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Blender OptiPloy Ad #3 Improve your relationship with Blender today!

167,132 views • 1 year ago •via X (Twitter)

64 Comments

hisanimations's profile picture
hisanimations1 year ago

All motion graphics were done in Blender!

Ms The Deedeedoo's profile picture
Ms The Deedeedoo1 year ago

i can hear those popit sfx

hisanimations's profile picture
hisanimations1 year ago

@Mr_Twodeedoo sorry what? what's up? what sounds??

PHT | FDS | Maze's profile picture
PHT | FDS | Maze1 year ago

barely even know what this is about but the lbp sfx got me like a sleeper agent insanely smooth editing/motion graphics aswell, really nice

hisanimations's profile picture
hisanimations1 year ago

that was the idea 😆 even if everyone can't relate, i always want it to be something everyone can enjoy

highwizard🔞's profile picture
highwizard🔞1 year ago

not trying to be a hater or anything, but I get the same result with linked models just by using that option. I don’t really see the advantage.

hisanimations's profile picture
hisanimations1 year ago

no problem, at a glance it's very similar to what blender already does. OptiPloy goes further with its overrides instead of just doing objects and collections, and it will automatically localize specific data types if the user so wishes. obj./collections are localized by default

hisanimations's profile picture
hisanimations1 year ago

it's really just a shortcut for people that know linking/overrides, and a better way to import for people that don't.

hisanimations's profile picture
hisanimations1 year ago

besides, when localizing a collection & contents after doing a hierarchal library override ON the collection & contents, you get errors like these. this never happens with OptiPloy on it's "FAST" importer, despite the similar behavior.

hisanimations's profile picture
hisanimations1 year ago

it's thanks to an adaptive recursion function that "assesses" data types, and make sure things get overridden & localized in order

xterak (hiatus)'s profile picture
xterak (hiatus)1 year ago

thanks bro, now I understand why my projects consumed a lot of storage. Tested it, and it’s amazing.

hisanimations's profile picture
hisanimations1 year ago

awesome

Likkezg's profile picture
Likkezg1 year ago

someone tell this guy about library override

hisanimations's profile picture
hisanimations1 year ago

optiploy uses library overrides, but it turns it into a very automated process. and, it's universal to any rig. for the new user that isn't familiar with any of these terms, this is a great way of de-bloating their projects!

Likkezg's profile picture
Likkezg1 year ago

Not big fan of those obfuscation addons but im sure some noobs will love it

hisanimations's profile picture
hisanimations1 year ago

from noobs to experienced users, it works to anyone's desires. with bone shapes never being linked, and just an all-around good de-bloater, who isn't to benefit? not sure what you mean by obfuscate, imported data structures are still intact

Likkezg's profile picture
Likkezg1 year ago

By obfuscate I mean its yet another black box addon with a 'make it work' button. I think the biggest issue advanced users have is you can't add more shape keys or edit vertex colors on linked objects right now without some severe workarounds or performance impact

hisanimations's profile picture
hisanimations1 year ago

well, that's expected no? you can't edit attributes on a .blend file at all if that data is owned by another file, but overrides allow you to edit a limited list of properties. as for shape keys, they are unique to meshes and can't be shared, so the former applies

「Daitomodachi」's profile picture
「Daitomodachi」1 year ago

I used try linking, but there were times were it just breaks the rig and messed up progress. Hope this can fix it and defo gonna try it out

hisanimations's profile picture
hisanimations1 year ago

absolutely what this is for!! i hope it works for you!

TwitchyAnimation 🇨🇦's profile picture
TwitchyAnimation 🇨🇦1 year ago

This sounds great, fantastic even! Question: Would this still not give me any issue regularly transfer files from a work PC to a render one? I dont often (ever) use Link so I am also unaware of whether it may mess with my source file upon using it (Say: adding shapekeys, changing Geo, etc etc) I will purchase the hell outta this if these problems arent actually problems!

hisanimations's profile picture
hisanimations1 year ago

as long as you keep all paths to external files relative within your projects, you should have no problem switching computers. Adding data in the source file should always update in user files, as long as the data isn't localized in the user file.

weedgela, weedrary chainsmoker's profile picture
weedgela, weedrary chainsmoker1 year ago

did i really hear lbp sounds throughout the entire video

hisanimations's profile picture
hisanimations1 year ago

no, ultrakill sounds

TK🇧🇷's profile picture
TK🇧🇷1 year ago

you had me in the first 10 seconds, and damn very smooth and pleasant looking ad!

hisanimations's profile picture
hisanimations1 year ago

it's what i do ;) i'm glad you like it!

cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿's profile picture
cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿1 year ago

