正在加载视频...

视频加载失败

Blender OptiPloy Ad #3 Improve your relationship with Blender today!

167,132 次观看 • 1 年前 •via X (Twitter)

64 条评论

hisanimations 的头像
hisanimations1 年前

All motion graphics were done in Blender!

Ms The Deedeedoo 的头像
Ms The Deedeedoo1 年前

i can hear those popit sfx

hisanimations 的头像
hisanimations1 年前

@Mr_Twodeedoo sorry what? what's up? what sounds??

PHT | FDS | Maze 的头像
PHT | FDS | Maze1 年前

barely even know what this is about but the lbp sfx got me like a sleeper agent insanely smooth editing/motion graphics aswell, really nice

hisanimations 的头像
hisanimations1 年前

that was the idea 😆 even if everyone can't relate, i always want it to be something everyone can enjoy

highwizard🔞 的头像
highwizard🔞1 年前

not trying to be a hater or anything, but I get the same result with linked models just by using that option. I don’t really see the advantage.

hisanimations 的头像
hisanimations1 年前

no problem, at a glance it's very similar to what blender already does. OptiPloy goes further with its overrides instead of just doing objects and collections, and it will automatically localize specific data types if the user so wishes. obj./collections are localized by default

hisanimations 的头像
hisanimations1 年前

it's really just a shortcut for people that know linking/overrides, and a better way to import for people that don't.

hisanimations 的头像
hisanimations1 年前

besides, when localizing a collection & contents after doing a hierarchal library override ON the collection & contents, you get errors like these. this never happens with OptiPloy on it's "FAST" importer, despite the similar behavior.

hisanimations 的头像
hisanimations1 年前

it's thanks to an adaptive recursion function that "assesses" data types, and make sure things get overridden & localized in order

xterak (hiatus) 的头像
xterak (hiatus)1 年前

thanks bro, now I understand why my projects consumed a lot of storage. Tested it, and it’s amazing.

hisanimations 的头像
hisanimations1 年前

awesome

Likkezg 的头像
Likkezg1 年前

someone tell this guy about library override

hisanimations 的头像
hisanimations1 年前

optiploy uses library overrides, but it turns it into a very automated process. and, it's universal to any rig. for the new user that isn't familiar with any of these terms, this is a great way of de-bloating their projects!

Likkezg 的头像
Likkezg1 年前

Not big fan of those obfuscation addons but im sure some noobs will love it

hisanimations 的头像
hisanimations1 年前

from noobs to experienced users, it works to anyone's desires. with bone shapes never being linked, and just an all-around good de-bloater, who isn't to benefit? not sure what you mean by obfuscate, imported data structures are still intact

Likkezg 的头像
Likkezg1 年前

By obfuscate I mean its yet another black box addon with a 'make it work' button. I think the biggest issue advanced users have is you can't add more shape keys or edit vertex colors on linked objects right now without some severe workarounds or performance impact

hisanimations 的头像
hisanimations1 年前

well, that's expected no? you can't edit attributes on a .blend file at all if that data is owned by another file, but overrides allow you to edit a limited list of properties. as for shape keys, they are unique to meshes and can't be shared, so the former applies

「Daitomodachi」 的头像
「Daitomodachi」1 年前

I used try linking, but there were times were it just breaks the rig and messed up progress. Hope this can fix it and defo gonna try it out

hisanimations 的头像
hisanimations1 年前

absolutely what this is for!! i hope it works for you!

TwitchyAnimation 🇨🇦 的头像
TwitchyAnimation 🇨🇦1 年前

This sounds great, fantastic even! Question: Would this still not give me any issue regularly transfer files from a work PC to a render one? I dont often (ever) use Link so I am also unaware of whether it may mess with my source file upon using it (Say: adding shapekeys, changing Geo, etc etc) I will purchase the hell outta this if these problems arent actually problems!

hisanimations 的头像
hisanimations1 年前

as long as you keep all paths to external files relative within your projects, you should have no problem switching computers. Adding data in the source file should always update in user files, as long as the data isn't localized in the user file.

weedgela, weedrary chainsmoker 的头像
weedgela, weedrary chainsmoker1 年前

did i really hear lbp sounds throughout the entire video

hisanimations 的头像
hisanimations1 年前

no, ultrakill sounds

TK🇧🇷 的头像
TK🇧🇷1 年前

you had me in the first 10 seconds, and damn very smooth and pleasant looking ad!

hisanimations 的头像
hisanimations1 年前

it's what i do ;) i'm glad you like it!

cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿 的头像
cadoonio 🏴󠁧󠁢󠁷󠁬󠁳󠁿1 年前

The little big planet sound effects, my fucking heart

LuckoDaStars 的头像
LuckoDaStars1 年前

this will help SO MUCH MATE

hisanimations 的头像
hisanimations1 年前

YAY

Solxo 的头像
Solxo1 年前

This is the first ad to cater to me. Hell yeah

&motion 的头像
&motion1 年前

SACKBOY

dumbo octopus.. 的头像
dumbo octopus..1 年前

@meaniefromlbp2 @sackboydaily

Clarois | Motion Designer 的头像
Clarois | Motion Designer1 年前

If I'm going to send the file to a render farm, is it still work or the character go missing?

hisanimations 的头像
hisanimations1 年前

as long as you provide the source file with the upload, and the user file has a relative path to the source file, yes it should be fine

Shell Shock !🔞! 的头像
Shell Shock !🔞!1 年前

Oh boy i love optiploy (and all my addons) randomly being reset every now and again for no reason :3 Thanks blender Other than that, love the addon, very useful when i can be bothered to do renders

Beyond Dev - Tyler Walker 的头像
Beyond Dev - Tyler Walker9 个月前

Wow, I could have really used this a couple of years ago! Well done 👍

No Original Name 的头像
No Original Name1 年前

".blend does not have any objects or collections marked as assets!" what would this mean?

hisanimations 的头像
hisanimations1 年前

it means that you have not marked the collection that contains the rig as an asset. marking it as an asset renders it usable with optiploy

No Original Name 的头像
No Original Name1 年前

thanks, work

hisanimations 的头像
hisanimations1 年前

epic

Eikuld 的头像
Eikuld1 年前

Your blender theme looks sweet as well man

Christioni 的头像
Christioni1 年前

I really want to use this addon, but it seems like whenever I go the panel it crashes Blender.

hisanimations 的头像
hisanimations1 年前

Can you give me your Blender version please? Are you on mac or linux? Can you provide any error logs?

Christioni 的头像
Christioni1 年前

I'm using 4.5, windows. and how do I give you the error logs?

07 的头像
071 年前

I love you

hisanimations 的头像
hisanimations1 年前

<3

gamerkirb 的头像
gamerkirb1 年前

That’s scullker in the rushin badger vids

hisanimations 的头像
hisanimations1 年前

what?

gamerkirb 的头像
gamerkirb1 年前

Forgot it

hisanimations 的头像
hisanimations1 年前

bless you

gamerkirb 的头像
gamerkirb1 年前

Whst

Vsfa 的头像
Vsfa1 年前

the tf2 colour scheme... i know who you are !!

hisanimations 的头像
hisanimations1 年前

it's called gruvbox i actually hate tf2!!!!!!

Derpy The Hedgeone 的头像
Derpy The Hedgeone1 年前

the lbp sound effects take me back

Owariduck(Commissions Slots 1/5) 的头像
Owariduck(Commissions Slots 1/5)1 年前

Man those rigs look cool

Gold Grave 的头像
Gold Grave1 年前

Does this work with maps too?

STANN🐰 的头像
STANN🐰1 年前

hey, after already spawning a character model, and then making changes/bug fixing, i can't find a way to reload the character. I can spawn in a new one where the stuff is updated/fixed though, is this possible?

hisanimations 的头像
hisanimations1 年前

In OptiPloy's panel, press Ctrl+Left Mouse on the red Blender multi-tool button with the wanted .blend file active. This will reload the file

STANN🐰 的头像
STANN🐰1 年前

for whatever reason this doesn't work, also one mesh dissapears when closing and reopening the blender file, if i spawn it again it appears. i do also get python errors whenever i spawn a character so i dont know if that's related

STANN🐰 的头像
STANN🐰1 年前

when spawning in, and when saving the blend file (probably what makes the mesh dissapear) the last part ill see if i can fix, might be my own crap in the character causing it

STANN🐰 的头像
STANN🐰1 年前

when linking the character manually through asset browser, i don't get this corruption issue. In my eye material i am using a lot of fancy linked nodegroups, i wonder if that is what is causing the corruption when it's spawned with optiploy

hisanimations 的头像
hisanimations1 年前

if you want to send the .blend file, i'd love to poke around with it and report back. assuming you're on the latest version, all should be correct, but who knows

STANN🐰 的头像
STANN🐰1 年前

i'll try and send that soon, im a little crunched for time, so i'll work with just regular linking for now

hisanimations 的头像
hisanimations1 年前

I'm really sorry it doesn't work for you this time, i hope we're able to hash it out!

相关视频