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Big news. Shaders is now open source 🔥 Use any of our 200+ WebGPU components in your work. Ship magic in a client site, a template, a product, a library, anything. Plus, you can export code for any framework, for free. Give it a star:
792,393 Aufrufe • vor 27 Tagen •via X (Twitter)
43 Kommentare

Today's coding agents can write shaders, but the output is still raw WGSL code that may not perform well when deployed in real-world projects. With Shaders, agents can now build on production-tested components instead: better shaders, faster workflow, real performance.

Read the announcement:

@evanyou Incredible work 👏 adding them to @HyperFrames_ Studio today

@evanyou @HyperFrames_ Now that I can't wait to see ❤️ DM on Discord if you need assistance

1) What? 2) This is insane, thanks for that

1) I know right 2) Insane is good, we can do insane ❤️

Wohoo, congrats!! 🎉 Can’t wait to delve into the code, this is a huge move

Lots of fun stuff in there 👀

oy crazy! added it to - how did I not have it on there before?

Wow!

Thank you for this! Going to add some shader background options in @ultramock

@ultramock Would love to see it, ultramock is 🔥

@ultramock Thanks!! 😍

Congrats Simon! This will bring so much value to everyone building in the ecosystem 🙌

Hope so! 🫶

Open sourcing this is such an amazing decision

let me bookmark this banger

@evanyou Open sourcing 200+ WebGPU components is a pretty serious gift to the web community. 🔥

WOW THANKS OMG

this is important news!

That's what I was thinking! 😉

WOOOOOOOOOOOOOO great job! we needed it. welcome to the club.

so dope bro hehe

open source plus exportable code is a strong combination. removing the framework lock in makes experimentation much easier

experiment away! 🧪 🥼

Congrats on the launch!

wtf this is insane thank you!

That's great news, thanks for sharing!!

huge w !

shit man this is the coolest thing i've ever seen. i've been fucking around with the preview site for 2 hours now.

1) What? 2) Hold my shader

1) This feels 2) Oddly familiar

omg

Finally, thank you… 🙏

Here is my star!

@cyze_dev Lovely 😻

This is awesome 🤩 @ketandesign this is coming to the app on Monday. 😎💪 Excited for this. Let me know how else would you like to use it.

Sweeet!

the free framework export is a nice touch too. makes it easier to try something weird on a small project

this is genuinely huge for solo devs who cant afford to rebuild every shader from scratch. the webgl to webgpu pipeline was already a grind and now its just… there. respect.

Opening up 200+ WebGPU components with code export for any framework is a generous move. Curious to see what people make with Shaders now that it is free 🔥

Whaaat? Crazy! So good to see this coming along man @marchantweb

This is cool!🎉

