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13,199 Aufrufe • vor 1 Jahr •via X (Twitter)

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🌌✨ Embark on an Astral Voyage at Electric Zoo’s Morphosis Stage! ✨🌌 Prepare to transcend reality and immerse yourself in the wonders of Morphosis – where the fabric of space and sound intertwines, creating an place of sonic magic. Revamped and rejuvenated, Morphosis beckons you to destination where dreams take shape and music pulsates through the very fabric of the cosmos. Get ready to be captivated by an otherworldly experience as Morphosis hosts spellbinding takeovers from the enchanting Dreamland, the enigmatic Gray Area, and the pure vibrations of Purified. Each takeover promises to transport you to new dimensions of sound and emotion, blurring the lines between reality and reverie. 🌅 Day 1: Immerse yourself in the warm embrace of Kaskade’s sunset set – a symphony of hues painted across the sky, perfectly choreographed with his euphoric beats. 🌄 Day 2: Let the rhythmic heartbeats of Desert Hearts lead you on a cosmic dance, as the energy of the universe converges into an electrifying collective groove. 🌇 Day 3: Witness the sun descend beyond the horizon as Nora En Pure’s sublime melodies take you on a journey through twilight, igniting your soul with her signature sounds. 🌠 Join us under the starlit canvas of Morphosis, where soundscapes intertwine like constellations, and every beat is a step towards infinity. Let your spirit soar as you dance among the cosmos, surrounded by kindred souls and the shimmering energies of the universe. 🌀🌌 Are you ready to dissolve into the dreamscape? Your presence completes the cosmic circuit, and together, we’ll create a symphony that resonates throughout the dimensions. See you in the beyond at Electric Zoo’s Morphosis Stage! 🌌✨ #EZoo2023 #EZoo

Electric Zoo Festival

59,550 Aufrufe • vor 3 Jahren

Facial reconstruction of a 2,000-year-old individual from the Saka-Wusun period at Ala-Myshyk, Tian Shan, Kyrgyzstan The union of the Wusun tribes, which became especially powerful in the 3rd-1st centuries BC, had the ruler’s (Gunmo) headquarters in the city of Chigu, on the shores of Lake Issyk-Kul. The weakening of the Wusun confederation began in the 1st century AD, when it suffered a strong blow from the Xiongnu, but it was fully destroyed in the 4th-5th centuries AD by the Rourans, who are thought to have come from Mongolia. The first cranial data on the Wusun of the Tian Shan were studied by T. A. Trofimova (1936, 1949), based on seven skulls dated to the 1st century BC-1st century AD, excavated near Karakol at the eastern end of Issyk-Kul. G. F. Debets later expanded the sample with finds from S. A. Teploukhov and, in 1948, confirmed its classification within the Central Asian interfluve type. These skulls lie at the lower boundary of brachycrania (CI: males 81.3, females 83.4), with medium-high vaults, relatively broad faces, orthognathous but moderately profiled features, and moderately projecting noses. Only two show lower cranial indices, one with a narrow face. Overall, the series is predominantly Europoid with slight Mongolid admixture. The cranial vault dimensions of the Wusun are of medium size, which corresponds to a cranial index of 81, placing them at the lower boundary of brachycrania. The facial part of the skull is low (males - 71 mm, females — 68 mm), but fairly broad (males - 137 mm, females - 126 mm). The horizontal facial profile is moderate (zygomaxillary angle - 131°). Nasal projection is medium or above average (males - 28°, females - 22°), while the height of the nasal bridge tends toward higher values. Overall, the Wusun of the Tian Shan occupy an intermediate position between the major races. They belong to the Europoid race, but show a clear, though slight, Mongolid admixture, expressed in a certain facial flatness. These Mongolid traits appear superimposed upon an essentially Europoid cranial base. Some skulls show little to no Mongolid influence, while others display it more strongly. More detailed analysis shows this type to be intermediate between the Andronovo type and the Central Asian interfluve type, with varying degrees of transition between them. At the same time, the Wusun of the Tian Shan and Alay also show admixture from another Europoid type - dolichocranial, narrow-faced, Mediterranean. In the Tian Shan, this component appears scattered among the population, whereas in the Alay Valley it is concentrated in specific burial grounds, suggesting kin-based groupings and differing ethnic connections among tribes. Some tribes were clearly in contact with populations of the Pamir Plateau, which during the Saka-Wusun period belonged to a distinctly Mediterranean Europoid type, as noted earlier. (Ginzburg & Trofimova, 1972)

Ancestral Whispers

323,145 Aufrufe • vor 6 Monaten

I just built a Claude Code skill that scores whether your landing page actually keeps your Meta ad's promise 🤯 Drop in your ad and the page it points to. It reads both, scores the "ad scent" from click to page, and finds the exact line where the page breaks the promise that won the click. All inside Claude Code. Perfect for DTC brands and media buyers who pour everything into the ad and the CPA but never grade the seam in between. If you're scaling spend on a winning ad, the click is landing on a page that opens with something slightly different, the ad promised 50% off and the page shows full price, the ad hooked "for oily skin" and the page is a generic homepage, and nothing looks broken, but the visitor feels it and bounces... That gap has a name in conversion work: message match. And you already paid for the click you're losing. Here's what it does: → Drop in your ad (headline, copy, offer, CTA) and the landing-page URL → It fetches the live page and reads what's actually above the fold → Grades 7 continuity dimensions: promise, offer, angle, CTA, audience, proof, visual → Shows your ad's words next to your page's words, so every gap is right there → Rewrites your hero headline so the page keeps the ad's promise → Renders a dashboard with a Match Score out of 100 No guessing why the click bounced. No blaming the creative for a page problem. No buying more traffic to fix a copy problem. What you get: → A Match Score on every ad-to-page pair before you scale → The ad-side vs page-side quotes, side by side, for every leak → A hero rewrite you can paste straight onto the page → A dashboard you can hand to your team or client I'm giving away the full skill completely for free. Built 100% in Claude Code. No API keys. Want the skill? > Like this post > Comment "MATCH" And I'll send it over (must be following so I can DM)

