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Blender OptiPloy Ad #3 Improve your relationship with Blender today!

167,132 просмотров • 1 год назад •via X (Twitter)

Комментарии: 64

Фото профиля hisanimations
hisanimations1 год назад

All motion graphics were done in Blender!

Фото профиля Ms The Deedeedoo
Ms The Deedeedoo1 год назад

i can hear those popit sfx

Фото профиля hisanimations
hisanimations1 год назад

@Mr_Twodeedoo sorry what? what's up? what sounds??

Фото профиля PHT | FDS | Maze
PHT | FDS | Maze1 год назад

barely even know what this is about but the lbp sfx got me like a sleeper agent insanely smooth editing/motion graphics aswell, really nice

Фото профиля hisanimations
hisanimations1 год назад

that was the idea 😆 even if everyone can't relate, i always want it to be something everyone can enjoy

Фото профиля highwizard🔞
highwizard🔞1 год назад

not trying to be a hater or anything, but I get the same result with linked models just by using that option. I don’t really see the advantage.

Фото профиля hisanimations
hisanimations1 год назад

no problem, at a glance it's very similar to what blender already does. OptiPloy goes further with its overrides instead of just doing objects and collections, and it will automatically localize specific data types if the user so wishes. obj./collections are localized by default

Фото профиля hisanimations
hisanimations1 год назад

it's really just a shortcut for people that know linking/overrides, and a better way to import for people that don't.

Фото профиля hisanimations
hisanimations1 год назад

besides, when localizing a collection & contents after doing a hierarchal library override ON the collection & contents, you get errors like these. this never happens with OptiPloy on it's "FAST" importer, despite the similar behavior.

Фото профиля hisanimations
hisanimations1 год назад

it's thanks to an adaptive recursion function that "assesses" data types, and make sure things get overridden & localized in order

Фото профиля xterak (hiatus)
xterak (hiatus)1 год назад

thanks bro, now I understand why my projects consumed a lot of storage. Tested it, and it’s amazing.

Фото профиля hisanimations
hisanimations1 год назад

awesome

Фото профиля Likkezg
Likkezg1 год назад

someone tell this guy about library override

Фото профиля hisanimations
hisanimations1 год назад

optiploy uses library overrides, but it turns it into a very automated process. and, it's universal to any rig. for the new user that isn't familiar with any of these terms, this is a great way of de-bloating their projects!

Фото профиля Likkezg
Likkezg1 год назад

Not big fan of those obfuscation addons but im sure some noobs will love it

Фото профиля hisanimations
hisanimations1 год назад

from noobs to experienced users, it works to anyone's desires. with bone shapes never being linked, and just an all-around good de-bloater, who isn't to benefit? not sure what you mean by obfuscate, imported data structures are still intact

Фото профиля Likkezg
Likkezg1 год назад

By obfuscate I mean its yet another black box addon with a 'make it work' button. I think the biggest issue advanced users have is you can't add more shape keys or edit vertex colors on linked objects right now without some severe workarounds or performance impact

Фото профиля hisanimations
hisanimations1 год назад

well, that's expected no? you can't edit attributes on a .blend file at all if that data is owned by another file, but overrides allow you to edit a limited list of properties. as for shape keys, they are unique to meshes and can't be shared, so the former applies

Фото профиля 「Daitomodachi」
「Daitomodachi」1 год назад

I used try linking, but there were times were it just breaks the rig and messed up progress. Hope this can fix it and defo gonna try it out

Фото профиля hisanimations
hisanimations1 год назад

absolutely what this is for!! i hope it works for you!

Фото профиля TwitchyAnimation 🇨🇦
TwitchyAnimation 🇨🇦1 год назад

This sounds great, fantastic even! Question: Would this still not give me any issue regularly transfer files from a work PC to a render one? I dont often (ever) use Link so I am also unaware of whether it may mess with my source file upon using it (Say: adding shapekeys, changing Geo, etc etc) I will purchase the hell outta this if these problems arent actually problems!

Фото профиля hisanimations
hisanimations1 год назад

as long as you keep all paths to external files relative within your projects, you should have no problem switching computers. Adding data in the source file should always update in user files, as long as the data isn't localized in the user file.

Фото профиля weedgela, weedrary chainsmoker
weedgela, weedrary chainsmoker1 год назад

did i really hear lbp sounds throughout the entire video

Фото профиля hisanimations
hisanimations1 год назад

no, ultrakill sounds

Фото профиля TK🇧🇷
TK🇧🇷1 год назад

you had me in the first 10 seconds, and damn very smooth and pleasant looking ad!

Фото профиля hisanimations
hisanimations1 год назад

it's what i do ;) i'm glad you like it!

