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Behind-the-scenes look at our automatic asset morphing tech in Ready Player Me, transferring any clothing item or accessory designed for one character to another. In the process mesh geometry gets automatically displaced through several iterations and optionally re-skinned to the target character with no explicit definition of asset categories... show more
10,964 次观看 • 1 年前 •via X (Twitter)
9 条评论

@readyplayerme When you play strip-poker with a Gorilla 🤣 Joke aside, great to see new things from Ready Player Me!

@readyplayerme lmao, happens all the time🤣

@readyplayerme So exciting !

@readyplayerme Dead project and scam???

@readyplayerme Hey your company look promising. I believe you will align well with solana:FeMbDoX7R1Psc4GEcvJdsbNbZA3bfztcyDCatJVJpump

@readyplayerme Epic !

@readyplayerme Next level stuff

@readyplayerme if the morphed asset isn't reskinned, how do you map the bones for animatiuon? Also curious of the displacement, is there some sort of per vertex displacement happening or maybe some sort of pivot & scaling that can be passed to a custom shader for render?

Morphing here is a standalone operation to modify the shape of the input asset - generating changes in vertex positions or effectively auto-generating a blend shape. Those changes in vertex positions can be stored in mesh data or could also be passed to a shader! Once morphing is done, the asset (now fitting the target character) gets auto-skinned to the target character skeleton.
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One thing I hated in Dhurandhar was the same normalization of revealing attire through Yalina's character. The repeated propaganda of saying, "Don't judge a woman based on her attire." These cleavage-showing bodycon outfits are literally designed by Westerners for sexualization and attracting attention. Women put in all that effort and buy these costly outfits for public attention only; it's not like they bought them to wear before going to sleep. There is a huge difference between comfort attire, protective combat or factory gear, and attention-seeking fashion attire. Every attire was designed for a reason; what you wear and the way you wear it are 100% part of your character. No amount of propaganda can change that.
︎ ︎venom
48,337 次观看 • 3 个月前