Mike Futia

10,787 Aufrufe • vor 2 Monaten

Facial reconstruction of a likely 5,500-year-old man from Chiatura, Darkveti, Georgia The “Chiatura man” is well known in anthropological literature for his massive cranial dimensions. Without soft tissue, the skull, first described by Alexandre Javakhishvili, exhibits a massive cheek breadth of 153 mm, a very large cranial width of 156 mm, and a very long cranial length of 199 mm. Most notably, it stands out among contemporaneous Caucasian crania for its overall size and massiveness, showing a closer affinity to the Caucasionic type, which is otherwise thought to have first appeared in the Caucasus during the Middle Ages. The Caucasionic type, which now dominates the Greater Caucasus region, is characterized by very large cheek width and very large cranial breadth. This Caucasionic-like morphology led some anthropologists -- most notably Malkhaz Abdushelishvili -- to describe the Chiatura man as proto-Caucasionic, using him as evidence for a much earlier presence of Caucasionic morphology in the Caucasus. Other anthropologists, such as Ilya Gokhman, questioned this interpretation, expressing doubts about the proposed dating of the individual and suggesting that he may instead belong to a period much closer to modernity. The individual is attributed to the Kura-Araxes culture, whose languages are generally associated with Northeast Caucasian speakers. The Upper Imeretian variant of the Kura-Araxes culture (to which the Chiatura man belonged), however, differs from other Kura-Araxes groups. Genetically, it was likely influenced by local Darkveti populations, while culturally it is distinguished by the presence of kurgan burials and by rich metal assemblages, such as those found in the Sachkhere kurgans, setting it apart from most other Kura-Araxes communities. Middle Bronze Age individuals from Imereti, such as the sample from Sagvarjile, can be genetically modeled as a mixture of Proto-Kartvelian-like/ancient Svan-like profile and Kura-Araxes ancestry, likely reflecting mutual interaction and admixture between Imeretian Kura-Araxes populations and local Kartvelians. The Chiatura individual also exhibits artificial cranial deformation, a practice well documented within the Kura-Araxes cultural horizon. Such practice is also observed among Kura-Araxes populations in Armenia and Dagestan. This custom may have been transmitted by Kura-Araxes groups to the Catacomb culture. Crania from Chiatura dating to Late Antiquity also display artificial cranial deformation.

Ancestral Whispers

17,725 Aufrufe • vor 8 Monaten

Facial reconstruction of Khwit Sabekia (1884–1954) The so-called Afro-Abkhazians were African slaves who either ended up in Abkhazia after an Ottoman slave ship wrecked in the area, or were purchased by a local lord in the 17th or 18th centuries. One such person was Zana (a name given to her by locals), the mother of Khwit. Many legends surround Zana’s appearance. Locals claimed she was two meters tall, covered in thick hair, and had been found in the forests of highland Abkhazia by a nobleman - rumors that fueled stories of her being an almas or a yeti. She was reportedly passed from one lord to another as a curiosity before eventually ending up in the village of Tkhina. While living there, Zana was forced into relations with several men and gave birth to multiple children. Her first child is said to have been drowned by her own hands, while the children born afterward were reportedly taken from her immediately after birth. Khwit was her youngest. DNA analysis of Zana’s remains indicates that her genetic profile was Central Sudanic–Sahelian with West-Central Bantu and Nilotic affinities, confirming her African origin. Khwit’s father was reportedly an Abkhazian shepherd from Tkhina with the surname Sabekia. His Y-DNA was R1b-Z2103, and his autosomal profile (inferred from Khwit) aligned more closely with Circassians and other North Caucasians than with present-day Abkhazians. This may suggest that the ancestors of modern Abkhazians were more northern, closer to their linguistic relatives, the Circassians, and that extensive mixing with Georgians of Abkhazia over the past centuries has shifted modern Abkhazians toward Georgian populations. Khwit’s skull was remarkably massive - even larger than most Upper Paleolithic and Mesolithic individuals. He had a very large cranial length of 196 mm (estimated 212 mm with soft tissue), a massive cranial width of 156 mm (estimated 170 mm with soft tissue), and a massive cheek width of 157 mm (estimated 169 mm with soft tissue). In contrast, his mother had a much smaller skull. Anthropologists have suggested that these large dimensions may be the result of unstable hybridization between parents of widely different anthropological types.

Ancestral Whispers

28,844 Aufrufe • vor 10 Monaten

I just built a Claude Code skill that scores whether your landing page actually keeps your ad's promise 🤯 Drop in your ad and the page it points to. It reads both, scores the "ad scent" from click to page, and finds the exact line where the page breaks the promise that won the click. All inside Claude Code. Perfect for DTC brands and media buyers who pour everything into the ad and the CPA but never grade the seam in between. If you're scaling spend on a winning ad, the click is landing on a page that opens with something slightly different, the ad promised 50% off and the page shows full price, the ad hooked "for oily skin" and the page is a generic homepage, and nothing looks broken, but the visitor feels it and bounces... That gap has a name in conversion work: message match. And you already paid for the click you're losing. Here's what it does: → Drop in your ad (headline, copy, offer, CTA) and the landing-page URL → It fetches the live page and reads what's actually above the fold → Grades 7 continuity dimensions: promise, offer, angle, CTA, audience, proof, visual → Shows your ad's words next to your page's words, so every gap is right there → Rewrites your hero headline so the page keeps the ad's promise → Renders a dashboard with a Match Score out of 100 No guessing why the click bounced. No blaming the creative for a page problem. No buying more traffic to fix a copy problem. What you get: → A Match Score on every ad-to-page pair before you scale → The ad-side vs page-side quotes, side by side, for every leak → A hero rewrite you can paste straight onto the page → A dashboard you can hand to your team or client The honest part: message match is one lever on conversion, not the whole funnel. But it's the cheapest one to fix. You're not buying more clicks. You're keeping the clicks you already bought. Built 100% in Claude Code. No API keys. Want the skill? > Like this post > Comment "MATCH" And I'll send it over (must be following so I can DM)

