正在加载视频...
视频加载失败
Breakdown Rive : Create the 3D asset in Blender → rig it with bones → import it into Rive → use the Rive CLI to expose the bones → then animate everything directly in the Rive Editor. The cool part is that the 3D bones can be fully controlled... show more
19,432 次观看 • 1 个月前 •via X (Twitter)
13 条评论

@rive_app I gotta try out rive for some mobile app assets

@rive_app I tried it after seeing your post! Made a small animation using state and timelines, and another one using Rive’s MCP with Claude. The results were really good! P.S. I definitely need to get more creative with it

@rive_app keren mase!

@rive_app Ok but is that 3D asset usable for like a playable character in a ios game ? Or only for animations ?

@guidorosso @rive_app Interesting workflow!

@rive_app ok now my mind is blown from that workflow, bones in blender, but rive cli converts it to rive bones? damn im rusty

@rive_app animating 3D bones directly in Rive sounds really powerful, can’t wait to try it out

@rive_app How much is Rive? All these subscriptions are stacking up and are not sustainable

@rive_app Nice Angga 👌🇮🇩

@rive_app I need to try it

@rive_app How do you later use these things in a native app? Something like lottie or?

@rive_app I'll try this for a mascot that I'm creating. Thanks.

@rive_app Amazing!
