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Black or white, Samantha shines bright! 🖤🤍 Different looks, same charm, owning every frame! 😍🔥 #SamanthaRuthPrabhu #Samantha #Tollywood #TeluguFilmnagar

20,348 просмотров • 3 дней назад •via X (Twitter)

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One tunnel. Five looks. Zero cuts. Created using Seedance 2.0 on BudgetPixel AI Exploring seamless fashion transformations with AI motion and cinematic storytelling. Built around Argentina-inspired styling, realistic fabric physics, and natural movement transitions inside a stadium tunnel. Prompt: Use uploaded character image for exact facial features, eyes, skin tone, and identity only. Do not copy the hairstyle from the reference image. Create a new layered haircut with natural volume, movement, and fashion-editorial styling. Maintain the same character throughout. STYLE: Photorealistic fashion film, 4K UHD, Arri Alexa 35, 16:9 horizontal, modern stadium tunnel with concrete walls, overhead linear lights, polished reflective floor, bright daylight at tunnel exit. CONCEPT: Character walks confidently toward camera through the stadium tunnel while transforming through 5 Argentina-inspired AFA looks. Each outfit change is triggered by a natural body movement and appears through a fast directional motion blur with a clean physical snap. No digital effects, glitches, smoke, or particles. LOOK 1: Argentina home jersey, sky blue and white stripes, tucked into white wide-leg trousers, layered gold jewelry. LOOK 2: Argentina away crop jersey over sky blue bralette, white cargo trousers, white trainers. LOOK 3: Oversized sky blue AFA track jacket, white bodysuit, slim white jeans. LOOK 4: Sky blue satin blazer with gold AFA pin, white wide-leg trousers, white strappy heels. LOOK 5: Argentina jersey dress with gold chain belt, white ankle boots, statement gold jewelry. SEQUENCE: Beat 1: Character enters tunnel in simple white outfit, walking toward camera. Beat 2: Hand raise triggers Look 1 transformation. Beat 3: Downward glance triggers Look 2 transformation. Beat 4: Shoulder roll triggers Look 3 transformation. Beat 5: Long stride triggers Look 4 transformation. Beat 6: Arms open triggers Look 5 transformation. Beat 7: Character slows, touches jersey fabric naturally. Beat 8: Looks into camera, gently pulls collar, subtle nod and soft smile. Hold, then cut to black. CAMERA: Continuous backward tracking shot, character centered. Tunnel gradually softens into shallow depth of field. Face remains sharp throughout. Progressive dolly-in during final moments. AVOID: Face distortion, extra fingers, warped hands, logo deformation, outfit flicker, floating limbs, cartoon appearance, text overlays, subtitles, watermarks.

Jessica Collins

31,165 просмотров • 2 месяцев назад

“旗袍美如画,国风韵若诗” Cheongsam, as beautiful as a painting and the charm of Chinese style as poetic as a song, is an eternal classic in the Chinese fashion culture. The cheongsam's lines are as smooth as a flowing stream, delicately wrapping around the body, highlighting the graceful curves of women, just like a beautiful picture scroll slowly unfolding. Its colors are rich and varied, from the bright and eye-catching red, to the low-key and elegant blue and green, and then to the simple and classic black and white, each color can tell a different story. The details are even more exquisite, with buttons carefully made into various shapes, and the hemming and embroidery are all done meticulously, showing the ultimate craftsmanship. When wearing a cheongsam, women seem to come out of a poem, with a kind of quiet and elegant ancient charm. Their steps are light and graceful, and their smiles are full of charm, as if time has stopped at that moment, and all the beauty and elegance are concentrated on them. Whether it is a young girl showing her youth and beauty, or a mature woman showing her grace and luxury, the cheongsam can bring out their unique charm to the fullest. Nowadays, cheongsam customization is becoming more and more popular. People can choose their favorite fabrics, colors, patterns and styles according to their own body shape, temperament and needs, and create a unique cheongsam that belongs only to themselves. This kind of private customization not only satisfies people's pursuit of individuality and fashion, but also makes the cheongsam culture more prosperous and passed down. In short, the beauty of cheongsam and the charm of Chinese style will never go out of style. It is a precious wealth in our traditional culture, carrying the memory and emotion of the Chinese nation, and showing the unique elegance and charm of Chinese women to the world. #国风美永不过时 #优雅还得看国风 #古典美的中国风 #私人订制

Zhang Heqing

22,873 просмотров • 1 год назад

MiniMax H3 Fashion Lookbook | AI Outfit Change + Editorial MV Prompt👇 Create a 15-second 16:9 fashion lookbook MV combining rapid outfit changes, magazine editorial graphics, and beat-synced transitions. The video is not narrative-driven. Core structure: Locked camera → Typography reveal → Close-up → Rapid Look switches → Hero Ending Keep the same female character centered in frame throughout the video. Preserve facial identity, body proportions, skin tone, and overall appearance across every outfit. 0.0–1.5s Pure white studio, girl standing naturally in the center. Camera locked. Huge black typography “ONE HIT” rapidly expands behind her. Magazine elements appear on the beat: barcode, scan lines, crosshair, numbers, thin borders, grid graphics. The clean studio instantly becomes a bold fashion magazine poster. 1.5–3.0s Fast camera push-in to a close-up. The girl gently turns toward camera, hair moving naturally, direct eye contact, calm and confident expression. Black-and-white editorial background with subtle film grain. 3.0–4.5s Look 01. Instant outfit change on the beat. Character stays centered and makes a natural fashion pose. Background switches to a completely new magazine layout with oversized headline, barcode and numbering. 4.5–6.0s Look 02. New outfit. Medium shot. Girl takes one confident step forward. Background typography rapidly changes. Black and white remain dominant with stronger red accents. 6.0–7.5s Look 03. New outfit. Girl makes a gentle half-turn, hair swinging naturally. Background changes to red-and-white editorial graphics with huge English typography, numbers, coordinates, scan lines and borders. 7.5–9.0s Look 04. Sporty fashion outfit. Girl leans slightly forward with a relaxed confident smile. Subtle low-angle camera. Large red magazine typography slides into frame on the beat. 9.0–10.5s Look 05. New outfit. Girl moves into a stylish crouching pose. Quick camera push-in. Background layout completely rearranges, creating a new visual impact. 10.5–12.0s Look 06. Girl stands again. Camera pulls back to medium shot. Bold yellow fashion uniform with long blue hair styling. Background returns to black-and-white editorial design with large headline and barcode elements. 12.0–13.5s Look 07. Sharp tailored suit. Girl walks confidently toward camera. Background switches to red-and-black magazine design. New headline, number codes, scan lines and graphic grids appear rapidly. Pacing becomes faster. 13.5–15.0s Final Hero Shot. Girl wears a minimal black fashion look. Arms crossed, standing confidently in the center. Camera settles into a clean medium shot. Background gradually simplifies, leaving only a few premium magazine graphics. Final logo or visual mark appears naturally. Freeze on the final beat. Overall Style Premium Korean fashion lookbook, editorial fashion photography, Y2K magazine design, high-end commercial photography. Black and white base with red accents. Oversized English typography, barcode, scan lines, crosshair, coordinates, numbering, grids, thin borders, subtle film grain. Switch to a new outfit or visual layout every 1–1.5 seconds, synchronized closely with the music beat. Keep the camera relatively controlled. Use quick push-ins, subtle pull-backs, pose changes, graphic transitions, and layout swaps. Character must always remain near the center of frame. Maintain realistic hair movement, fabric physics, natural poses, clean studio lighting, and high-contrast premium photography. Avoid No face drift, character replacement, body morphing, extra limbs, distorted hands, unstable proportions, messy typography, chaotic camera movement, random backgrounds, cartoon style, low-quality CGI, watermark, or unwanted subtitles. Final result should feel like a high-end Korean fashion campaign mixed with a Y2K magazine cover and beat-synced music video. Create with Ima Studio 👉 #MiniMaxH3 #FashionLookbook #AIVideo #EditorialFashion #OutfitChange

Ima Studio

156,143 просмотров • 1 месяц назад

Turn Tom and Jerry in 4K reality using Seedance 2.0 on Pollo AI Prompt: Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.