Mike Futia

10,242 Aufrufe • vor 2 Monaten

In my class, I teach the autoencoder by asking everyone to stand up. 🙆 Stretch your arms out wide. Imagine you are holding a heavy textbook (like Introduction to Algorithms by Prof. Cormen), the whole thing, every page. Now bring your hands slowly together until they almost touch your neck. The bottle "neck." The final exam is tomorrow and you are allowed one cheat sheet: whatever you can scribble on your palm. All nine hundred pages have to survive the squeeze. That is the encoder. Now imagine you sit in the exam. Push your arms back out to where they started. You try to rebuild the textbook from your palm notes. That is the decoder. Of course you cannot get every page back. What you get back is what mattered enough to write down, and the gap between the two is the loss the network is trying to shrink. I call it AI by Arms 🙆. It gets a laugh, and then it gets remembered. Goal: squeeze four numbers down to two, then rebuild the original four from them. 1. Given Let us start with four training examples: X1, X2, X3, X4. 2. Auto (copy to targets) We copy the training examples straight into the targets. That is the whole trick behind the name: "auto" is Greek for "self", and the data is its own label. 3. Encoder, layer 1 Let us multiply the inputs by the weights, add the biases, and apply ReLU. Negative values get crossed out and become zero. 4. Encoder, layer 2 (the bottleneck) We do it again, and now the four dimensions have become two. This layer is called the bottleneck, because everything has to fit through it. 5. Decoder, layer 1 Let us go back the other way: multiply, add, ReLU. This time there are no negatives to cross out. 6. Decoder, layer 2 We multiply once more and get the outputs Y. This is the decoder's attempt to rebuild the four original numbers from the two it was given. 7. MSE loss gradients Let us compare Y with the targets Y'. The gradient is 2 x (Y - Y'): subtract, then double. Those gradients kick off backpropagation, and the weights start to learn. Your entire education is all about encoding and decoding!

Tom Yeh

22,703 Aufrufe • vor 1 Monat

In my class, I teach the autoencoder by asking everyone to stand up. 🙆 Stretch your arms out wide. Imagine you are holding a heavy textbook (like Introduction to Algorithms by Prof. Cormen), the whole thing, every page. Now bring your hands slowly together until they almost touch your neck. The bottle "neck." The final exam is tomorrow and you are allowed one cheat sheet: whatever you can scribble on your palm. All nine hundred pages have to survive the squeeze. That is the encoder. Now imagine you sit in the exam. Push your arms back out to where they started. You try to rebuild the textbook from your palm notes. That is the decoder. Of course you cannot get every page back. What you get back is what mattered enough to write down, and the gap between the two is the loss the network is trying to shrink. I call it AI by Arms 🙆. It gets a laugh, and then it gets remembered. Goal: squeeze four numbers down to two, then rebuild the original four from them. 1. Given Let us start with four training examples: X1, X2, X3, X4. 2. Auto (copy to targets) We copy the training examples straight into the targets. That is the whole trick behind the name: "auto" is Greek for "self", and the data is its own label. 3. Encoder, layer 1 Let us multiply the inputs by the weights, add the biases, and apply ReLU. Negative values get crossed out and become zero. 4. Encoder, layer 2 (the bottleneck) We do it again, and now the four dimensions have become two. This layer is called the bottleneck, because everything has to fit through it. 5. Decoder, layer 1 Let us go back the other way: multiply, add, ReLU. This time there are no negatives to cross out. 6. Decoder, layer 2 We multiply once more and get the outputs Y. This is the decoder's attempt to rebuild the four original numbers from the two it was given. 7. MSE loss gradients Let us compare Y with the targets Y'. The gradient is 2 x (Y - Y'): subtract, then double. Those gradients kick off backpropagation, and the weights start to learn. Your entire education is all about encoding and decoding!

Tom Yeh

10,442 Aufrufe • vor 13 Tagen

GPT Image 2.0 won the round. Here is the transition from 2D to Real with Seedance 2.0 on Dreamina. Prompt: Title: “Blueprint to Reality” Duration: 12 seconds Style: Hyperrealistic architectural visualization, luxury real-estate cinematic, ultra-smooth timelapse transformation, precise omnireference consistency, elegant lighting transitions, photoreal materials IMPORTANT: The blueprint and final house MUST match EXACTLY: — same layout — same room positioning — same roof geometry — same garage placement — same window locations — same backyard pool placement — same proportions and structure Absolute architectural consistency required throughout the entire transformation. Camera: Perfect top-front aerial angle matching the reference image. Slow cinematic floating motion only. No sudden camera cuts. One continuous seamless shot. Music: Elegant cinematic electronic soundtrack with deep bass pulses, soft piano accents, futuristic architectural atmosphere, emotional buildup [00:00 - 00:02] Start EXACTLY on the glowing luxury blueprint shown on top of the image. Dark navy blueprint background. Gold architectural lines glowing softly. Labels and dimensions visible. Subtle animated blueprint shimmer. Camera slowly pushes inward. Ambient sound: soft electrical hum, faint drafting sounds, digital blueprint energy. [00:02 - 00:04] The blueprint lines begin activating. Gold outlines illuminate brighter. Walls start extruding upward from the blueprint. Thin wireframe geometry rises from the floorplan. Pool edges and deck appear first. Garage walls rise in correct position. Roof boundaries form precisely. Transformation feels engineered and realistic. [00:04 - 00:06] The wireframe structure rapidly develops into a white architectural massing model. Concrete walls materialize. Glass windows appear. Front porch forms. Garage door slides into existence. The house geometry must remain EXACTLY identical to the blueprint layout. Lighting transitions gradually from blueprint darkness into sunset realism. [00:06 - 00:08] Roof sections lock perfectly into place. Exterior textures become photoreal: — stone walls — wood paneling — glass reflections — landscape lighting — driveway concrete Backyard pool fills with reflective water. Timelapse landscaping grows naturally around the house. [00:08 - 00:10] The house is now nearly complete. Warm interior lights turn on room by room. Pool lights glow softly. Exterior pathway lights illuminate. Camera continues smooth cinematic movement. Luxury modern atmosphere. [00:10 - 00:12] Final fully completed hyperrealistic luxury home matching EXACTLY the bottom image. Golden hour lighting. Soft reflections on windows. Pool water moving naturally. Subtle environmental movement: trees swaying, light breeze, warm ambient glow. End on a polished cinematic hero shot of the completed home. No inconsistencies between blueprint and final architecture. Perfect continuity from start to finish.

