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Behind-the-scenes look at our automatic asset morphing tech in Ready Player Me, transferring any clothing item or accessory designed for one character to another. In the process mesh geometry gets automatically displaced through several iterations and optionally re-skinned to the target character with no explicit definition of asset categories... show more
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One thing I hated in Dhurandhar was the same normalization of revealing attire through Yalina's character. The repeated propaganda of saying, "Don't judge a woman based on her attire." These cleavage-showing bodycon outfits are literally designed by Westerners for sexualization and attracting attention. Women put in all that effort and buy these costly outfits for public attention only; it's not like they bought them to wear before going to sleep. There is a huge difference between comfort attire, protective combat or factory gear, and attention-seeking fashion attire. Every attire was designed for a reason; what you wear and the way you wear it are 100% part of your character. No amount of propaganda can change that.
︎ ︎venom
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