Oogie

61,004 просмотров • 2 месяцев назад

Weekly Outfit Showcase📺 prompt 👇 Referencing the face, hair, and body proportions of image_1 Standalone_pink_dress_woman_img — a young Asian woman with long dark brown-black hair worn loose, delicate facial features, slim figure — as the consistent lead character throughout all 5 segments. Fixed camera, vertical 9:16 mid-long shot facing a European-style building entrance: dark green vintage double wooden doors, grey stone wall facade, two stone steps leading to a sidewalk, warm golden afternoon sunlight raking diagonally across the scene, golden-hour color grading, photorealistic handheld smartphone aesthetic. Shot 1 [00:00–00:02.5] — Monday: Hard cut open. The woman walks out through the green double doors wearing a white bandeau tube top and low-rise ripped denim micro shorts, white strappy heeled sandals, a chain mini bag on one shoulder. She descends the two stone steps and takes two to three confident strides toward camera along the sunlit sidewalk, waistline fully exposed in warm light, glancing sideways with a relaxed smile. White sans-serif caption "Monday" centered on screen. Shot 2 [00:02.5–00:05] — Tuesday: Hard cut. Same woman, same face and black hair, now wearing a black deep-V satin slip mini dress with thin spaghetti straps and strappy heeled sandals. Satin fabric catches flowing highlights in the afternoon sun. She steps out from the doorway, descends the steps, raises one hand to sweep her long hair back as she walks toward camera, hemline swaying with each stride. Caption hard-cuts to white sans-serif "Tuesday". Shot 3 [00:05–00:07] — Wednesday: Hard cut. Same woman now in a white halter-neck tie-front crop top (fully open bare back) and black high-waist micro pleated mini skirt with thigh-high socks. She exits the door talking on a phone held to her ear, walks down the steps, then pivots to reveal her entire bare back to camera before continuing forward. Caption hard-cuts to "Wednesday". Shot 4 [00:07–00:09.5] — Thursday: Hard cut. Same woman in a beige open-knit crochet halter maxi dress with diamond-shaped side cutouts at the waist and a high thigh slit on both sides, Roman lace-up flat sandals. She strolls out the door, glances back over her shoulder toward the building, the slit opening and closing rhythmically with each stride as she walks toward camera. Caption hard-cuts to "Thursday". Shot 5 [00:09.5–00:12] — Friday: Hard cut. Same woman in a red structured strapless tube mini dress with side waist cutout and a small side slit, red pointed-toe stiletto heels, dark sunglasses perched on nose, holding an iced Americano cup in her right hand. She walks confidently out the door and directly toward the lens, getting closer until she fills the lower frame, then raises her free hand to remove the sunglasses, looks straight into camera, raises one eyebrow and breaks into a bright smile. Caption hard-cuts to "Friday". Frame freezes on her smiling face. Audio: upbeat syncopated background BGM at low volume throughout; sharp high-heel clicks on stone pavement synced to footsteps; a crisp single "click" sound effect on each hard cut between outfits. No dialogue.