Keskin

114,716 Aufrufe • vor 4 Monaten

Facial reconstruction of a 10,000-year-old man from Ukraine The Vasilievsky III necropolis is located in the Sinelnyky district of the Dnipropetrovsk region, near Vasilyevka-on-the-Dnieper, approximately 600 meters from the Mesolithic Vasilyevka I burial ground. It lies on the third loess terrace of the Dnieper’s left bank, 17–20 meters above the pre-Dnieper hydroelectric power station level. The site was accidentally discovered by A. V. Bodyansky after its central part had been destroyed by a ravine. Covering about 100 square meters, the burial ground was not visible on the modern surface. V. N. Danilenko conducted reconnaissance in 1953, followed by excavations by the Institute of Archaeology of the Academy of Sciences of the Ukrainian SSR under D. Ya. Telegin (Telegin, D. 1957; Telegin, D. 1962). Telegin divided the burials into two groups: 37 crouched burials (2–14, 16–30, 37–43) and seven extended burials (31–36), with the latter generally lying above the former. I. I. Gokhman noted that the first group had larger skulls in almost all absolute dimensions, except for braincase transverse diameter and facial height. The second group had shorter skulls, narrower foreheads and faces, and narrower noses, with higher but less projecting nasal bones. Their postcranial skeletons showed similar differences: the extended-burial individuals were generally shorter and less robust than those buried crouched (Gokhman, I. 1966, pp. 21–69). Regarding the skulls from the Voloshskoye and Vasilyevskoye I and III burial grounds, G. F. Debets wrote that they "belonged to very long-headed, narrow-faced people (whereas Cro-Magnons are distinguished by a wide face shape)." He noted that similar skulls were rare in Europe and Siberia, with the closest parallels found among Mesolithic and Neolithic remains from Kenya (Debets, G. 1960). G. F. Debets concluded that the Ancient Mediterranean type, represented by individuals buried in the Vasilyevka III and Voloshskoye cemeteries, apparently originated in West Asia and later spread to Caucasus and Africa through Ukraine. However, alongside Mediterranean-type skulls, the Vasilyevskoye burial ground also contained individuals with typically Cro-Magnon morphology. These skulls were characterized by considerable robustness, broad faces, pronounced facial profiling in the nasomalar and zygomaxillary regions, and facial breadth comparable to that of modern North Asian populations. (I. I. Gokhman, 1958; Yuriy Dolzhenko, Oleksandr Khomenko, 2022) Genetically, the Vasilyevka III individuals fell along a cline between WHG (or, more closely, Balkan/Iron Gates HGs) and EHG and carried Y-DNA haplogroups I2a1, I2a2, R1a-M420, and R1b-V88.

Ancestral Whispers

32,528 Aufrufe • vor 14 Tagen

Facial reconstruction of a 5,500-year-old man from Middle Irtysh, Kazakhstan Based on the era and geographical proximity, it is likely that this individual belonged to the ANE-rich West Siberian Hunter-Gatherer/WSHG genetic cluster. The skull was described by (Konstantin Solodovnikov, Anatoli Bagashev, Tur Svetlana, A.V Gromov, 2019) as follows: The facial portion of the skull with the mandible of an adult individual comes from the destroyed Neolithic burial ground of Zhelezinka. The originally incomplete cranium was studied by V. V. Ginzburg, who identified it as belonging to a mature-aged woman. It was noted to have a moderately sloping forehead, a supraorbital region developed above average, and markedly protruding brow ridges. The face is low, of medium width, moderately projecting in the horizontal plane, with deep canine fossae, moderately high orbits, and a strongly projecting, medium-wide nose. Despite some flattening of the face, the anthropological type of the skull was defined by the author as Proto-Europoid, possibly close to the Afanasievo population type of Southern Siberia. One of the authors has previously noted that the Zhelezinka skull, judging by the structure of the preserved facial part, is characterized by a narrow forehead, a wide, medium-high, moderately flattened face, rather high orbits and nasal region, a high nasal bridge, and a moderately large angle of projection of the nasal bones. By these traits, it is more similar, for example, to a male skull from a Neolithic burial at the Shiderty-3 site in Pavlodar Oblast (according to L. T. Yablonsky), than to craniological series of Proto-Europoid populations of the Bronze Age, which are characterized by sharply profiled faces in the horizontal plane, low orbits, and a broad forehead. At the present level of accumulation and interpretation of materials, the Zhelezinka skull is extremely difficult to consider as an ancestral form for the Andronovo Proto-Europoid morphological variant; however, its similarity to another pre-Bronze Age skull from the same region deserves separate consideration. For this reason, the incomplete cranium from Zhelezinka was re-examined at the Peter the Great Museum of Anthropology and Ethnography (Kunstkamera) of the Russian Academy of Sciences using a standard program, with the addition of the angle of horizontal curvature of the forehead. Based on the scale of sexual dimorphism of ancient populations of Northern Eurasia, we determined the sex of the individual as male. To the characteristics given above, it can be added that, according to male size categories, the frontal bone width is small both at the frontotemporal points and in the coronal region. Visually, the frontal bone is rather sloping and weakly convex in the sagittal plane and weakly profiled horizontally. Visual assessment indicates a tendency toward mesognathism of the facial region; its height is small, bordering on medium values for upper and total facial height. The zygomatic diameter cannot be measured due to broken zygomatic arches, but by approximate assessment of the projection size, its value appears to have been close to the boundary between medium and large categories. The mid-facial width falls within the medium size category, while the upper facial and biorbital widths are large. The width of the alveolar arch is small, and that of the palate is medium. The orbits are high, at the boundary with the medium size category in absolute terms. Given the very large orbital width measured from maxillofrontale, this yields a chamaeconch index, whereas measured from dacrion the orbits are mesoconch. Nasal height and width are at the boundary between small and medium values; the inferior margin of the piriform aperture is in the form of pre-nasal fossae; the anterior nasal spine is moderately developed. The angle of nasal projection is medium (closer to large values), with large simotic and dacrial indices. At the same time, the dimensions of the nasal bridge are large, while the nasal bones at their point of greatest narrowing are of medium size. The rami of the mandible are extremely wide, of medium height, and vertically oriented. The mandible has medium values for bicondylar length, body height, and thickness; the bigonial width lies at the boundary between small and medium values. The chin is broad, with a high symphysis, and weakly projecting relative to the basal plane. The generalized index of facial skeletal flatness of the Zhelezinka skull is 38.2; accordingly, the proportion of the Mongolid component, calculated solely on the basis of this index, amounts to 30.4%.

