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Blender OptiPloy Ad #3 Improve your relationship with Blender today!
64 条评论

All motion graphics were done in Blender!

i can hear those popit sfx

@Mr_Twodeedoo sorry what? what's up? what sounds??

barely even know what this is about but the lbp sfx got me like a sleeper agent insanely smooth editing/motion graphics aswell, really nice

that was the idea 😆 even if everyone can't relate, i always want it to be something everyone can enjoy

not trying to be a hater or anything, but I get the same result with linked models just by using that option. I don’t really see the advantage.

no problem, at a glance it's very similar to what blender already does. OptiPloy goes further with its overrides instead of just doing objects and collections, and it will automatically localize specific data types if the user so wishes. obj./collections are localized by default

it's really just a shortcut for people that know linking/overrides, and a better way to import for people that don't.

besides, when localizing a collection & contents after doing a hierarchal library override ON the collection & contents, you get errors like these. this never happens with OptiPloy on it's "FAST" importer, despite the similar behavior.

it's thanks to an adaptive recursion function that "assesses" data types, and make sure things get overridden & localized in order

thanks bro, now I understand why my projects consumed a lot of storage. Tested it, and it’s amazing.

awesome

someone tell this guy about library override

optiploy uses library overrides, but it turns it into a very automated process. and, it's universal to any rig. for the new user that isn't familiar with any of these terms, this is a great way of de-bloating their projects!

Not big fan of those obfuscation addons but im sure some noobs will love it

from noobs to experienced users, it works to anyone's desires. with bone shapes never being linked, and just an all-around good de-bloater, who isn't to benefit? not sure what you mean by obfuscate, imported data structures are still intact

By obfuscate I mean its yet another black box addon with a 'make it work' button. I think the biggest issue advanced users have is you can't add more shape keys or edit vertex colors on linked objects right now without some severe workarounds or performance impact

well, that's expected no? you can't edit attributes on a .blend file at all if that data is owned by another file, but overrides allow you to edit a limited list of properties. as for shape keys, they are unique to meshes and can't be shared, so the former applies

I used try linking, but there were times were it just breaks the rig and messed up progress. Hope this can fix it and defo gonna try it out

absolutely what this is for!! i hope it works for you!

This sounds great, fantastic even! Question: Would this still not give me any issue regularly transfer files from a work PC to a render one? I dont often (ever) use Link so I am also unaware of whether it may mess with my source file upon using it (Say: adding shapekeys, changing Geo, etc etc) I will purchase the hell outta this if these problems arent actually problems!

as long as you keep all paths to external files relative within your projects, you should have no problem switching computers. Adding data in the source file should always update in user files, as long as the data isn't localized in the user file.

did i really hear lbp sounds throughout the entire video

no, ultrakill sounds

you had me in the first 10 seconds, and damn very smooth and pleasant looking ad!

it's what i do ;) i'm glad you like it!

The little big planet sound effects, my fucking heart

this will help SO MUCH MATE

YAY

This is the first ad to cater to me. Hell yeah

SACKBOY

@meaniefromlbp2 @sackboydaily

If I'm going to send the file to a render farm, is it still work or the character go missing?

as long as you provide the source file with the upload, and the user file has a relative path to the source file, yes it should be fine

Oh boy i love optiploy (and all my addons) randomly being reset every now and again for no reason :3 Thanks blender Other than that, love the addon, very useful when i can be bothered to do renders

Wow, I could have really used this a couple of years ago! Well done 👍

".blend does not have any objects or collections marked as assets!" what would this mean?

it means that you have not marked the collection that contains the rig as an asset. marking it as an asset renders it usable with optiploy

thanks, work

epic

Your blender theme looks sweet as well man

I really want to use this addon, but it seems like whenever I go the panel it crashes Blender.

Can you give me your Blender version please? Are you on mac or linux? Can you provide any error logs?

I'm using 4.5, windows. and how do I give you the error logs?

I love you

<3

That’s scullker in the rushin badger vids

what?

Forgot it

bless you

Whst

the tf2 colour scheme... i know who you are !!

it's called gruvbox i actually hate tf2!!!!!!

the lbp sound effects take me back

Man those rigs look cool

Does this work with maps too?

hey, after already spawning a character model, and then making changes/bug fixing, i can't find a way to reload the character. I can spawn in a new one where the stuff is updated/fixed though, is this possible?

In OptiPloy's panel, press Ctrl+Left Mouse on the red Blender multi-tool button with the wanted .blend file active. This will reload the file

for whatever reason this doesn't work, also one mesh dissapears when closing and reopening the blender file, if i spawn it again it appears. i do also get python errors whenever i spawn a character so i dont know if that's related

when spawning in, and when saving the blend file (probably what makes the mesh dissapear) the last part ill see if i can fix, might be my own crap in the character causing it

when linking the character manually through asset browser, i don't get this corruption issue. In my eye material i am using a lot of fancy linked nodegroups, i wonder if that is what is causing the corruption when it's spawned with optiploy

if you want to send the .blend file, i'd love to poke around with it and report back. assuming you're on the latest version, all should be correct, but who knows

i'll try and send that soon, im a little crunched for time, so i'll work with just regular linking for now

I'm really sorry it doesn't work for you this time, i hope we're able to hash it out!