John

35,174 просмотров • 1 месяц назад

Seedance 2.0 on Higgsfield AI delivers some of the best camera motion, consistency, and creative control I've seen in AI video generation. Full Open-sourced prompts & assets below: SCENE CONTEXT A bright summer afternoon on the coastal road: the young man drives the mint scooter down toward the sea with the young woman riding behind him, arms around his waist — an easy, happy ride past the railway crossing along the water. ACTIVE REFERENCES >> — young woman, 20 years old, 165 cm tall, slender, straight dark brown hair with side-swept bangs pinned by a small black clip, freckles across her cheeks and nose. 100% matches the reference. >> — young man, 22 years old, 178 cm tall, lean, sun-tanned, messy dark hair under a tan baseball cap worn backwards. 100% matches the reference. >> — vehicle: vintage mint-green scooter with a brown leather saddle, chrome mirrors and silver wheels. 100% matches the reference. >> — location: coastal road curving downhill past a railway crossing with yellow-and-black crossbuck signs, utility poles and wires, stone embankment walls, an orange convex traffic mirror on a pole, the open sea with white-capped waves behind. LOCATION MAP The road from >> curves downhill through the midground toward the railway crossing, the sea filling the background beyond it. Stone embankments rise on both sides, the orange convex mirror stands on the right shoulder in the near foreground, utility poles line the curve. Their path: down the curve, past the crossing, along the water toward screen-left. Primary light: bright seaside daylight, sun high, wind off the sea. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains >> rolling down the curve with both riders aboard — >> driving, hands on the grips, >> seated close behind him, arms wrapped around his waist, her head just above his shoulder, a full head shorter than him. No empty establishing frame, no delayed reveal. He drives in every segment; she is always the passenger. FORMAT MODE Controlled four-segment multi-shot sequence: one INSERT CUT and two HARD CUTS. Real-time motion at an easy unhurried scooter pace. Every segment is shot handheld — no static shot anywhere in the sequence. OPTICS LENS LOCK SEGMENT 1 = 47° diagonal field of view, standard normal lens character, camera 12 to 15 meters at the roadside, the scooter and both riders full in frame with the crossing and sea behind, straight lines rectilinear, no fisheye. Soft vintage lens rendering: gentle edge softness, mild halation in the bright sky and sea glare, even brightness across the whole frame — no vignette, corners stay as bright as the center. This rendering applies to every segment. LENS LOCK SEGMENT 2 = 29° diagonal field of view, short telephoto character, camera 3 to 4 meters tracking alongside from a following vehicle, close two-shot of their faces and shoulders, the sea streaming soft behind them. LENS LOCK SEGMENT 3 = 29°, camera 1.5 to 2 meters, tight insert on her hands clasped at his stomach, the mint body and brown saddle below, road surface blurring past. LENS LOCK SEGMENT 4 = 47°, camera 10 to 12 meters behind the orange convex mirror on the right shoulder, the mirror large in the near foreground reflecting the road, the real scooter passing through the frame and receding along the sea. No drift mid-segment. CAMERA Handheld in every segment with no exceptions — a real operator at the roadside and in a following vehicle: the frame breathes with shoulder sway and soft micro-tremor visible in every second, small late reframes chasing the scooter and easing back; the tracking shot carries gentle road vibration on top of the hand movement; the insert trembles slightly more; the mirror wide breathes slower but never freezes. No tripod stillness, no gimbal smoothness, no stabilization anywhere. On top, the footage behaves like an old film print running through a projector: constant subtle gate weave, faint exposure flicker, occasional tiny dust specks and hairline scratches, image soft and slightly diffused like an aged 16mm print — never sharp, never digitally clean, no vignette or darkened corners at any moment. ACTION TIMING 0.0s to 3.5s — Roadside wide: the mint scooter putters down the curve at an easy pace, leaning gently with the bend; >> relaxed at the grips, >> pressed close behind him, her hair and skirt hem streaming in the sea wind; they pass the yellow-and-black crossing signs with the white-capped sea glittering beyond. 3.5s HARD CUT 3.5s to 6.5s — Tracking close two-shot: she rests her chin almost on his shoulder and says something teasing into his ear — lips moving without audible words; he barks a laugh, shaking his head, cap holding snug; she grins wide against the wind, bangs whipping, eyes squinting happily. 6.5s INSERT CUT 6.5s to 8.5s — Tight insert: her hands clasped over his stomach, fingers laced, giving a little squeeze as the scooter sways through a bend; the mint body flexes light reflections, the road surface streams underneath in soft blur. 8.5s HARD CUT 8.5s to 12.0s — Wide past the orange convex mirror: the tiny reflection of the scooter slides across the round mirror in the foreground a beat before the real scooter enters and crosses the frame, unhurried, the two of them small against the vast bright sea; she tips her head back and laughs into the wind as they recede along the coast; the engine putter fades. PHYSICS The scooter carries real combined weight: soft suspension compression over road seams, a gentle lean into each bend with both bodies tilting as one, slight throttle sway she counterbalances by gripping tighter; engine vibration trembles through their sleeves; wind at riding speed streams her hair, his tee and her skirt hem backward continuously with fabric flutter; the sea wind adds gusts; the convex mirror reflection tracks their motion with true optics. LIGHTING Bright seaside daylight only — no artificial light. Aged film print look: the sky and the glittering sea bloom into a soft white-gold haze with visible halation rings, gentle glow hanging in the air, creamy highlights rolling off softly. Faded pastel grade of an old print: lifted milky blacks, warm ivory and honey tones over softened sea blues, the mint scooter body reading as a gentle washed pastel green, the orange mirror and yellow-black signs as warm muted accents — never oversaturated; slightly yellowed whites, low contrast, colors gently washed as if the print has aged for twenty years, heavy visible film grain crawling in every frame, delicate haze. Exposure stays natural across the frame — no added vignette, no darkened edges or corners. The whole image reads as an old 2000s Japanese film discovered on a dusty reel. No crisp modern digital look, no cool color cast. AUDIO SFX only, with the worn texture of an old optical soundtrack — slightly muffled, faint constant hiss: the soft putter of the small scooter engine rising and fading with the throttle, wind buffeting past, waves breaking below the road, gull cries, her bright laugh snatched by the wind, the faint tick of the engine at the far end. No music, no intelligible spoken words, no captions, no score. POSITIVE LOCKS Identities lock 100% to >> and >> in every segment — same outfits as their references throughout, her natural 165 cm and his 178 cm with true relative proportions, his cap staying backwards and snug at riding speed in every shot. >> drives in every segment; >> rides pillion with her arms around his waist from first frame to last, hands unclasping never. The scooter stays 100% >> — mint-green body, brown saddle, chrome mirrors — in every shot. Road geography stays consistent with >> across all cuts: downhill curve, crossing signs, embankments, orange mirror on the right shoulder, sea always beyond the road; travel direction constant toward screen-left. Handheld breathing holds in every single segment, and the aged-film texture holds identically throughout: grain, gate weave, flicker, dust, halation and faded grade never weaken, frame stays vignette-free with even corner brightness; no segment turns rigid, stabilized, sharp or digitally clean. Only these two people appear; the road stays otherwise empty, no cars, no train.

WasifAI

17,571 просмотров • 2 месяцев назад

THE CLIMAX EVERYONE REMEMBERS IS BUILT FROM THE SECOND WHERE NOTHING HAPPENS A ronin. An army. One continuous shot. The frame most people miss is the one that makes everything land: a beat of pure black right before the explosion. Here’s what that sequence actually teaches: 1. Contrast is something you spend, not a setting you turn on. Stay bright the whole time and you’ve got nowhere left to go when it counts. Hold the darkness long enough and a single bright frame feels blinding. 2. One accent color in a monochrome world hits harder than a full palette. Charcoal, ash, pewter… and exactly one slash of violet neon. Your eye goes straight to it every time. Add a second accent and you halve the power of both. 3. The blackout isn’t just a transition — it’s the turning point. Everything before it is descent. Everything after is release. The structure is disguised as lighting. 4. Flat, faceless enemies aren’t lazy. They’re deliberate hierarchy. Identical grey soldiers and helmets make the ronin pop. Give them personality and you split the audience’s attention for nothing. 5. One continuous shot forces every decision to matter. No cuts to hide behind. Framing, movement, and light have to carry the whole thing — and that’s exactly why it holds up. 6. Quiet frames buy the loud ones. There’s a moment with zero neon — just black and white, hair streaming across the frame like spilled ink. It gives you nothing… which is why the next frame hits so hard. 7. End by taking the light away. Katana lowered, tip toward the ground, no glow left on the steel. The brightest thing in the entire piece disappears. That’s what makes it feel like an ending instead of just a stop. Why this matters: Most people build climaxes by adding more — more light, more motion, more color. This one does it by subtracting first. A dead beat costs nothing and pays off everything that follows. Restraint reads as confidence. Overloading reads as insecurity. Audiences feel it before they can explain it. You don’t need a bigger budget or a better model. You just need the discipline to hold back. The real lesson isn’t “make it dark.” It’s that impact is relative. You can’t have a true peak without spending time in the valley first — and most creators rush straight to the peak, then wonder why nothing lands. This version keeps all your original insights, tightens the flow, and sounds like a thoughtful filmmaker or editor sharing something they noticed — not like generated content. Ready to post.

