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Braided Hair Workflow 💇‍♀️ #3DCG #3Dmodeling

168,491 次观看 • 8 个月前 •via X (Twitter)

10 条评论

Squishy Banana Productions 的头像
Squishy Banana Productions8 个月前

Why offset the heights of the cylinders at the beginning? To make sure they fuse properly?

JAEY 3D 的头像
JAEY 3D8 个月前

It can vary depending on the software, but Boolean operations can sometimes be unstable. If the cylinders have the same height and their top and bottom faces overlap, there’s a risk of failure, so that’s why I offset them like that!

Squishy Banana Productions 的头像
Squishy Banana Productions8 个月前

I rarely mess with booleans in maya much myself. I suspected that would be the case

JAEY 3D 的头像
JAEY 3D8 个月前

I’m also a Maya user, but while booleans are useful, they tend to have a lot of errors so they can be tricky to use.😩Thank you!!

Blue Winter 的头像
Blue Winter8 个月前

@FGR_vr This one’s easier, imma try it out … thanks JAEY

JAEY 3D 的头像
JAEY 3D8 个月前

@FGR_vr Let’s try it🔥🔥 Thanks!!

デフォルトDefaulT🦇☦️🥀 的头像
デフォルトDefaulT🦇☦️🥀8 个月前

It's so cool 😆

JAEY 3D 的头像
JAEY 3D8 个月前

Thank you!!

L̟̹̩̾̐apisSea🔶 的头像
L̟̹̩̾̐apisSea🔶8 个月前

Wtf that actually makes sense

JAEY 3D 的头像
JAEY 3D8 个月前

👍👍

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