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Blender OptiPloy Ad #3 Improve your relationship with Blender today!

167,132 Aufrufe • vor 1 Jahr •via X (Twitter)

64 Kommentare

Profilbild von hisanimations
hisanimationsvor 1 Jahr

All motion graphics were done in Blender!

Profilbild von Ms The Deedeedoo
Ms The Deedeedoovor 1 Jahr

i can hear those popit sfx

Profilbild von hisanimations
hisanimationsvor 1 Jahr

@Mr_Twodeedoo sorry what? what's up? what sounds??

Profilbild von PHT | FDS | Maze
PHT | FDS | Mazevor 1 Jahr

barely even know what this is about but the lbp sfx got me like a sleeper agent insanely smooth editing/motion graphics aswell, really nice

Profilbild von hisanimations
hisanimationsvor 1 Jahr

that was the idea 😆 even if everyone can't relate, i always want it to be something everyone can enjoy

Profilbild von highwizard🔞
highwizard🔞vor 1 Jahr

not trying to be a hater or anything, but I get the same result with linked models just by using that option. I don’t really see the advantage.

Profilbild von hisanimations
hisanimationsvor 1 Jahr

no problem, at a glance it's very similar to what blender already does. OptiPloy goes further with its overrides instead of just doing objects and collections, and it will automatically localize specific data types if the user so wishes. obj./collections are localized by default

Profilbild von hisanimations
hisanimationsvor 1 Jahr

it's really just a shortcut for people that know linking/overrides, and a better way to import for people that don't.

Profilbild von hisanimations
hisanimationsvor 1 Jahr

besides, when localizing a collection & contents after doing a hierarchal library override ON the collection & contents, you get errors like these. this never happens with OptiPloy on it's "FAST" importer, despite the similar behavior.

Profilbild von hisanimations
hisanimationsvor 1 Jahr

it's thanks to an adaptive recursion function that "assesses" data types, and make sure things get overridden & localized in order

Profilbild von xterak (hiatus)
xterak (hiatus)vor 1 Jahr

thanks bro, now I understand why my projects consumed a lot of storage. Tested it, and it’s amazing.

Profilbild von hisanimations
hisanimationsvor 1 Jahr

awesome

Profilbild von Likkezg
Likkezgvor 1 Jahr

someone tell this guy about library override

Profilbild von hisanimations
hisanimationsvor 1 Jahr

optiploy uses library overrides, but it turns it into a very automated process. and, it's universal to any rig. for the new user that isn't familiar with any of these terms, this is a great way of de-bloating their projects!

Profilbild von Likkezg
Likkezgvor 1 Jahr

Not big fan of those obfuscation addons but im sure some noobs will love it

Profilbild von hisanimations
hisanimationsvor 1 Jahr

from noobs to experienced users, it works to anyone's desires. with bone shapes never being linked, and just an all-around good de-bloater, who isn't to benefit? not sure what you mean by obfuscate, imported data structures are still intact

Profilbild von Likkezg
Likkezgvor 1 Jahr

By obfuscate I mean its yet another black box addon with a 'make it work' button. I think the biggest issue advanced users have is you can't add more shape keys or edit vertex colors on linked objects right now without some severe workarounds or performance impact

Profilbild von hisanimations
hisanimationsvor 1 Jahr

well, that's expected no? you can't edit attributes on a .blend file at all if that data is owned by another file, but overrides allow you to edit a limited list of properties. as for shape keys, they are unique to meshes and can't be shared, so the former applies

Profilbild von 「Daitomodachi」
「Daitomodachi」vor 1 Jahr

I used try linking, but there were times were it just breaks the rig and messed up progress. Hope this can fix it and defo gonna try it out

Profilbild von hisanimations
hisanimationsvor 1 Jahr

absolutely what this is for!! i hope it works for you!

Profilbild von TwitchyAnimation 🇨🇦
TwitchyAnimation 🇨🇦vor 1 Jahr

This sounds great, fantastic even! Question: Would this still not give me any issue regularly transfer files from a work PC to a render one? I dont often (ever) use Link so I am also unaware of whether it may mess with my source file upon using it (Say: adding shapekeys, changing Geo, etc etc) I will purchase the hell outta this if these problems arent actually problems!

Profilbild von hisanimations
hisanimationsvor 1 Jahr

as long as you keep all paths to external files relative within your projects, you should have no problem switching computers. Adding data in the source file should always update in user files, as long as the data isn't localized in the user file.

Profilbild von weedgela, weedrary chainsmoker
weedgela, weedrary chainsmokervor 1 Jahr

did i really hear lbp sounds throughout the entire video

Profilbild von hisanimations
hisanimationsvor 1 Jahr

no, ultrakill sounds

Profilbild von TK🇧🇷
TK🇧🇷vor 1 Jahr

you had me in the first 10 seconds, and damn very smooth and pleasant looking ad!

Profilbild von hisanimations
hisanimationsvor 1 Jahr

it's what i do ;) i'm glad you like it!