The little big planet sound effects, my fucking heart

LuckoDaStars's profile picture
LuckoDaStars1 year ago

this will help SO MUCH MATE

hisanimations's profile picture
hisanimations1 year ago

YAY

Solxo's profile picture
Solxo1 year ago

This is the first ad to cater to me. Hell yeah

&motion's profile picture
&motion1 year ago

SACKBOY

dumbo octopus..'s profile picture
dumbo octopus..1 year ago

@meaniefromlbp2 @sackboydaily

Clarois | Motion Designer's profile picture
Clarois | Motion Designer1 year ago

If I'm going to send the file to a render farm, is it still work or the character go missing?

hisanimations's profile picture
hisanimations1 year ago

as long as you provide the source file with the upload, and the user file has a relative path to the source file, yes it should be fine

Shell Shock !🔞!'s profile picture
Shell Shock !🔞!1 year ago

Oh boy i love optiploy (and all my addons) randomly being reset every now and again for no reason :3 Thanks blender Other than that, love the addon, very useful when i can be bothered to do renders

Beyond Dev - Tyler Walker's profile picture
Beyond Dev - Tyler Walker9 months ago

Wow, I could have really used this a couple of years ago! Well done 👍

No Original Name's profile picture
No Original Name1 year ago

".blend does not have any objects or collections marked as assets!" what would this mean?

hisanimations's profile picture
hisanimations1 year ago

it means that you have not marked the collection that contains the rig as an asset. marking it as an asset renders it usable with optiploy

No Original Name's profile picture
No Original Name1 year ago

thanks, work

hisanimations's profile picture
hisanimations1 year ago

epic

Eikuld's profile picture
Eikuld1 year ago

Your blender theme looks sweet as well man

Christioni's profile picture
Christioni1 year ago

I really want to use this addon, but it seems like whenever I go the panel it crashes Blender.

hisanimations's profile picture
hisanimations1 year ago

Can you give me your Blender version please? Are you on mac or linux? Can you provide any error logs?

Christioni's profile picture
Christioni1 year ago

I'm using 4.5, windows. and how do I give you the error logs?

07's profile picture
071 year ago

I love you

hisanimations's profile picture
hisanimations1 year ago

<3

gamerkirb's profile picture
gamerkirb1 year ago

That’s scullker in the rushin badger vids

hisanimations's profile picture
hisanimations1 year ago

what?

gamerkirb's profile picture
gamerkirb1 year ago

Forgot it

hisanimations's profile picture
hisanimations1 year ago

bless you

gamerkirb's profile picture
gamerkirb1 year ago

Whst

Vsfa's profile picture
Vsfa1 year ago

the tf2 colour scheme... i know who you are !!

hisanimations's profile picture
hisanimations1 year ago

it's called gruvbox i actually hate tf2!!!!!!

Derpy The Hedgeone's profile picture
Derpy The Hedgeone1 year ago

the lbp sound effects take me back

Owariduck(Commissions Slots 1/5)'s profile picture
Owariduck(Commissions Slots 1/5)1 year ago

Man those rigs look cool

Gold Grave's profile picture
Gold Grave1 year ago

Does this work with maps too?

STANN🐰's profile picture
STANN🐰1 year ago

hey, after already spawning a character model, and then making changes/bug fixing, i can't find a way to reload the character. I can spawn in a new one where the stuff is updated/fixed though, is this possible?

hisanimations's profile picture
hisanimations1 year ago

In OptiPloy's panel, press Ctrl+Left Mouse on the red Blender multi-tool button with the wanted .blend file active. This will reload the file

STANN🐰's profile picture
STANN🐰1 year ago

for whatever reason this doesn't work, also one mesh dissapears when closing and reopening the blender file, if i spawn it again it appears. i do also get python errors whenever i spawn a character so i dont know if that's related

STANN🐰's profile picture
STANN🐰1 year ago

when spawning in, and when saving the blend file (probably what makes the mesh dissapear) the last part ill see if i can fix, might be my own crap in the character causing it

STANN🐰's profile picture
STANN🐰1 year ago

when linking the character manually through asset browser, i don't get this corruption issue. In my eye material i am using a lot of fancy linked nodegroups, i wonder if that is what is causing the corruption when it's spawned with optiploy

hisanimations's profile picture
hisanimations1 year ago

if you want to send the .blend file, i'd love to poke around with it and report back. assuming you're on the latest version, all should be correct, but who knows

STANN🐰's profile picture
STANN🐰1 year ago

i'll try and send that soon, im a little crunched for time, so i'll work with just regular linking for now

hisanimations's profile picture
hisanimations1 year ago

I'm really sorry it doesn't work for you this time, i hope we're able to hash it out!

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