Nexlow

12,756 просмотров • 2 месяцев назад

Dubai VLOG is here. Seedance 2 in Dreamina Prompt: TITLE: DUBAI IN 15 SECONDS Duration: 15 Seconds REFERENCE CHARACTER: Use the attached woman as the exact same travel vlogger throughout the entire video. WARDROBE CONSISTENCY (CRITICAL) Maintain the exact same outfit in ALL scenes: • Elegant white backless summer dress • Thin shoulder straps • Flowing lightweight fabric • White open overshirt draped loosely off shoulders when visible • Long dark hair • Natural makeup • Sunglasses resting on head when visible • Same facial features throughout the entire video • Same accessories and styling STYLE • Luxury Dubai travel vlog • Fast-paced editing • High-energy social media reel • Dynamic handheld camera • Vibrant colors • Golden sunlight • Rich cinematic contrast • No slow motion • Playful, confident, adventurous personality • Premium travel influencer aesthetic AUDIO Background: Energetic modern rock soundtrack from first frame until end Additional sounds: Wind Crowd ambience Beach waves City ambience Cafe sounds Desert breeze Luxury marina ambience Opening ASMR whisper: "Come with me... Dubai is insane." ──────────────────────── [0:00 - 0:02] HOOK SHOT Extreme close-up selfie angle. Burj Khalifa towering behind her. Wind moving her hair. Bright Dubai sunlight. She leans toward camera and whispers softly: "Come with me... Dubai is insane." Immediately smiles. Rock music explodes in. Fast zoom transition. ──────────────────────── [0:02 - 0:04] BURJ KHALIFA SKY DECK Wide aerial-style shot. She spins toward camera. White dress flowing. Dubai skyline stretching endlessly. Hair moving in the wind. Quick whip-pan transition. ──────────────────────── [0:04 - 0:06] DUBAI FOUNTAIN Fast tracking shot. She walks through the promenade. Fountains erupt behind her. Laughing. Turns back toward camera. Crowds everywhere. Rock music building. ──────────────────────── [0:06 - 0:08] BURJ AL ARAB Oceanfront boardwalk. Bright turquoise water. She leans on railing. Looks over shoulder toward camera. Hair blowing dramatically. Fast snap transition. ──────────────────────── [0:08 - 0:10] DESERT SUNSET Golden dunes. Running barefoot through sand. White dress flowing behind her. Camera follows closely. Warm orange sunlight. Desert wind. ──────────────────────── [0:10 - 0:11.5] DUBAI MARINA YACHT Luxury yacht moving across the marina. Skyscrapers surrounding the water. She laughs while enjoying the breeze. Hair tied in ponytail exactly as reference image. Fast dynamic movement. ──────────────────────── [0:11.5 - 0:13] PALM JUMEIRAH VIEWPOINT Epic elevated shot. Palm-shaped islands below. She looks over shoulder toward camera. Huge smile. Wind catches her dress. Quick transition. ──────────────────────── [0:13 - 0:14] OLD DUBAI SOUK Fast walking shot. Narrow market streets. Lanterns glowing. Local vendors. She moves through the crowd smiling. Lively atmosphere. ──────────────────────── [0:14 - 0:15] SUNSET BEACH FINALE Golden sunset. Dubai skyline glowing in distance. She turns toward camera one last time. Big smile. Raises hand toward horizon. Rock music hits final beat. CUT TO BLACK. END. KEYWORDS Dubai travel vlog, Burj Khalifa, Dubai Fountain, Burj Al Arab, Dubai Marina, Palm Jumeirah, Dubai desert, Old Dubai Souk, luxury travel, high-energy vlog, social media reel, cinematic tourism, fast-paced editing, rock soundtrack, Dubai adventure NEGATIVE PROMPTS outfit changes, different woman, multiple vloggers, slow motion, winter clothes, text overlays, subtitles, watermarks, low energy, rain, blurry face, poor lighting, empty locations, duplicate character, camera artifacts

Keskin

31,464 просмотров • 3 месяцев назад

MiniMax H3で清涼飲料水のCM動画を生成。 映像スタイルはモーショングラフィックス。 もちろん、プロンプトはClaude Codeに全部書いてもらっています。 プロンプトを書いてもらう方法は引用元で紹介しています😃 今回使用したプロンプト↓ ----------------- integrated_multimodal_description: Create a complete 15-second Japanese flat-illustration motion-graphics commercial for a bottled mineral water in a clean 16:9 composition. The bottle is the hero of every shot: it appears within the first second, stays large and centred, and its pale blue label reading the exact Latin characters "AOI WATER" is sharp and readable in every frame it occupies. Use friendly 2D vector illustration, thick navy outlines, flat solid colour fills, and springy cutout animation with snappy overshoot easing. Compact palette of warm white, deep navy, bright aqua, deep blue and saturated yellow, where yellow carries the summer heat and aqua carries the cold refreshment. A fictional young Japanese actress supports the product, drawn as a flat vector icon with a round friendly face, simple dot eyes, a curved smile, a glossy black chin-length bob, a white short-sleeved shirt over a navy tank top; she keeps the same design in every shot. No photorealism, no 3D rendering, no gradients, no drop shadows, no browser interface, no screen-recording artifacts, no player controls. [Shot 1] Begin on a saturated yellow field. A large white sun pulses twice at the top of the frame and wavy heat-haze lines rise from the bottom edge. At 00:00.800 a tall white bottle of AOI WATER shoots up from the bottom edge into the centre of the frame, overshooting and settling at eighty percent of the frame height, and a single white flash frame fires on the impact. Three aqua ripple rings expand from the bottle and the small navy headline assembles word by word at the top: "この夏、あつい。" [Shot 2] At 00:02.400, a wave of bright aqua water sweeps across the frame from the left and washes the yellow away. The bottle stays centred and rotates a quarter turn to show its side. Its pale blue label assembles letter by letter into "AOI WATER" with a thin white underline drawing beneath, six round condensation drops pop onto the glass one after another, and two flat ice cubes tumble down past it. [Shot 3] At 00:05.000, a deep blue field wipes in from the right. The bottle tilts on the left and a clear aqua stream pours in a smooth arc into a tall glass on the right; three flat ice cubes drop into the glass one at a time and bounce, throwing a radial burst of white droplets on the third. Two white snowflake marks pop in beside the glass and the kinetic word "キンッ。" stamps in with a small shake. [Shot 4] At 00:07.600, the deep blue flips to aqua in a hard shape wipe. The actress stands centre frame holding the bottle high, tips it and drinks; a column of aqua fills her outlined body from top to bottom in three quick pulses, one per gulp, and white radial speed-lines snap outward on the third. The kinetic word "ごくっ" pops in beside her cheek and the bottle stays fully visible in her hand. [Shot 5] At 00:10.200, a saturated yellow field wipes in from the bottom. The actress jumps once with the bottle raised above her head, her bob and shirt lifting, while flat aqua and white circles, triangles and arcs burst outward from her in a ring and three ripple rings expand from her landing point. The headline assembles in two stages: "夏に、" then "負けない。" A thick yellow underline strikes beneath the second phrase. [Shot 6] At 00:12.600, cut to a calm warm-white end card with generous negative space. The bottle slides to the centre and scales up slightly, its "AOI WATER" label square to the viewer and perfectly readable, with a ring of six aqua droplets popping outward around it one by one. The logotype "AOI WATER" reveals in deep navy beside the bottle with a small aqua droplet mark, and the smaller line "アオイ・ウォーター" fades in beneath it. A calm, bright young Japanese woman (S1) says in an off-screen voiceover: [Japanese] 夏に、負けない。 The end card holds sharp, centred and readable until exactly 15.000 seconds. Throughout: flat vector motion graphics only, one palette and one line weight, the same bottle design and the same character design in every shot, and something on screen is always moving. All Japanese text in clean gothic type and the label and logotype in clean geometric capitals, correctly formed and static once placed, with no subtitles of the spoken line and no other lettering. overall_soundscape: A deep whoosh and a short impact thud land as the bottle shoots up into frame, followed by three soft ripple taps. An airy whoosh runs under each colour wipe and a liquid sweep carries the aqua water across the frame. Rounded pops mark the sun pulses and each condensation drop, two ice cubes clink as they tumble, and a bottle cap cracks open before a clear pouring stream and three ice cubes landing in a glass. Three deep gulps and a quick refreshed exhale carry the drink, a light whoosh and landing thud carry the jump, and a clean shimmering chime rings on the logotype. non_diegetic_music: Generate an original 15-second bright Japanese commercial cue at 128 BPM using marimba, ukulele upstrokes, hand claps, a warm round bass and a light drum kit, playing without a gap from the first frame to the last. Open with a single accent hit as the bottle lands at 00:00.800, add the full kit as the water sweeps in, thin to marimba and claps under the pour, push to the loudest point with a rising fill under the jump, drop under the spoken line, and resolve on one clean sustained chord at 15.000 seconds. No singing and no lyrics.

