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BF6’s campaign can be summed up with this

2,271,965 次观看 • 11 个月前 •via X (Twitter)

41 条评论

Lumpy 的头像
Lumpy11 个月前

Btw this part comes right after 5 minutes of talking to NPCs. And after you open the door it’s just another empty street you all have to cross to do another door opening cutscene.

Lumpy 的头像
Lumpy11 个月前

“You aren’t supposed to deviate from where the game is about to tell you to go! Obviously!” -how is that good level design? -how do you enjoy it? -why would they put hidden collectibles in these levels, only to send you back a checkpoint if you go look for them?

THE FRANK IN THE CLUB 的头像
THE FRANK IN THE CLUB11 个月前

It reminded me of a forced stealth section im bf3 where you would just fall over dead if you alerted an enemy (whether or not any damage came to the player). They just have never gotten it right. Crazy!

Lumpy 的头像
Lumpy11 个月前

The cracks were already starting to show when BC2 ditched the semi-open areas of the first (outside of a couple missions) and had more on-rails sections.

Simulacra 的头像
Simulacra11 个月前

@Frankclub5 BF4 was really good about this, almost all of the missions were relatively open The BF4 campaign was baller

THE FRANK IN THE CLUB 的头像
THE FRANK IN THE CLUB11 个月前

@LumpyTheCook Bf4's most bizarre failing comes when you realize that they made all the npcs in the game be impervious to damage from the player's teammates. Seriously! You can let them shoot forever at enemies and they do no damage.

vetos 的头像
vetos11 个月前

all you have to do is follow the guys with the marker on them. are you a games journalist by chance?

Lumpy 的头像
Lumpy11 个月前

The question here isn’t “what are you supposed to do?” it’s “why design a game this way?”

Anthony Canzonetta 的头像
Anthony Canzonetta11 个月前

Railroads you onto one path despite allowing you to move into those off-limits areas

xoApollo- 的头像
xoApollo-11 个月前

the temu version of "Clean House" mission from COD MW19

techagek 的头像
techagek11 个月前

Still haven't played the campaign, but you're telling me for a supposed stealth mission considering the suppressors on your weapons, none of your teammates have the same range of attachments, just the base weapon??

OguraToasty 🫘🏳️‍⚧️ 的头像
OguraToasty 🫘🏳️‍⚧️11 个月前

Literally could have just put a physical barrier like vehicles, piles of trash, straight up roadblocks, y'know, things that fit in the world so it feels better if you really want to make it linear. Or just let the player approach how they want. Damn.

Another Sirius Symboli Simp 的头像
Another Sirius Symboli Simp11 个月前

I mean its alright but nothing compared to like:

pancakeinagorf and 19 albatrosses 的头像
pancakeinagorf and 19 albatrosses11 个月前

Even better, on the mission with the shitty beach assault and escorting that Bradley, one of the raised bush sections in the middle of the road(don’t know what that actual architecture is called) is considered out of bounds

Jesse Kumanchik 的头像
Jesse Kumanchik11 个月前

BF6 can be described as "We can do this together" all campaign. The dialogue is terrible and poorly written.

ringoid 的头像
ringoid11 个月前

I gotta say, the MOH reboot had more interesting ideas and at least seemed genuine in their effort to capture the authenticity behind the GWOT at the time. BF6 campaign is essentially BF3/4 again.

Beef 的头像
Beef11 个月前

I will give MOH 2010 credit for atleast having the balls to add irl things, like the Taliban being the enemies

Fred Horrigan 的头像
Fred Horrigan11 个月前

Okay but does it have the trademark Call of Obama style turret segment where you don't have to shoot?

Lumpy 的头像
Lumpy11 个月前

Not done yet but it’s had two so far

Fred Horrigan 的头像
Fred Horrigan11 个月前

Wow, so trad.

alright 的头像
alright11 个月前

welcome back rdr2

iiWhiskey 的头像
iiWhiskey11 个月前

DOG WATER TAKE. Many sections in the story allow flanks and even explore for collectibles, but times like this help you not waste 5 extra minutes searching empty rooms. Almost like you should thank them for nudging you through this part since it looks like you get lost easy

atomlib 的头像
atomlib11 个月前

What did you expect? It's an American game. No freedom, no liberty for independent action to do things your way. Look it up: unless there's some European or Asian influence on the dev team, all American games are incredibly restrictive in the way they are expected to be played.

