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Braided Hair Workflow 💇‍♀️ #3DCG #3Dmodeling

168,491 Aufrufe • vor 8 Monaten •via X (Twitter)

10 Kommentare

Profilbild von Squishy Banana Productions
Squishy Banana Productionsvor 8 Monaten

Why offset the heights of the cylinders at the beginning? To make sure they fuse properly?

Profilbild von JAEY 3D
JAEY 3Dvor 8 Monaten

It can vary depending on the software, but Boolean operations can sometimes be unstable. If the cylinders have the same height and their top and bottom faces overlap, there’s a risk of failure, so that’s why I offset them like that!

Profilbild von Squishy Banana Productions
Squishy Banana Productionsvor 8 Monaten

I rarely mess with booleans in maya much myself. I suspected that would be the case

Profilbild von JAEY 3D
JAEY 3Dvor 8 Monaten

I’m also a Maya user, but while booleans are useful, they tend to have a lot of errors so they can be tricky to use.😩Thank you!!

Profilbild von Blue Winter
Blue Wintervor 8 Monaten

@FGR_vr This one’s easier, imma try it out … thanks JAEY

Profilbild von JAEY 3D
JAEY 3Dvor 8 Monaten

@FGR_vr Let’s try it🔥🔥 Thanks!!

Profilbild von デフォルトDefaulT🦇☦️🥀
デフォルトDefaulT🦇☦️🥀vor 8 Monaten

It's so cool 😆

Profilbild von JAEY 3D
JAEY 3Dvor 8 Monaten

Thank you!!

Profilbild von L̟̹̩̾̐apisSea🔶
L̟̹̩̾̐apisSea🔶vor 8 Monaten

Wtf that actually makes sense

Profilbild von JAEY 3D
JAEY 3Dvor 8 Monaten

👍👍

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