タナベ | AI動画 × マーケティング

62,960 просмотров • 1 месяц назад

Higgsfield just dropped the exact prompts behind their best Originals shots👀 Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below: (Image1) is the performer — preserve her exact identity: cornrow braids, septum ring, statement earrings, sculptural white designer top, dark indigo denim. (Audio1) is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of (Audio1) exactly on time; face visible and sharp through every vocal line, no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated. 14.5–15.0 instrumental hold. Music-video route: performance with mirrored echoes. Director thesis: white infinity studio — she raps at the lens while five dancers in white repeat her last pose one beat late, a human delay effect behind her voice. Visual world: white cyclorama infinity studio, seamless floor and walls, one hard fashion key light with clean shadows, subtle floor reflections. 5 female background dancers in all-white utilitarian streetwear, hair slicked, deliberately similar but never identical to her; her indigo denim makes her instantly readable. Palette: white on white, skin tones, indigo. No neon, no particles. Shot flow: 0–2.8s symmetrical wide-to-medium push-in: she raps the opening lines at the apex of a tight wedge, the five echoes frozen in her exact stance behind her. 2.8–3.2s on "Hey!" all five snap chins up in unison. 3.2–6.7s medium: she raps while throwing an angular vogue accent at the end of each line, and the echoes replay that exact accent one beat later, rippling backward through the wedge; camera slowly orbits 45 degrees keeping her mouth front and center; finger to lens on "come correct". 7.5–10s cut on the kick to a chest-up close frame: second hook with doubled intensity, the echoes now a soft-focus rhythmic blur behind her articulation. 10–13.7s the echoes carousel slowly around her while she stands still at center rapping the final lines, camera counter-rotating, her face never leaving focus. 13.7–15s on "Woo!" she freezes arm high; the five echoes freeze in five different mid-move poses around her — she is the only resolved image; micro push-in, hold. Loopable. Performance rules: dominant, stoic, immaculate diction; echoes expressionless and precise, never mouth the words — only she raps. Continuity: same six women, same wardrobe, same white studio. Audio intent: (Audio1) only, her mouth locked to it; faint studio room tone. Quality bar: expensive fashion-campaign rap video, no AI gloss, no glow.

Kiber Alla

94,231 просмотров • 2 месяцев назад

A cartoon world inside shapes made with fingers! As the shape grows, shrinks, or changes form, the boundary between reality and the cartoon world moves with it. It’s not just a simple transition — it feels like controlling the real and cartoon worlds directly with your hands! Prompt: Create a 10-second vertical cinematic video, 9:16, ultra-realistic premium live-action. A person stands facing the camera in a modern indoor room with warm natural ambient lighting. The person discovers that their fingertips can physically manipulate the boundary between the real world and a black-and-white manga universe. There is NO physical object between the hands. The geometric opening exists only because of the positions of the fingers. CORE VISUAL LAW The fingertips control a dynamic portal in real time. Everything OUTSIDE the hand-defined shape remains completely photorealistic live-action. Everything INSIDE the hand-defined shape becomes a perfectly aligned black-and-white manga version of the same reality. The manga transformation must remain spatially locked to the real face and background underneath. The portal boundary must continuously follow the fingertips with precise tracking. --- 0–2s — THE SLIT Medium close-up, frontal view. The person looks directly into the camera. Both hands rise rapidly toward the face. The thumbs and index fingers create an extremely thin horizontal slit directly across the eyes. The instant the fingertips align, the narrow space between them transforms into black-and-white manga. Only the eyes inside the slit become illustrated manga eyes. The forehead, nose, mouth, hands, body and room remain completely photorealistic. The person moves the fingers slightly up and down. The manga strip follows the fingers perfectly, like a movable scanner revealing another dimension underneath reality. --- 2–4s — SHAPE MORPHING The hands suddenly pull apart. The narrow manga slit expands smoothly into a rectangular portal. More of the person's illustrated face is revealed. Without releasing the gesture, the person moves individual fingertips independently. The portal dynamically morphs: rectangle → trapezoid → sharp triangle. The transformation is completely continuous. NO CUT. NO physical frame. NO floating screen. The comic boundary bends and stretches exactly according to the fingertips. When the triangle becomes smaller, only one manga eye is visible. The person slides the triangle across the face, briefly transforming different facial areas into manga as it passes over them. --- 4–6s — IMPOSSIBLE GEOMETRY The person rotates both wrists in a fast, elegant motion. The triangular portal smoothly bends into a circular opening between the hands. The fingers naturally curve around the invisible boundary. Inside the circle, the person's face and room appear as highly detailed manga artwork. The circular comic window moves across the face: eye → nose → mouth → entire face. Wherever the portal moves, reality instantly becomes manga inside it and immediately returns to photorealistic reality after the portal passes. The person then pulls the circle sideways. The circle stretches like an elastic dimensional membrane into an irregular organic shape. The manga universe stretches with it while maintaining correct perspective. --- 6–8s — REALITY TEAR The person suddenly grabs opposite sides of the portal with both hands and pulls outward. The manga opening stretches dramatically. It becomes larger than the person's face. The boundary rapidly expands toward all four edges of the screen. For a brief spectacular moment, the portal consumes the entire frame. The WHOLE ROOM and PERSON are now transformed into a highly detailed black-and-white manga universe. Bold ink contours. Cross-hatching. Screentone shadows. Graphic speed lines. Dramatic hand-drawn perspective. The person remains in exactly the same position and continues the same movement. No character identity change. --- 8–9s — BREAK THE COMIC WORLD Now completely inside the manga universe, the person looks directly into the camera. They pinch the air with thumb and index finger. A tiny photorealistic hole appears between the fingertips. They pull the tiny opening apart. Real-life color and photographic texture begin breaking through the manga world. The opening rapidly expands. Manga reality folds backward toward the edges like an elastic illustrated membrane. --- 9–10s — SNAP BACK TO REALITY The person snaps their fingers. Instantly: the remaining manga universe collapses toward the snapping fingertips. The illustrated world compresses: full screen → rectangle → triangle → tiny circle → glowing point. The point disappears between the fingers. Everything is completely photorealistic again. The person remains still for the final beat and gives a subtle confident smile directly into the camera. --- CRITICAL PORTAL BEHAVIOR The portal is NOT an object. It has no physical material. It has no thickness. It cannot be dropped or held like paper. It is a transformation boundary controlled directly by the person's fingertips. The portal behaves like an invisible elastic dimensional membrane. Its geometry must react continuously to the hands: stretch, shrink, rotate, skew, bend, expand, collapse. Every boundary point must remain visually connected to the controlling fingertips. OUTSIDE PORTAL = PHOTOREALISTIC REALITY INSIDE PORTAL = BLACK-AND-WHITE MANGA REALITY This rule must remain visually consistent until the portal expands to fill the entire screen. --- MANGA STYLE Premium hand-drawn black-and-white manga. Strong black ink contours. Detailed facial line work. Cross-hatching. Screentone shading. White paper texture. Graphic shadows. Expressive manga eyes. High-detail illustrated hair. Dramatic but recognizable facial features. The illustrated person must remain clearly identical to the live-action person. Same facial proportions. Same hairstyle. Same expression. Same head position. Same gaze. Same clothing. Same body position. --- CAMERA Single continuous shot. NO CUTS. Medium close-up composition. Mostly locked frontal camera. Very subtle cinematic handheld movement. Tiny natural push-in during the full-screen manga transformation. Realistic depth of field. Natural motion blur. Hands remain clearly visible. Face remains centered. --- HAND TRACKING PRIORITY Extremely accurate hands. Five fingers per hand. Natural finger anatomy. Precise thumb and index-finger contact. No finger mutation during shape transformations. No duplicated fingers. No disappearing fingers. The portal corners and edges must follow the fingertips without delay. --- AUDIO NO MUSIC. NO SOUNDTRACK. NO BGM. Natural room ambience only. Add subtle physical sound design: soft finger movement, gentle dimensional shimmer when manga appears, paper-like ink sweep during portal expansion, short soft whoosh during full-screen transformation, clean finger snap at the final transition. Keep all sounds subtle and cinematic. --- STRICTLY AVOID physical paper, holding a manga drawing, printed photograph, card, poster, glass, mirror, tablet, smartphone, floating display, visible rectangular frame, fixed overlay, AR interface graphics, portal detached from hands, comic boundary lagging behind fingers, comic transformation outside the portal, premature full-screen anime transformation, random animation, character replacement, different manga character, face distortion, extra fingers, fused fingers, missing fingers, duplicated hands, duplicated limbs, broken wrists, random dancing, abrupt cuts, scene changes, camera angle changes, text, logos, captions, subtitles, watermarks.