Profilbild von cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿
cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿vor 1 Jahr

The little big planet sound effects, my fucking heart

Profilbild von LuckoDaStars
LuckoDaStarsvor 1 Jahr

this will help SO MUCH MATE

Profilbild von hisanimations
hisanimationsvor 1 Jahr

YAY

Profilbild von Solxo
Solxovor 1 Jahr

This is the first ad to cater to me. Hell yeah

Profilbild von &motion
&motionvor 1 Jahr

SACKBOY

Profilbild von dumbo octopus..
dumbo octopus..vor 1 Jahr

@meaniefromlbp2 @sackboydaily

Profilbild von Clarois | Motion Designer
Clarois | Motion Designervor 1 Jahr

If I'm going to send the file to a render farm, is it still work or the character go missing?

Profilbild von hisanimations
hisanimationsvor 1 Jahr

as long as you provide the source file with the upload, and the user file has a relative path to the source file, yes it should be fine

Profilbild von Shell Shock !🔞!
Shell Shock !🔞!vor 1 Jahr

Oh boy i love optiploy (and all my addons) randomly being reset every now and again for no reason :3 Thanks blender Other than that, love the addon, very useful when i can be bothered to do renders

Profilbild von Beyond Dev - Tyler Walker
Beyond Dev - Tyler Walkervor 9 Monaten

Wow, I could have really used this a couple of years ago! Well done 👍

Profilbild von No Original Name
No Original Namevor 1 Jahr

".blend does not have any objects or collections marked as assets!" what would this mean?

Profilbild von hisanimations
hisanimationsvor 1 Jahr

it means that you have not marked the collection that contains the rig as an asset. marking it as an asset renders it usable with optiploy

Profilbild von No Original Name
No Original Namevor 1 Jahr

thanks, work

Profilbild von hisanimations
hisanimationsvor 1 Jahr

epic

Profilbild von Eikuld
Eikuldvor 1 Jahr

Your blender theme looks sweet as well man

Profilbild von Christioni
Christionivor 1 Jahr

I really want to use this addon, but it seems like whenever I go the panel it crashes Blender.

Profilbild von hisanimations
hisanimationsvor 1 Jahr

Can you give me your Blender version please? Are you on mac or linux? Can you provide any error logs?

Profilbild von Christioni
Christionivor 1 Jahr

I'm using 4.5, windows. and how do I give you the error logs?

Profilbild von 07
07vor 1 Jahr

I love you

Profilbild von hisanimations
hisanimationsvor 1 Jahr

<3

Profilbild von gamerkirb
gamerkirbvor 1 Jahr

That’s scullker in the rushin badger vids

Profilbild von hisanimations
hisanimationsvor 1 Jahr

what?

Profilbild von gamerkirb
gamerkirbvor 1 Jahr

Forgot it

Profilbild von hisanimations
hisanimationsvor 1 Jahr

bless you

Profilbild von gamerkirb
gamerkirbvor 1 Jahr

Whst

Profilbild von Vsfa
Vsfavor 1 Jahr

the tf2 colour scheme... i know who you are !!

Profilbild von hisanimations
hisanimationsvor 1 Jahr

it's called gruvbox i actually hate tf2!!!!!!

Profilbild von Derpy The Hedgeone
Derpy The Hedgeonevor 1 Jahr

the lbp sound effects take me back

Profilbild von Owariduck(Commissions Slots 1/5)
Owariduck(Commissions Slots 1/5)vor 1 Jahr

Man those rigs look cool

Profilbild von Gold Grave
Gold Gravevor 1 Jahr

Does this work with maps too?

Profilbild von STANN🐰
STANN🐰vor 1 Jahr

hey, after already spawning a character model, and then making changes/bug fixing, i can't find a way to reload the character. I can spawn in a new one where the stuff is updated/fixed though, is this possible?

Profilbild von hisanimations
hisanimationsvor 1 Jahr

In OptiPloy's panel, press Ctrl+Left Mouse on the red Blender multi-tool button with the wanted .blend file active. This will reload the file

Profilbild von STANN🐰
STANN🐰vor 1 Jahr

for whatever reason this doesn't work, also one mesh dissapears when closing and reopening the blender file, if i spawn it again it appears. i do also get python errors whenever i spawn a character so i dont know if that's related

Profilbild von STANN🐰
STANN🐰vor 1 Jahr

when spawning in, and when saving the blend file (probably what makes the mesh dissapear) the last part ill see if i can fix, might be my own crap in the character causing it

Profilbild von STANN🐰
STANN🐰vor 1 Jahr

when linking the character manually through asset browser, i don't get this corruption issue. In my eye material i am using a lot of fancy linked nodegroups, i wonder if that is what is causing the corruption when it's spawned with optiploy

Profilbild von hisanimations
hisanimationsvor 1 Jahr

if you want to send the .blend file, i'd love to poke around with it and report back. assuming you're on the latest version, all should be correct, but who knows

Profilbild von STANN🐰
STANN🐰vor 1 Jahr

i'll try and send that soon, im a little crunched for time, so i'll work with just regular linking for now

Profilbild von hisanimations
hisanimationsvor 1 Jahr

I'm really sorry it doesn't work for you this time, i hope we're able to hash it out!

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