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Boxes before bodies. This is how I lock timing and camera before I ever touch a rig 👇 Full 45-min breakdown — comment BOXES

18,863 次观看 • 3 个月前 •via X (Twitter)

41 条评论

Imaana 的头像
Imaana3 个月前

I use this method too🙂🙂🙂💯💯✅

Stefan Iverson 的头像
Stefan Iverson3 个月前

Love the progression

Andrew Tan 的头像
Andrew Tan3 个月前

Boxes

Atamax 的头像
Atamax3 个月前

BOXES

Yourzellf 的头像
Yourzellf3 个月前

BOXES

Stefan Iverson 的头像
Stefan Iverson3 个月前

Can you dm me?

Spinejackal 的头像
Spinejackal3 个月前

Boxes

PowerISO 的头像
PowerISO3 个月前

boxes

Fluffydrood 的头像
Fluffydrood3 个月前

Boxes~

MARTY 的头像
MARTY3 个月前

Boxes

NKAY 的头像
NKAY3 个月前

Boxes

Joseph Azar 的头像
Joseph Azar3 个月前

Super interessant et la référence vidéo est super utile. Ça donne vraiment envie de travailler sur l’animation. Y a pas à dire reproduire le réel en observation, il n’y a rien de tel. Merci du partage.

nipun Chordiya 的头像
nipun Chordiya3 个月前

BOXES

Yodarwen ⭕ 的头像
Yodarwen ⭕3 个月前

Boxes, sir.

🌼 的头像
🌼3 个月前

BOXES

Mechani² 的头像
Mechani²3 个月前

BOXES

yan 的头像
yan3 个月前

BOXES please ^^

Louie 的头像
Louie3 个月前

Boxes

John Draisey 的头像
John Draisey3 个月前

BOXES

Naci Akpınar 的头像
Naci Akpınar3 个月前

BOXES

Kcryptickk 的头像
Kcryptickk3 个月前

Boxes

Stefan Iverson 的头像
Stefan Iverson3 个月前

your DM's are closed for me, Can you message me?

Racper 的头像
Racper3 个月前

BOXES

N4Animation 的头像
N4Animation3 个月前

BOXES

Stefan Iverson 的头像
Stefan Iverson3 个月前

Sent!

NO ONE 的头像
NO ONE3 个月前

BOXES

Javi 的头像
Javi3 个月前

Boxes. Thank you Stefan !

ฝ้าย 的头像
ฝ้าย3 个月前

Boxes

Stefan Iverson 的头像
Stefan Iverson3 个月前

Hey can you DM me, your dms seem to be closed

haddas 的头像
haddas3 个月前

Boxes

Alexandre Rufino 的头像
Alexandre Rufino3 个月前

Boxes

Court Reinland 的头像
Court Reinland3 个月前

Boxes

Mike Lambert 的头像
Mike Lambert3 个月前

@Esteban_Lqt BOXES thank you 🙏

Stefan Iverson 的头像
Stefan Iverson3 个月前

@Esteban_Lqt Hey Mike can you Dm me? the DM doesnt work for me

Jin_Jin 的头像
Jin_Jin3 个月前

BOXES

Magdev 的头像
Magdev2 个月前

boxes. all of them ( I'm revisiting my dream to get into 3d animation )

Taggart Maher 的头像
Taggart Maher3 个月前

I never understood, when looking at 2d reference, how do you keep depth consistent? When I try using a reference video, i always cant seem to get the depth movement working. Skill issue? or is there a technique

Stefan Iverson 的头像
Stefan Iverson3 个月前

That's such a good question. I had this problem for years. The way I solved it was to imagine myself as a ghost floating around that pose in the 2d reference. Trying to see that pose from all angles, front, top, bottom, sides and back. then pose it out that way. So technique.

Taggart Maher 的头像
Taggart Maher3 个月前

Woah. Okay i see what you mean, so mentally visualize first. dang thats hard.

Sorrow (he animates) 的头像
Sorrow (he animates)3 个月前

Now don’t get me wrong, w animation, but wouldn’t figuring out the timing and camera be easier with the characters that are gonna be shown..? Since things could look good on boxes cause there easier to read, but could look abit different on the rigs since staging would be diff

christopher sanders 的头像
christopher sanders3 个月前

good work flow

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