Laraib Fatima‎

10,483 просмотров • 1 месяц назад

Create an explosive, motion-graphics-driven character reveal trailer using Minimax H3 on Fish Creative Prompt CHARACTER LOCK (do not redesign): Use the exact figure from the reference still. Cool, composed cartoon streetwear character with vivid blue skin, short black hair with messy bangs, orange knit beanie, oversized cream hoodie with a pink inner hood and large pink polka dots on the sleeves, small orange square chest mark, black crossbody sling bag with a white logo, holding a paper coffee cup marked CAF, teal-and-cream checkerboard baggy pants with a small black BIG tag on the lower left leg, light-blue socks, chunky orange-black-white sneakers with pink laces. Preserve exact face, proportions, hairstyle, outfit, materials, accessories, and colors in every frame. Never change gender, silhouette, palette, or branding. This film is 80% bold graphic design in motion and 20% character action: giant kinetic typography, hard-edged shapes, split-screens, flat color fields, checker tiles, coffee-ring stamps, city-grid overlays, UI ticks, halftone, speed lines, and shutter flashes. Palette: cream, hot pink, teal, orange, cobalt-blue skin, black, white. Style: premium AAA motion-graphics title sequence × streetwear campaign film × NYC block energy. Every graphic element moves fast and snaps hard on the beat. CUT 01 | 0.00–1.00s — Pure graphics: a massive teal checker square slams onto a cream field, two hot-pink bars wipe across, tiny UI ticks and a coffee-ring stamp flicker; the letters B and I and G punch in one after another with heavy impact shake. CUT 02 | 1.00–2.00s — The G becomes a circular stamp: extreme close-up of the character’s eye inside it, glancing sideways; RGB split flash, then the stamp shatters into flat pink and teal shards. CUT 03 | 2.00–3.10s — Black frame with an enormous cream BIG; the character walks in from frame left holding the CAF cup, then power-slides across the baseline of the typography, speed lines and pink-dot trails kicking letter shards like sparks. Whip-pan out. CUT 04 | 3.10–4.00s — Split-screen triptych of flat cream / teal / hot-pink panels; in each panel the silhouette performs a different freeze: stride, cup-raise, look-back. Huge vertical text BLOCK MODE scrolls behind the panels. CUT 05 | 4.00–5.10s — The character steps through a giant rotating ring of typography reading CITY WALK NO CLOCK; camera tracks a mid-stride turn in slow motion as the letters scatter, then snap-zoom on the composed face. CUT 06 | 5.10–6.00s — Hard cut: cream editorial card, huge black SIP with an orange slash; the character vaults the word, cup planted on the S, legs whipping across frame; the word compresses like a spring under the cup and rebounds. CUT 07 | 6.00–7.00s — Hot-pink field with a teal diagonal checker stripe; the character spin-turns along the stripe in three stroboscopic ghost frames, each ghost tinted cream / teal / orange; giant outlined text SPIN rotates 180 degrees in sync. CUT 08 | 7.00–8.00s — Kinetic type barrage: the words FRESH / LOUD / SOFT / BIG slam in one per beat with shutter flashes and camera shake, while the character slides on sneakers across the foreground, hoodie flaring, pink-dot particles bursting from the laces. CUT 09 | 8.00–9.00s — Black frame, giant white wireframe city grid tilting in 3D; the character walks up the grid like a crosswalk, kicks off, and hangs mid-step as everything freezes; an orange circle stamps around the frozen pose like a target lock with UI brackets and data ticks. CUT 10 | 9.00–10.10s — Freeze releases into a burst: the character leans toward camera through layered flat-color panes that shatter one by one like glass shutters, each pane revealing a bigger letter of B-I-G; foreground wipe with the orange sneaker and CAF cup. CUT 11 | 10.10–11.10s — Rapid-fire poster montage: four full-screen graphic posters of the character in different street poses (mid-stride, cup up, look-back, hands-in-pocket) snap past with hard cuts, each with a different bold layout, oversized numbers 01–04, barcodes, slashes, and checker bands. CUT 12 | 11.10–13.00s — Hero moment on a clean cream cyclorama: the character lands a final easy stride dead center in slow motion, straightens with the cup at the hip, and a shockwave of concentric teal-and-pink rings, wind streaks, and shattered typography blasts outward; brief iconic freeze with a faint confident smile, overexpose to white. CUT 13 | 13.00–15.00s — Final identity card: enormous black BIG dominates a pale cream field with translucent pink rings, technical arcs, halftone, and a rough black circular emblem containing a ghosted coffee-ring / barcode motif; the character stands relaxed overlapping the letters, wind rippling the hoodie; one last teal pulse sweeps through the typography and a checker-flash punctuates the end. Editing: extremely aggressive rhythm — hard cuts on every beat, graphic matches, whip pans, snap zooms, stroboscopic freezes, foreground wipes, RGB splits, shutter flashes, impact shakes, and speed ramps; every cut must feel compositionally different; typography is always fully readable before the character overlaps it. No weapons, no combat, no fire; all energy comes from motion design, wind, frost-free city air, glass, coffee steam, and easy athletic street walking. BGM: hard-hitting electronic / drum-heavy future bass with aggressive drops, risers, sub hits, and glitch fills locked to every cut; sneaker impacts, whooshes, glass shatters, cup clinks, and typography slams are rhythmic sound-design elements. Peak at CUT 12 and end with a cold electronic logo stinger. Premium AAA quality, anime-inspired cinematic rendering composited over / matching the NYC street still energy, stylish and explosive, strong graphic-design identity, consistent character design, exactly 13 cuts.

