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Before anyone asks, yes this also handles rough translucencies beautifully too #UE5 #UnrealEngine #GameDev #VFX #Realtime #Lighting
10,928 görüntüleme • 1 yıl önce •via X (Twitter)
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THIS is exciting. Rough refractions are like the final frontier of physical surface rendering.

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when will 5.6 be avail for us mortals?

by previous years probably sometime first half of the year

Looks great! Can’t wait to try it out. How do multiple layers of translucency appear? Does it work with depth of field in combination with layered translucency? Sometimes you would see a characters eye appearing unblurred behind glass for example.

wow!

Finally

This will be great for cinematics.