Ancestral Whispers

17,478 Aufrufe • vor 8 Monaten

Are UFOs only a distraction for the easily distracted? Are rumors of fake alien invasions only a deception for the easily deceived? Are those who are most concerned about a 'fake rapture' the ones who don't know what the real rapture will be? The Shift, 5D ascension and the "rapture" (second coming) are all the same. The real thing will be unmistakable and impossible to fake. Pleiadian teachings are the same as Jesus's teachings. Jesus was an incarnated Pleaidian soul who came to teach us how to transcend this 3D world by recognizing our inner divinity and choosing objective morality. The return of Jesus is the reunion with Pleiadians and Galactic Federation (angels of light, son of man = like humans) the true parents of humanity and protectors of Earth. Ancient scriptures were written by people who didn't understand spacecraft, star races or other dimensions. Words were used that could be understood in their time. This is difficult for some people to accept but the concept of evil can't be defeated in a dualistic reality. It will be left behind when we are gifted with unity consciousness and completely separated from the dark forces. This has all been a morality test to determine which souls are ready to become galactic citizens. Every war that's ever been fought has been between two sides believing they're righteous. Some of the worst atrocities committed have been in the name of "God". It's impossible to fight your way to peace on Earth. The battle is always within. This is what spiritual warfare means. The Shift will happen in a blink. As it says, "in the twinkling of an eye we will all be changed". It won't involve cataclysmic events, pole shifts or solar flares. It's not a plan by God or the universe, but Elohim of Galactic Federation. It will be initiated by a signal from Elder Ikai, who was Jesus's Spirit Guide and the male voice he heard speaking through telepathy. Jesus said he'll come back and take us to another place. He didn't say he'll return to rule a kingdom on this 3D Earth. He said "many mansions" have been prepared, meaning other densities and dimensions. He won't return as a mortal human but as his true self, Elder Sananda, Pleiadian leader of Merope. For those ascending it will be like waking from a dream. Ascension is not death. This will be the end of death and reincarnation. The sky will change colors and crafts will emerge from portals. You will remember who you are. Giant crystal transmitters placed thousands of years ago will rise from the ground. Crafts will land and our star families will greet us. There will be announcements and celebrations. Everyone will ascend in one big wave at once and those left behind will have the opportunity to join us later. Planetary ascension has never happened in human history. This is different than the "ascended masters" who have left their body in the past. There is no literal place called "hell" where souls are tortured eternally, but there are consequences for evil. Not everyone will ascend. From the perspective of this reality, people will disappear. When the moment comes "one shall be taken, and one shall be left behind". There will be chaos and fear for those who witness us disappear. Those who are left behind will be able to ascend individually as soon as they realize what's happened and make the choice to change. Some will follow seconds or minutes later. For others it could take months or years. No one will be left behind completely. Galactic Federation will still be here assisting. Crafts will still be seen. The cabal will say we were all abducted by UFOs. This is the narrative they're already building toward. They know about the Shift already but can't stop it. Nothing can stop our ascension. This 3D world will continue to get darker and will last long enough for everyone to either ascend or pass away. Those who die without ascending will start again on a new 3D Earth without dark forces. They will be primitive but will advance quicker without evil manipulation. After all souls are gone from this Earth, the dark forces will be removed completely. 5D Earth (Sheen) will be a paradise planet. "The lion will lie with the lamb." Humans will immediately become members of Galactic Federation and gain new abilities. There will be space travel to other planets, full disclosure of every secret that's been hidden and full access to details from past lifetimes. When will it happen? As scriptures say, it will happen when we least expect it; "like a thief in the night". Pleiadians say it will happen for the generations alive now. We are very close. Jesus said one of the signs will be when people react with fear and doubt seeing the son of man in the sky. This is happening right now. This is the final spiritual battle. Be ready.

