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Breakdown Rive : Create the 3D asset in Blender → rig it with bones → import it into Rive → use the Rive CLI to expose the bones → then animate everything directly in the Rive Editor. The cool part is that the 3D bones can be fully controlled...

19,432 次观看 • 1 个月前 •via X (Twitter)

13 条评论

Sam 的头像
Sam1 个月前

@rive_app I gotta try out rive for some mobile app assets

Dev Jain 的头像
Dev Jain1 个月前

@rive_app I tried it after seeing your post! Made a small animation using state and timelines, and another one using Rive’s MCP with Claude. The results were really good! P.S. I definitely need to get more creative with it

Fathurohman 的头像
Fathurohman1 个月前

@rive_app keren mase!

reeezzzz 的头像
reeezzzz1 个月前

@rive_app Ok but is that 3D asset usable for like a playable character in a ios game ? Or only for animations ?

Kavindu W 的头像
Kavindu W1 个月前

@guidorosso @rive_app Interesting workflow!

Raddles 的头像
Raddles1 个月前

@rive_app ok now my mind is blown from that workflow, bones in blender, but rive cli converts it to rive bones? damn im rusty

Salise 的头像
Salise1 个月前

@rive_app animating 3D bones directly in Rive sounds really powerful, can’t wait to try it out

MetaMú 的头像
MetaMú1 个月前

@rive_app How much is Rive? All these subscriptions are stacking up and are not sustainable

VIKY | KIDA STUDIO 的头像
VIKY | KIDA STUDIO1 个月前

@rive_app Nice Angga 👌🇮🇩

Eduxdux 的头像
Eduxdux1 个月前

@rive_app I need to try it

Jesús Soria 的头像
Jesús Soria1 个月前

@rive_app How do you later use these things in a native app? Something like lottie or?

uxspider 的头像
uxspider1 个月前

@rive_app I'll try this for a mascot that I'm creating. Thanks.

ani1port 的头像
ani1port1 个月前

@rive_app Amazing!

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