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Blender OptiPloy Ad #3 Improve your relationship with Blender today!

167,132 görüntüleme • 1 yıl önce •via X (Twitter)

64 Yorum

hisanimations profil fotoğrafı
hisanimations1 yıl önce

All motion graphics were done in Blender!

Ms The Deedeedoo profil fotoğrafı
Ms The Deedeedoo1 yıl önce

i can hear those popit sfx

hisanimations profil fotoğrafı
hisanimations1 yıl önce

@Mr_Twodeedoo sorry what? what's up? what sounds??

PHT | FDS | Maze profil fotoğrafı
PHT | FDS | Maze1 yıl önce

barely even know what this is about but the lbp sfx got me like a sleeper agent insanely smooth editing/motion graphics aswell, really nice

hisanimations profil fotoğrafı
hisanimations1 yıl önce

that was the idea 😆 even if everyone can't relate, i always want it to be something everyone can enjoy

highwizard🔞 profil fotoğrafı
highwizard🔞1 yıl önce

not trying to be a hater or anything, but I get the same result with linked models just by using that option. I don’t really see the advantage.

hisanimations profil fotoğrafı
hisanimations1 yıl önce

no problem, at a glance it's very similar to what blender already does. OptiPloy goes further with its overrides instead of just doing objects and collections, and it will automatically localize specific data types if the user so wishes. obj./collections are localized by default

hisanimations profil fotoğrafı
hisanimations1 yıl önce

it's really just a shortcut for people that know linking/overrides, and a better way to import for people that don't.

hisanimations profil fotoğrafı
hisanimations1 yıl önce

besides, when localizing a collection & contents after doing a hierarchal library override ON the collection & contents, you get errors like these. this never happens with OptiPloy on it's "FAST" importer, despite the similar behavior.

hisanimations profil fotoğrafı
hisanimations1 yıl önce

it's thanks to an adaptive recursion function that "assesses" data types, and make sure things get overridden & localized in order

xterak (hiatus) profil fotoğrafı
xterak (hiatus)1 yıl önce

thanks bro, now I understand why my projects consumed a lot of storage. Tested it, and it’s amazing.

hisanimations profil fotoğrafı
hisanimations1 yıl önce

awesome

Likkezg profil fotoğrafı
Likkezg1 yıl önce

someone tell this guy about library override

hisanimations profil fotoğrafı
hisanimations1 yıl önce

optiploy uses library overrides, but it turns it into a very automated process. and, it's universal to any rig. for the new user that isn't familiar with any of these terms, this is a great way of de-bloating their projects!

Likkezg profil fotoğrafı
Likkezg1 yıl önce

Not big fan of those obfuscation addons but im sure some noobs will love it

hisanimations profil fotoğrafı
hisanimations1 yıl önce

from noobs to experienced users, it works to anyone's desires. with bone shapes never being linked, and just an all-around good de-bloater, who isn't to benefit? not sure what you mean by obfuscate, imported data structures are still intact

Likkezg profil fotoğrafı
Likkezg1 yıl önce

By obfuscate I mean its yet another black box addon with a 'make it work' button. I think the biggest issue advanced users have is you can't add more shape keys or edit vertex colors on linked objects right now without some severe workarounds or performance impact

hisanimations profil fotoğrafı
hisanimations1 yıl önce

well, that's expected no? you can't edit attributes on a .blend file at all if that data is owned by another file, but overrides allow you to edit a limited list of properties. as for shape keys, they are unique to meshes and can't be shared, so the former applies

「Daitomodachi」 profil fotoğrafı
「Daitomodachi」1 yıl önce

I used try linking, but there were times were it just breaks the rig and messed up progress. Hope this can fix it and defo gonna try it out

hisanimations profil fotoğrafı
hisanimations1 yıl önce

absolutely what this is for!! i hope it works for you!

TwitchyAnimation 🇨🇦 profil fotoğrafı
TwitchyAnimation 🇨🇦1 yıl önce

This sounds great, fantastic even! Question: Would this still not give me any issue regularly transfer files from a work PC to a render one? I dont often (ever) use Link so I am also unaware of whether it may mess with my source file upon using it (Say: adding shapekeys, changing Geo, etc etc) I will purchase the hell outta this if these problems arent actually problems!

hisanimations profil fotoğrafı
hisanimations1 yıl önce

as long as you keep all paths to external files relative within your projects, you should have no problem switching computers. Adding data in the source file should always update in user files, as long as the data isn't localized in the user file.

weedgela, weedrary chainsmoker profil fotoğrafı
weedgela, weedrary chainsmoker1 yıl önce

did i really hear lbp sounds throughout the entire video

hisanimations profil fotoğrafı
hisanimations1 yıl önce

no, ultrakill sounds

TK🇧🇷 profil fotoğrafı
TK🇧🇷1 yıl önce

you had me in the first 10 seconds, and damn very smooth and pleasant looking ad!

hisanimations profil fotoğrafı
hisanimations1 yıl önce

it's what i do ;) i'm glad you like it!

cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿 profil fotoğrafı
cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿1 yıl önce