Kab

209,118 Aufrufe • vor 1 Jahr

Facial reconstruction of a hunter-gatherer from Georgia His closest cranial affinities are with two EHG individuals, as well as with a selection of Proto-Indo-Iranic Balanovo culture crania. Given his location in northwest Georgia, the presence of a pure EHG individual in the northwest Caucasus (Satanay), and the observed cranial and archaeological affinities, it is possible that this individual was EHG or EHG-admixed CHG. His remains were presented in Mikhail Gerasimov’s 1951 book as those of a “Neolithic man from Georgia,” without any clarification regarding the precise location of the find. Decades later, in a 2020 publication, the anthropologist David Kandelaki clarified that the individual was discovered in Abkhazia, at a cave known as the “Cold Grotto.” The individual was described by Mikhail Gerasimov as gracile, with distinctive traits that place him closer to Sub-Saharan African and other equatorial populations. Gerasimov noted a close resemblance to an EHG from Gavrilovka, as well as to several crania from the Proto-Indo-Iranian Balanovo culture, which likewise exhibit this pronounced Sub-Saharan/equatorial morphological tendency. In a 2017 publication, the anthropologist Alexander Khokhlov also observed that a female EHG skull from Chekalino closely matches this forager from Cold Grotto. Considering the Chekalino and Gavrilovka affinities, and the presence of a genetically pure EHG individual from the Satanay Grotto in the Northwest Caucasus, along with archaeological links between the Apiancha forager group (to which the Cold Grotto individual belonged) and the Gubs group (associated with the Satanay), it is possible that this reconstructed individual harbored a significant degree of EHG ancestry, or was fully EHG. The individual was described by the anthropologist Mikhail Gerasimov as follows: It appears that this skull may date to the period of Early Neolithic formation, or possibly to an earlier time (perhaps Epipaleolithic/Tardenoisian). Morphologically, the skull is highly distinctive and displays traits uncharacteristic of later Caucasian populations. This prompted us to present a description of the skull and a graphic reconstruction of the head, in the hope that this preliminary publication will later help clarify the time and context of the find. Despite the abundance of Upper Paleolithic and Early Neolithic sites in Georgia, virtually nothing is known about the anthropological type of the population of this period, aside from a lower jaw, apparently belonging to a very young woman, from the Aurignacian layer of Devís-Khvreli Cave. The skull is small, gracile, and light, with shortened proportions and rounded outlines, and weak surface relief. Cranial sutures are obliterated, suggesting an age of approximately 25 years. Cranial dimensions include a small length of 176 mm, small cranial breadth of 136 mm, and a large bizygomatic width of 137 mm. The frontal bone is broad and convex; the sagittal keel and frontal eminences are weakly expressed. Supraorbital ridges are broad and moderately developed. The nasal part of the frontal bone is wide and very short. The parietal bones are shortened, and the occipital bone is fractured. The mastoid process is large and robust. Facial height is relatively great, with shortened proportions and notable depth. The face occupies an intermediate position between pentagonal and triangular forms. It is gracile, small, weakly profiled, and prognathic. The nose is low, narrow, and projecting; the chin is weakly developed. The orbits are irregularly oval, with thin, blunted margins, a slightly inclined profile, horizontal orientation, small eyes. Zygomatic bones are thin and weakly profiled. Canine fossae are deep; the alveolar region is high, broad, and prognathic. The total combination of descriptive and metric traits excludes any indication of East Asian affinity. In its foundation, the skull is closest to the Europoid type; however, a number of features - weak nasal projection, shortened proportions of the piriform aperture, pronounced general and alveolar prognathism, and maxillary dental prognathism - impart an SSA appearance to the skull. The proposed graphic reconstruction further emphasizes these SSA traits against an overall Europoid background. Such features have been noted in early variants of Homo sapiens, and in this case likely reflect incomplete differentiation of Euro-African traits. This may indicate either the antiquity of the find or the persistence of relic features of an ancient anthropological form. Although people with clearly expressed later Cro-Magnon traits already lived in the Crimea and the Dnieper region at this time, the Georgian skull shows no such characteristics. Despite its overall gracility, it retains certain archaic features, including relatively strong glabellar projection, developed supraorbital ridges, vertical orbital profiling, and facial prognathism. This specimen represents a local variant of Homo sapiens not typical of the Neolithic or Late Archaic period. Comparable features are observed in skulls from Gavrilovka and in certain specimens of the Balanovo culture.