Aaliya

14,670 просмотров • 16 дней назад

They don’t pose. They strike. Obsidian Ronin vs Inkshade Valkyrie. Smoke is the only cut. Blades are the only language. Made with MiniMax H3 on Fish Creative Prompt: { "archetype": "Artistic / Fashion / Conceptual", "duration": "15s", "aspect_ratio": "16:9", "prompt": { "concept": { "title": "Ink Smoke Duel – Full Strike Fight Sequence", "description": "Continuous 15s one-take 16:9 black ink-smoke fight. Two heroes form from living smoke on a pure white void and immediately fight. Every beat contains a complete strike, clash, or counter — no idle posing. Smoke is the only transition. Typography appears only three times, formed from smoke, never as a flat overlay. Dark cinematic score drives the hits. Always fluid, never static.", "duration": "15s", "rhythm_structure": { "0-3s": "Both form from opposite sides and charge into first full strike", "3-6s": "Blade lock breaks into Valkyrie full twin-slash + first text", "6-9s": "Ronin full overhead smash + Valkyrie dodge/counter", "9-12s": "Mid-air crossing full strikes + second text", "12-15s": "Final simultaneous full strike, hold, third text" } }, "camera_direction": { "shot_type": "Strict continuous one-take, 16:9 cinematic widescreen, locked or micro-drift", "forbidden": ["No cuts", "No teleportation", "No hidden transitions", "No freeze frames", "No idle standing"], "camera_journey": "Centered medium-wide on pure white void. Extremely slow drift. Energy from living smoke, full blade arcs, impact bursts, and body motion. Slight push-in on the final strike." }, "audio": { "music": "Dark cinematic orchestral + taiko drums + low cello. Hits land on the beat. Blade-clash, fabric-whip, and ink-whoosh SFX under the score. No vocals. Builds through 12s, holds on the final strike.", "follows_music": true, "sync_notes": "Every full strike lands on a drum or string accent. Smoke explodes on impact." }, "typography": { "allowed_words": [ "INK DUEL", "FULL STRIKE", "WHO REMAINS" ], "appearances": 3, "treatment": { "not_flat_overlay": true, "required_properties": [ "Formed from dense black smoke particles and tendrils", "Physical volumetric depth", "Smoke occlusion with blades and cloaks", "Subtle continuous warping", "Bold uppercase condensed sans-serif", "Kinetic emergence only at the three specified beats" ] } }, "visual_style": { "overall": "Black ink-smoke art, ultra high-contrast monochrome, pure white void, volumetric living smoke, 16:9 widescreen", "inspired_by": [ "Obsidian Ronin – horned kabuto, liquid-ink mane, gold-filigree armor, heavy katana full swing", "Inkshade Valkyrie – porcelain face, wild two-tone hair, silver-black gothic armor, dissolving cloak, twin-blade full arcs" ], "color_palette": ["pure black", "deep charcoal smoke", "pure white void"], "materials_and_texture": "Living ink smoke, variable density, filament motion, soft volumetric edges, micro-turbulence, condensed-smoke blade trails" }, "motion_language": { "follows_music": true, "core_behavior": "Never static. Smoke always swirls. Heroes form already attacking. Every 3s contains a complete strike that travels full arc and lands or is parried. Morphs only through smoke densifying and reforming. Visible smoke and blade trails in every frame." }, "storyboard": { "total_beats": 5, "beat_duration": "3 seconds each", "beats": [ { "id": "01", "time": "0.0–3.0", "description": "Pure white void. Black smoke splits: from the right it coalesces into Obsidian Ronin already mid-charge, from the left into Inkshade Valkyrie already sprinting. Both complete a first full strike that meets center-frame — his two-handed horizontal cut vs her crossed twin-blade block. Impact burst of dense smoke. No text. End of beat: lock holds one frame then both dissolve into swirling smoke while still moving." }, { "id": "02", "time": "3.0–6.0", "description": "Smoke reforms them mid-action. Valkyrie completes a full twin-katana X-slash through the Ronin’s dissolving torso; he staggers back as smoke tears off his armor and mane. Her cloak whips a full circle. Text “INK DUEL” forms left from the slash-trail smoke into bold uppercase, then warps with the residual smoke. End of beat: both forms break into smoke again." }, { "id": "03", "time": "6.0–9.0", "description": "Smoke reverses and reforms. Ronin completes a full overhead smash — katana travels from high-right all the way through to the floor. Valkyrie ducks under the arc, cloak flattening, then drives a full rising single-blade counter into his ribs. Smoke detonates upward from the floor strike and the rib hit. No new text; previous letters shred into filaments. End of beat: both dissolve while still following through." }, { "id": "04", "time": "9.0–12.0", "description": "Smoke reforms both in mid-air crossing paths. Each completes a full strike at the same instant — his downward diagonal vs her spinning horizontal twin-slash. Blades pass through each other’s smoke-bodies. Text “FULL STRIKE” emerges right from the crossing blade trails into bold uppercase, volumetric and interacting with the clash cloud. End of beat: they drop back into smoke, still rotating." }, { "id": "05", "time": "12.0–15.0", "description": "Final reform. Both charge from opposite sides and complete simultaneous full strikes that meet dead center in a dense black core. Bodies lean into the hit, cloaks and mane blown backward, blades buried in the impact cloud. Residual smoke briefly reforms then “WHO REMAINS” emerges centered from the core into bold uppercase. They hold the locked strike as smoke slowly thins into the white void. Never fully static until the last frame." } ] } } }

