 💯1 year ago

This will be great for cinematics.

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