Fishtank Simulator 的头像
Fishtank Simulator11 个月前

only people who have never played a video game would think this is a good idea tells you a lot about the headspace of the people making this

johnhonda567 的头像
johnhonda56711 个月前

Back in my day we would have a door physically close in our face if they didn't want us going somewhere. Better yet, it would explode into a pile of burning rubble so you knew you aren't supposed to go that way

Stranger 的头像
Stranger11 个月前

The campaign left me feeling the strongest feeling of 'Why did they bother making this?" It is so devoid of any talent or passion. Just a waste of time for the devs to make it and the player to play it.

Daniel 的头像
Daniel11 个月前

I got into the second mission, found the armoured dudes and immediately alt-f4’d I am NOT putting up with that garbage shit for another campaign

🔳 𝐋𝐮𝐱𝐚𝐬 𝐌𝐞𝐥𝐚𝐧𝐜𝐡𝐨𝐥𝐢𝐚 🔲 的头像
🔳 𝐋𝐮𝐱𝐚𝐬 𝐌𝐞𝐥𝐚𝐧𝐜𝐡𝐨𝐥𝐢𝐚 🔲11 个月前

This is especially painful in BF where you're supposed to have a certain level of freedom to do things how you want to, yet get railroaded into extremely specific routes. Very weird how over time COD has been giving more freedom in campaigns while BF is clamping down.

Potion Dweller🐰🥩🦴 的头像
Potion Dweller🐰🥩🦴11 个月前

It's like watching Hasan's dog trying to leave it's designated place area. A second too long and ZZZAP

knif 的头像
knif11 个月前

I gotta wonder if the level designers and mission designers are working in isolation cuz why the hell would they just not close off doors you're not supposed to get into

Jack 🇺🇸👑 的头像
Jack 🇺🇸👑11 个月前

I had fun with the campaign but it was still a letdown. I thought that it was gonna be like MW2. Fighting to defend America from an attacking enemy force. And that ending sucked too.

Hijinks 的头像
Hijinks11 个月前

The game and campaign was primarily made by former cod and respawn devs. Of said devs, they were forced to remake said campaign in under 13 months due to the former version being scrapped with Ridgeline studios shutdown

Augustin 🇺🇸 的头像
Augustin 🇺🇸11 个月前

I was so excited to play the campaign first and I did and I was massively disappointed. Games just used to be better when it was men making games for other men.

Dusk 的头像
Dusk11 个月前

Realized I passed a collectible on the last mission and tried to turn back only to run into a Turn Back sign and had to restart the mission because the most recent checkpoint didn't go far enough

WaywardRobot 的头像
WaywardRobot11 个月前

I miss Bad Company.

John ‘Striker’ Gullivan Careful Manhunter 的头像
John ‘Striker’ Gullivan Careful Manhunter11 个月前

While i think this might be a dumb video and there are plenty of other ways to sum up and criticize this campaign, there were a couple of boundaries like this there were even tighter. Like im talking take two steps away from the npc and suddenly you are out of bounds

MoonDogg750 的头像
MoonDogg75011 个月前

Battlefields campaign were always an after thought to multiplayer. I never finished BF3 because they never patch the bug on the PS3 that hard locks you by failing to load in targets.

Shapey 的头像
Shapey11 个月前

Looks like shit

Val 的头像
Val11 个月前

I called it “EA presents Modern Warfare 3”

Donuts 🍩 的头像
Donuts 🍩11 个月前

Games being made with less player agency in mind is objectively a bad thing. Don't know why everyone in the comments is attacking you for pointing that out.

Danny Mantonoli 的头像
Danny Mantonoli11 个月前

Literally all they had to do was copy MW 2019's homework and change the answers to be 2038 with the pax storyline. Give us a clean house mission, give us an ACTUAL stealth mission. Give us a mission where we're ACTUALLY saving civs.

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