Shami

16,272 просмотров • 15 дней назад

Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below: Prompt: Image is the lead performer — preserve her exact identity: cornrow braids, septum ring, statement earrings, sculptural white designer top, dark indigo denim. audio1 is the finished master track — the only audio; no invented music, no new vocals. SHE RAPS THE VOCAL ON CAMERA — PRECISE LIPSYNC IS THE TOP PRIORITY. Mouth articulates every syllable of audio1 exactly on time. Camera keeps her face visible and sharp during every vocal line; no cutaways mid-word. LIPSYNC MAP: 0.0–0.5 instrumental — stillness. 0.5–2.8 "I'm standing on the edge / Say it with your chest / Or keep it on the deck" + "Hey!" 3.2–6.7 "I walk in, whole room gets tense / I don't need luck, I'm the consequence / If you really want to test my intent / Come correct, come correct or get bent" + "Woo!" 7.5–13.7 same hook verbatim second time, escalated delivery. 14.5–15.0 instrumental hold. Music-video route: performance with crew. Director thesis: she raps at the lens while four background dancers in matte black move as one disciplined organism behind her — she talks, they answer with bodies. Visual world: raw concrete studio hall, cold window daylight plus one tungsten pool, reflective floor. 4 background dancers (mixed gender) in matte black tanks and cargo trousers, anonymous, faces neutral. Palette: bone white, black, concrete, indigo. No neon, no particles. Shot flow: 0–3s wide-to-medium push-in: she raps dead center, crew frozen in a diamond formation behind her in shadow; they snap alive on the first "Hey!". 3–7s she struts forward rapping into a backward-dollying camera while the crew lockstep-marches behind her, hitting unison shoulder pops on each snare exactly between her lines. 7.5–10s cut on the kick to low-angle close-up of her second hook — crew silhouettes blurred behind, her articulation front and center. 10–13.7s medium orbital: she raps while the crew executes canon vogue arm waves rippling outward from her on each snare; she points at the lens on "come correct". 13.7–15s final tableau on "Woo!": she freezes one arm high, crew drops to one knee around her, hold. Loopable. Performance rules: her delivery commanding and stoic, crisp jaw articulation; crew never looks at camera, military precision, never upstages her vocal moments. Continuity: same five people, same wardrobe, same hall. Audio intent: audio1 only, mouth locked to its vocal; faint foley. Quality bar: expensive rap performance video, no AI gloss.

Calira

11,018 просмотров • 2 месяцев назад

It’s just a video player on localhost:8080. That’s what I keep telling myself. Minimax H3 on Fish Creative Prompt Fixed-camera desktop screen recording of a real Windows 11 Chrome window filling the entire frame. Do not restyle the browser as a mockup, poster, or floating card. Keep the exact chrome from the reference still for every frame. Browser frame (locked, zero motion): - Tab title: Local Video Player - Address bar URL: localhost:8080 - Bookmarks bar left to right: Apps, Work, Personal, Google, GitHub, Docs, YouTube, then Other bookmarks on the right - Chrome controls: back, forward, refresh, extensions, profile avatar “M”, puzzle piece, shield, three-dot menu - Windows 11 taskbar along the bottom: search “Type here to search”, File Explorer, Google Chrome, Visual Studio Code, system tray, time 10:30 AM, date 5/20/2024 Page layout (labels, colors, and positions never change): - Left: large HTML5 video canvas - Under the canvas: play/pause triangle, timecode starting 00:00 / 00:10, purple seek bar, speaker, purple volume slider, fullscreen icon - Right sidebar on near-black: - “Video Player” with purple clapperboard icon - Controls: Space Play / Pause; ← → Seek ±5 seconds; ↑ ↓ Volume ±10%; F Toggle Fullscreen; M Mute / Unmute - Playlist: purple play arrow, “Sample Video”, 00:10 - Playback Rate: 0.5x, 1x filled purple and selected, 1.5x, 2x Character identity (must stay the same person in every pose): Photoreal young woman, long wavy blonde hair, gray school-style blazer over a white collared shirt, gray pleated mini skirt, black knee-high socks. Same face, same proportions, same outfit. Location stays the green grassy hill under a pale overcast sky. No costume change, no second character, no extra props. Motion rules: - Camera never moves. Browser chrome, sidebar, bookmarks, taskbar, and all UI text stay perfectly still. - Only the video canvas animates. Treat the canvas as a short fashion / pose test clip of the same girl on the hill. - Playback runs continuously at 1x. Do not pause the player. Do not flash a big pause icon. Do not cut away from the hill. - Timecode and the purple progress thumb advance smoothly from 00:00 to 00:10. Pose sequence inside the canvas (hold each pose ~1.5–2 seconds, then transition with natural body motion, hair, and cloth, not a hard cut): 1. Start pose (match the reference still): leaning forward, both hands on her knees, looking into camera with a pout. 2. Rise and stand tall: she straightens up, hands leave her knees, stands facing camera with arms relaxed at her sides, chin slightly lifted, wind moving her hair. 3. Hands-on-hips: she plants both hands on her hips, weight on one leg, slight hip cock, blazer and skirt settling, confident look into camera. 4. Turn / three-quarter: she twists her torso to her right, looks back over her shoulder toward camera, hair swinging, one hand lightly holding the hem of the skirt so it does not lift unnaturally. 5. Crouch / ready: she drops into a low athletic crouch, fingertips brushing the grass, still looking up at camera, same pout softening into a small smirk. 6. End pose: she stands again, steps one foot forward, both hands clasp in front of her thighs, then eases back toward the original lean-with-hands-on-knees so the last frame rhymes with the first still. Transitions must look like the same live-action take: weight shifts, knee bend, hair lag, grass and sky stay consistent. No teleport, no outfit swap, no extra readable text burned into the video. Audio: quiet outdoor hill ambience only. No music, no voiceover, no UI click spam. Style: photoreal live-action screen capture of a local demo page running in Chrome. Not animation, not a trailer, not a poster. Duration: about 10 seconds. Aspect: 16:9 desktop.

Sharon Riley

30,886 просмотров • 11 дней назад

Household Chores Motion-Based Reference Prompt for ChatGPT Image 2.0 / Seedance 2.0 on Yapper Prompt: Create a monochrome grayscale 4×4 instructional storyboard showing a full household chore sequence. Use a clean white background, soft studio lighting, and high contrast to emphasize posture, movement, and object interaction. The character must match the provided reference image in face, skin tone, proportions, and overall likeness, with natural makeup, a soft expression, and consistent identity across all 16 panels. The character should wear a modern modest outfit: a fitted crop top with a clean neckline, high-waisted straight or slightly wide-leg jeans, and optional minimal sneakers or barefoot indoor styling. Keep fabric movement natural with subtle folds and tension. Each panel must be the same size, separated by thin black lines, and clearly numbered 1 to 16. Show a full-body pose in each frame performing a different chore in a minimal environment with only essential props. No clutter, no complex background, no extra characters. Include in every panel: top-left step number and task title, center full-body action pose, bottom-left 3–4 short instruction lines, and motion arrows or guides showing movement flow. Use this chore sequence: Make the Bed, Tidy the Room, Dust Surfaces, Vacuum Floor, Sweep Floor, Mop Floor, Do Laundry, Hang Clothes, Fold Clothes, Clean Kitchen Counter, Wash Dishes, Take Out Trash, Water Plants, Clean Bathroom, Organize Shelves, Final Room Reset. Use motion indicators appropriately: curved arrows for wiping and folding, straight arrows for movement, and circular arrows for scrubbing and mopping. Style should be highly detailed 3D, smooth grayscale shading, soft shadows, clean linework, and polished concept-art quality. No color, no revealing clothing, no extra background detail, only the subject, props, and instructional elements.

WasifAI

18,752 просмотров • 4 месяцев назад