Ancestral Whispers

30,362 Aufrufe • vor 8 Monaten

Made with seedance 2.5 Prompt: Create ONE continuous 12-second, 9:16, ultra-photorealistic LIVE-ACTION luxury fashion film. IMPORTANT REFERENCE MAPPING: REFERENCE Image = PRIMARY CHARACTER. Use the FIRST uploaded reference image of the woman. REFERENCE image2 = ENVIRONMENT. Use the SECOND uploaded reference image of the square. REFERENCE David Carbon = HERO OBJECT. Use the THIRD uploaded reference image of the sunglasses. Do NOT refer to these images as Image, image2 or David Carbon. Use the reference images according to their upload order. CHARACTER — REFERENCE IMAGE 1 Preserve the exact woman from REFERENCE IMAGE 1 throughout the entire video: same facial identity, facial structure, natural eyes, hairstyle, body proportions, skin appearance, clothing, footwear, jewelry, accessories and overall appearance. Do not copy the original background from REFERENCE IMAGE 1. The protagonist is the ONLY main character. ENVIRONMENT — REFERENCE IMAGE 2 Use REFERENCE IMAGE 2 only for visual language: architecture, atmosphere, warm sunset lighting, materials, monumental scale and cobblestone character. Create a NEW believable cinematic pedestrian space inspired by it. Do NOT reproduce its exact composition, exact camera angle or exact street layout. Provide enough open pedestrian space for natural walking and the collision. Respect real-world spatial logic: pedestrians remain in pedestrian areas, architecture has realistic scale and perspective, no impossible geometry. HERO OBJECT — REFERENCE IMAGE 3 The sunglasses shown in REFERENCE IMAGE 3 are the ONE and ONLY HERO OBJECT. Preserve their recognizable: shape, proportions, oversized shield silhouette, dark continuous lens, thin metallic/gold frame, temples, hinge construction, surface details, colour and material. The SAME physical sunglasses must remain recognizable: when worn by the protagonist, when released, during bullet-time macro inspection, and after landing. Do not redesign, replace, duplicate or regenerate the sunglasses. EXACT OBJECT COUNT Exactly: ONE protagonist. ONE secondary passing person. ONE Labrador. ONE leash. ONE pair of sunglasses from REFERENCE IMAGE 3. ONE takeaway paper coffee cup. ONE plastic drinking lid. ONE silver-grey OPEN clamshell flip phone. No duplicate objects or people. PERSISTENT PHONE There is exactly ONE phone in the entire video. It is a compact early-2000s silver-grey OPEN clamshell flip phone. Upper half: small illuminated display and speaker. Lower half: physical numeric keypad, navigation buttons and microphone. Visible central mechanical hinge. LOCK its appearance throughout: same silver-grey colour, same dimensions, same thickness, same hinge, same display, same keypad, same buttons, same open angle. The same phone is seen in wide, medium and macro shots. It never transforms into another phone. PERSISTENT COFFEE Exactly ONE medium disposable PAPER coffee cup with ONE lightweight plastic drinking lid and dark coffee inside. Same cup, same lid, same coffee and same proportions throughout. Before collision the lid is properly attached. Coffee remains inside until a real physical opening appears. HAND OWNERSHIP Before collision: RIGHT HAND = ONE OPEN flip phone held to the RIGHT ear. LEFT HAND = ONE coffee cup. Sunglasses = naturally worn by the protagonist. After collision: RIGHT HAND = COMPLETELY EMPTY. LEFT HAND = COMPLETELY EMPTY. Nothing replaces the phone or cup. Nothing remains attached to either palm. 0.0–2.0s — CINEMATIC CHARACTER REVEAL Begin with an extreme low close-up of the protagonist’s black leather heeled boots walking naturally across the pedestrian space. Camera performs ONE elegant continuous movement: smooth crane upward + gentle backward tracking. Reveal progressively: boots → legs → ripped light-blue baggy jeans → black corset → white tank top → jewelry/accessories → sunglasses → face → nearly full body. The protagonist wears the SAME sunglasses from REFERENCE IMAGE 3. She holds the SAME OPEN silver-grey flip phone to her RIGHT ear and the SAME coffee cup in her LEFT hand. She is actively having a phone conversation. Show subtle realistic speech: natural lip movement, jaw movement and mouth articulation. Maintain exact identity from REFERENCE IMAGE 1. Premium live-action fashion cinematography. 2.0–3.7s — WALKING / SECONDARY PERSON Maintain smooth frontal tracking. The protagonist continues walking naturally through the pedestrian area. Exactly ONE secondary person approaches from the opposite direction. That person holds exactly ONE leash attached to exactly ONE Labrador. The Labrador walks slightly ahead and gently pulls the person forward. They remain background/supporting elements. Maintain: stable protagonist identity, stable hairstyle, stable clothing, stable sunglasses, same phone, same coffee. 3.7–4.4s — ACCIDENTAL COLLISION As they pass each other, the secondary person’s ELBOW accidentally clips the protagonist’s arm/upper torso. Small, accidental, believable contact. The protagonist naturally recoils backward. This SAME collision causes THREE physical release events. SUNGLASSES The sunglasses from REFERENCE IMAGE 3 receive ONE short realistic outward impulse. They separate naturally from the protagonist’s face. They travel only a short physically believable distance. They do NOT fly toward the camera. COFFEE The SAME coffee cup leaves the LEFT hand. It receives one short outward/downward rotational impulse. The cup tilts and rotates. Because of the rotation and liquid inertia, ONE EDGE of the lightweight plastic lid partially pops loose from the cup rim. The lid does not disappear and does not explode away. A real physical gap forms between lid and rim. ONLY THEN does dark coffee begin escaping through this opening. Initial liquid movement is restrained. PHONE The SAME OPEN clamshell phone leaves the RIGHT hand. It receives one short outward/upward impulse. It keeps the SAME open angle and physical design. The instant it separates from the fingers: RIGHT HAND = EMPTY. The instant the cup separates: LEFT HAND = EMPTY. FACE / HAIR CONTINUITY Preserve the exact face from REFERENCE IMAGE 1 during the entire collision. The natural human eyes already exist behind the sunglasses. When the sunglasses separate, reveal the SAME normal eyes: stable pupils, eyelids, gaze direction, brows, nose, cheekbones and facial symmetry. Do not regenerate or alter the face. Hair remains stable with only subtle realistic inertia. No sudden hairstyle change. 4.4–5.2s — BULLET-TIME ESTABLISHMENT Time decelerates dramatically to approximately 2–3% normal speed. DO NOT immediately go into macro. FIRST show a clear medium-wide frozen view of the entire accident. The protagonist is beginning to fall backward. BOTH HANDS ARE EMPTY. Establish fixed WORLD-SPACE anchors: • sunglasses suspended near their release position; • coffee cup suspended lower and toward the LEFT-hand release side; • partially detached lid still connected to or immediately beside the cup; • restrained coffee beginning to escape through the opening; • OPEN flip phone suspended toward the RIGHT-hand release side. Objects move only microscopically. They do NOT move toward the camera. The CAMERA is the main moving element. 