The little big planet sound effects, my fucking heart

LuckoDaStars profil fotoğrafı
LuckoDaStars1 yıl önce

this will help SO MUCH MATE

hisanimations profil fotoğrafı
hisanimations1 yıl önce

YAY

Solxo profil fotoğrafı
Solxo1 yıl önce

This is the first ad to cater to me. Hell yeah

&motion profil fotoğrafı
&motion1 yıl önce

SACKBOY

dumbo octopus.. profil fotoğrafı
dumbo octopus..1 yıl önce

@meaniefromlbp2 @sackboydaily

Clarois | Motion Designer profil fotoğrafı
Clarois | Motion Designer1 yıl önce

If I'm going to send the file to a render farm, is it still work or the character go missing?

hisanimations profil fotoğrafı
hisanimations1 yıl önce

as long as you provide the source file with the upload, and the user file has a relative path to the source file, yes it should be fine

Shell Shock !🔞! profil fotoğrafı
Shell Shock !🔞!1 yıl önce

Oh boy i love optiploy (and all my addons) randomly being reset every now and again for no reason :3 Thanks blender Other than that, love the addon, very useful when i can be bothered to do renders

Beyond Dev - Tyler Walker profil fotoğrafı
Beyond Dev - Tyler Walker9 ay önce

Wow, I could have really used this a couple of years ago! Well done 👍

No Original Name profil fotoğrafı
No Original Name1 yıl önce

".blend does not have any objects or collections marked as assets!" what would this mean?

hisanimations profil fotoğrafı
hisanimations1 yıl önce

it means that you have not marked the collection that contains the rig as an asset. marking it as an asset renders it usable with optiploy

No Original Name profil fotoğrafı
No Original Name1 yıl önce

thanks, work

hisanimations profil fotoğrafı
hisanimations1 yıl önce

epic

Eikuld profil fotoğrafı
Eikuld1 yıl önce

Your blender theme looks sweet as well man

Christioni profil fotoğrafı
Christioni1 yıl önce

I really want to use this addon, but it seems like whenever I go the panel it crashes Blender.

hisanimations profil fotoğrafı
hisanimations1 yıl önce

Can you give me your Blender version please? Are you on mac or linux? Can you provide any error logs?

Christioni profil fotoğrafı
Christioni1 yıl önce

I'm using 4.5, windows. and how do I give you the error logs?

07 profil fotoğrafı
071 yıl önce

I love you

hisanimations profil fotoğrafı
hisanimations1 yıl önce

<3

gamerkirb profil fotoğrafı
gamerkirb1 yıl önce

That’s scullker in the rushin badger vids

hisanimations profil fotoğrafı
hisanimations1 yıl önce

what?

gamerkirb profil fotoğrafı
gamerkirb1 yıl önce

Forgot it

hisanimations profil fotoğrafı
hisanimations1 yıl önce

bless you

gamerkirb profil fotoğrafı
gamerkirb1 yıl önce

Whst

Vsfa profil fotoğrafı
Vsfa1 yıl önce

the tf2 colour scheme... i know who you are !!

hisanimations profil fotoğrafı
hisanimations1 yıl önce

it's called gruvbox i actually hate tf2!!!!!!

Derpy The Hedgeone profil fotoğrafı
Derpy The Hedgeone1 yıl önce

the lbp sound effects take me back

Owariduck(Commissions Slots 1/5) profil fotoğrafı
Owariduck(Commissions Slots 1/5)1 yıl önce

Man those rigs look cool

Gold Grave profil fotoğrafı
Gold Grave1 yıl önce

Does this work with maps too?

STANN🐰 profil fotoğrafı
STANN🐰1 yıl önce

hey, after already spawning a character model, and then making changes/bug fixing, i can't find a way to reload the character. I can spawn in a new one where the stuff is updated/fixed though, is this possible?

hisanimations profil fotoğrafı
hisanimations1 yıl önce

In OptiPloy's panel, press Ctrl+Left Mouse on the red Blender multi-tool button with the wanted .blend file active. This will reload the file

STANN🐰 profil fotoğrafı
STANN🐰1 yıl önce

for whatever reason this doesn't work, also one mesh dissapears when closing and reopening the blender file, if i spawn it again it appears. i do also get python errors whenever i spawn a character so i dont know if that's related

STANN🐰 profil fotoğrafı
STANN🐰1 yıl önce

when spawning in, and when saving the blend file (probably what makes the mesh dissapear) the last part ill see if i can fix, might be my own crap in the character causing it

STANN🐰 profil fotoğrafı
STANN🐰1 yıl önce

when linking the character manually through asset browser, i don't get this corruption issue. In my eye material i am using a lot of fancy linked nodegroups, i wonder if that is what is causing the corruption when it's spawned with optiploy

hisanimations profil fotoğrafı
hisanimations1 yıl önce

if you want to send the .blend file, i'd love to poke around with it and report back. assuming you're on the latest version, all should be correct, but who knows

STANN🐰 profil fotoğrafı
STANN🐰1 yıl önce

i'll try and send that soon, im a little crunched for time, so i'll work with just regular linking for now

hisanimations profil fotoğrafı
hisanimations1 yıl önce

I'm really sorry it doesn't work for you this time, i hope we're able to hash it out!

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