Фото профиля cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿
cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿1 год назад

The little big planet sound effects, my fucking heart

Фото профиля LuckoDaStars
LuckoDaStars1 год назад

this will help SO MUCH MATE

Фото профиля hisanimations
hisanimations1 год назад

YAY

Фото профиля Solxo
Solxo1 год назад

This is the first ad to cater to me. Hell yeah

Фото профиля &motion
&motion1 год назад

SACKBOY

Фото профиля dumbo octopus..
dumbo octopus..1 год назад

@meaniefromlbp2 @sackboydaily

Фото профиля Clarois | Motion Designer
Clarois | Motion Designer1 год назад

If I'm going to send the file to a render farm, is it still work or the character go missing?

Фото профиля hisanimations
hisanimations1 год назад

as long as you provide the source file with the upload, and the user file has a relative path to the source file, yes it should be fine

Фото профиля Shell Shock !🔞!
Shell Shock !🔞!1 год назад

Oh boy i love optiploy (and all my addons) randomly being reset every now and again for no reason :3 Thanks blender Other than that, love the addon, very useful when i can be bothered to do renders

Фото профиля Beyond Dev - Tyler Walker
Beyond Dev - Tyler Walker9 месяцев назад

Wow, I could have really used this a couple of years ago! Well done 👍

Фото профиля No Original Name
No Original Name1 год назад

".blend does not have any objects or collections marked as assets!" what would this mean?

Фото профиля hisanimations
hisanimations1 год назад

it means that you have not marked the collection that contains the rig as an asset. marking it as an asset renders it usable with optiploy

Фото профиля No Original Name
No Original Name1 год назад

thanks, work

Фото профиля hisanimations
hisanimations1 год назад

epic

Фото профиля Eikuld
Eikuld1 год назад

Your blender theme looks sweet as well man

Фото профиля Christioni
Christioni1 год назад

I really want to use this addon, but it seems like whenever I go the panel it crashes Blender.

Фото профиля hisanimations
hisanimations1 год назад

Can you give me your Blender version please? Are you on mac or linux? Can you provide any error logs?

Фото профиля Christioni
Christioni1 год назад

I'm using 4.5, windows. and how do I give you the error logs?

Фото профиля 07
071 год назад

I love you

Фото профиля hisanimations
hisanimations1 год назад

<3

Фото профиля gamerkirb
gamerkirb1 год назад

That’s scullker in the rushin badger vids

Фото профиля hisanimations
hisanimations1 год назад

what?

Фото профиля gamerkirb
gamerkirb1 год назад

Forgot it

Фото профиля hisanimations
hisanimations1 год назад

bless you

Фото профиля gamerkirb
gamerkirb1 год назад

Whst

Фото профиля Vsfa
Vsfa1 год назад

the tf2 colour scheme... i know who you are !!

Фото профиля hisanimations
hisanimations1 год назад

it's called gruvbox i actually hate tf2!!!!!!

Фото профиля Derpy The Hedgeone
Derpy The Hedgeone1 год назад

the lbp sound effects take me back

Фото профиля Owariduck(Commissions Slots 1/5)
Owariduck(Commissions Slots 1/5)1 год назад

Man those rigs look cool

Фото профиля Gold Grave
Gold Grave1 год назад

Does this work with maps too?

Фото профиля STANN🐰
STANN🐰1 год назад

hey, after already spawning a character model, and then making changes/bug fixing, i can't find a way to reload the character. I can spawn in a new one where the stuff is updated/fixed though, is this possible?

Фото профиля hisanimations
hisanimations1 год назад

In OptiPloy's panel, press Ctrl+Left Mouse on the red Blender multi-tool button with the wanted .blend file active. This will reload the file

Фото профиля STANN🐰
STANN🐰1 год назад

for whatever reason this doesn't work, also one mesh dissapears when closing and reopening the blender file, if i spawn it again it appears. i do also get python errors whenever i spawn a character so i dont know if that's related

Фото профиля STANN🐰
STANN🐰1 год назад

when spawning in, and when saving the blend file (probably what makes the mesh dissapear) the last part ill see if i can fix, might be my own crap in the character causing it

Фото профиля STANN🐰
STANN🐰1 год назад

when linking the character manually through asset browser, i don't get this corruption issue. In my eye material i am using a lot of fancy linked nodegroups, i wonder if that is what is causing the corruption when it's spawned with optiploy

Фото профиля hisanimations
hisanimations1 год назад

if you want to send the .blend file, i'd love to poke around with it and report back. assuming you're on the latest version, all should be correct, but who knows

Фото профиля STANN🐰
STANN🐰1 год назад

i'll try and send that soon, im a little crunched for time, so i'll work with just regular linking for now

Фото профиля hisanimations
hisanimations1 год назад

I'm really sorry it doesn't work for you this time, i hope we're able to hash it out!

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