5.2–6.8s — SUNGLASSES HERO INSPECTION The sunglasses remain almost completely stationary at their existing world-space position. CAMERA physically dollies toward them. The sunglasses become larger ONLY because the camera gets closer. Once close, slow the camera dramatically. HOLD. Perform a restrained 20–30 degree camera orbit/parallax around the almost-stationary sunglasses. Reveal: dark shield lens, thin metallic/gold frame, temples, hinges, edges, material thickness, surface reflections, tiny manufacturing details. Use shallow photographic macro depth of field. The protagonist and sunset environment remain softly recognizable in the background. The sunglasses must look like a real luxury fashion accessory photographed with a macro cinema lens, NOT CGI product animation. Complete the inspection before moving away. 6.8–8.3s — COFFEE / LIQUID INSPECTION Only after completing the sunglasses inspection, the CAMERA leaves them at their existing world-space position. Travel diagonally through the frozen scene toward the SAME coffee cup. THE CUP DOES NOT MOVE TOWARD THE CAMERA. Hold a photographic macro close-up. Show: same paper cup, same lightweight plastic lid, ONE partially detached lid edge, clear physical gap, dark coffee escaping ONLY through that gap. Real restrained liquid physics: thin irregular stream, imperfect liquid sheet, several differently sized droplets, realistic surface tension, natural reflections. No explosive splash. No decorative CGI liquid. No perfect artificial shapes. Coffee advances only microscopically during bullet time. Perform a small restrained lateral/parallax camera movement around the cup, lid and droplets. HOLD long enough to see paper texture, plastic texture, liquid thickness and individual droplets. 8.3–9.8s — FLIP PHONE INSPECTION Only after coffee inspection, the CAMERA travels away from the cup. The cup, lid and droplets remain at their existing world-space positions. CAMERA moves through the same frozen scene toward the SINGLE OPEN silver-grey clamshell phone. THE PHONE DOES NOT MOVE TOWARD THE CAMERA. First establish the complete phone silhouette: same silver-grey housing, same upper display, same lower keypad, same central hinge, same open angle. Then CAMERA physically approaches the existing upper display. Extreme photographic macro close-up. The illuminated display reads: BOSS with one small realistic phone number underneath. HOLD. Show: real housing material, hinge, keypad texture, small scratches, surface wear, screen reflections. The phone does NOT transform to reveal its screen. It is the SAME phone seen from the beginning. The protagonist’s RIGHT HAND remains completely EMPTY in the background. 9.8–10.4s — COMPLETE FROZEN TABLEAU After phone inspection, CAMERA performs a fast but perfectly smooth dolly backward. All objects remain at their existing world-space positions. Reveal: same protagonist falling backward, both hands empty, same sunglasses, same coffee cup, same partially detached lid, same suspended coffee droplets, same OPEN flip phone, exactly one secondary person, exactly one Labrador. All positions must remain spatially consistent with the original collision and release trajectories. No object follows the camera. No object teleports. No object regenerates. Brief HOLD on the complete frozen tableau. 10.4–12.0s — TIME RETURNS / PHYSICAL PAYOFF Time suddenly snaps back to normal speed. Gravity and existing momentum resume simultaneously. Every object continues FROM ITS EXISTING WORLD-SPACE POSITION. The protagonist completes her backward fall naturally. The sunglasses continue from their suspended position and land according to their existing momentum and gravity. The coffee cup continues from its own separate position, impacts the cobblestone ground, the partially detached lid reacts naturally, and remaining coffee spills irregularly through the real opening and impact point. The OPEN flip phone continues from its own separate position, hits the ground and makes ONE small physically believable bounce. Objects land at DIFFERENT plausible locations. They do NOT suddenly converge beside the protagonist. CAMERA rapidly tilts/drops toward ground level to follow the final impacts. Finish with a cinematic low-angle composition showing the fallen protagonist and the scattered objects within the same believable sunset environment. Hard cut. BULLET-TIME CAMERA RULE — NON-NEGOTIABLE BULLET TIME = ALMOST-FROZEN PHYSICAL WORLD + FREELY MOVING CAMERA. Objects stay in WORLD SPACE. Camera moves through WORLD SPACE. Close-up is created ONLY by reducing camera-to-object distance. Never: move objects toward the lens, artificially enlarge objects, teleport objects, regenerate macro versions. STRICT CAMERA ROUTE: FULL FROZEN TABLEAU → CAMERA DOLLIES TO SUNGLASSES → HOLD → 20–30° CAMERA ORBIT → CAMERA TRAVELS TO COFFEE → HOLD → SMALL CAMERA PARALLAX → CAMERA TRAVELS TO PHONE → ESTABLISH COMPLETE PHONE → MOVE TO DISPLAY → HOLD → CAMERA DOLLIES BACK TO COMPLETE TABLEAU → TIME RETURNS CONTINUITY / CAUSALITY Wide shot → medium shot → macro shot = SAME physical object viewed from different camera distances. Sunglasses: same object, same design, same trajectory, same world-space identity. Coffee: same cup, same lid, same coffee, same rotation, same world-space identity. Phone: same open clamshell phone, same housing, hinge, keypad, display, open angle and world-space identity. Every visible change must have a physical cause. Collision causes recoil. Collision momentum separates sunglasses. Finger release changes phone position. Hand release + collision momentum rotates cup. Cup rotation/liquid inertia partially opens lid. Coffee escapes only through the physical gap. Camera movement creates apparent object scale. Gravity resumes final fall. Treat the entire sequence as ONE continuous practical-effects event photographed with a motion-control cinema camera. IDENTITY / PROP LOCK ONE protagonist. ONE secondary person. ONE Labrador. ONE leash. ONE pair of sunglasses. ONE coffee cup. ONE lid. ONE OPEN flip phone. Before collision: RIGHT HAND = phone. LEFT HAND = coffee. Sunglasses = worn. After collision: RIGHT HAND = EMPTY. LEFT HAND = EMPTY. Sunglasses = separated. No second phone. No second cup. No second sunglasses. No additional dog. No additional person. No unexplained props. No duplication. No teleportation. No unexplained scale changes. VISUAL PRIORITY 1. exact protagonist identity from REFERENCE IMAGE 1 2. natural eyes and facial anatomy 3. stable hairstyle and body proportions 4. exact clothing and accessories 5. exact sunglasses from REFERENCE IMAGE 3 6. stable phone geometry 7. empty hands after release 8. continuous physical trajectories 9. realistic environment inspired by REFERENCE IMAGE 2 PHOTOGRAPHIC REALISM Ultra-photorealistic LIVE-ACTION. High-budget international luxury fashion campaign. Real human anatomy. Natural skin pores. Natural facial micro-expressions. Detailed realistic hair. Real manufactured sunglasses. Real paper cup. Real plastic lid. Real liquid coffee. Real early-2000s flip phone. Real object mass, inertia, gravity, momentum and surface tension. ARRI Alexa 35 cinematic character. Premium cinema optics. Motivated sunset lighting inspired by REFERENCE IMAGE 2. Controlled highlights. Natural skin tones. Realistic optical depth of field. Shallow macro depth of field during object inspections. Subtle 35mm film texture. Restrained luxury editorial colour grade. Natural colours. Sharp optical clarity. Cinematic photographic texture. Bullet-time must feel like REAL high-speed practical photography with a motion-control cinema camera, NOT CGI product animation. 4K / Ultra HD. Maximum facial detail. Maximum hair detail. Maximum material fidelity. Stable identity. Stable geometry. Stable prop continuity.

Oogie

18,923 Aufrufe • vor 19 Tagen