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🚨BREAKING: Another web3 game shuts down. Building games is not easy, these games need millions of dollars in funding to make it. That’s why my bet continues to be indie games not aspiring to be AAA games. Looks good but it is evident this game needed lots of funding 👇

63,597 次观看 • 1 年前 •via X (Twitter)

11 条评论

AG 的头像
AG1 年前

Or just actually have a team that can build AAA games and target more than jsut web3 users and have real user acquisition models that work… Needs to be a happy medium of web2 and web3 in order to be successful.

cagy.ron | youtube/cagyjan 的头像
cagy.ron | youtube/cagyjan1 年前

Yeah but the main issue is many of these teams do not understand the behavior of a web3 audience. As an example: You can infinitely create a supply of skins and items in any web2 game and gamers won't blink an eye and they will keep paying for it, web3 gamers will not be happy with that unless they have a part in the creation like in axie. Supply is infinite in axie but the gamer is the one that breeds those axies not the dev, the dev benefits from marketplace fees and breeding fees. Web2 devs seem to not understand this concept here, they just want to create a Fortnite shop and have an infinite money glitch.

ASTROMEDA - Wishlist on Steam! 的头像
ASTROMEDA - Wishlist on Steam!2 年前

A small teaser of Astromeda! It's a game inspired by Pokemon, Undertale, and OneShot. Wishlist on Steam! #TrailerTuesday #indiegame #IndieGameDev #GamingNews #Steam

Rass Bakala 的头像
Rass Bakala1 年前

That’s why Aneemate is coming in strong! Tons of content, great PvPvE gameplay, and an amazing story. Imagine Pokémon and Fortnite with a Super Mario art style. We’d love for you to test the next update soon! Also, when it comes to content, especially if you’re building a game as a service, it’s crucial to provide new content and updates regularly—players get bored quickly!

cagy.ron | youtube/cagyjan 的头像
cagy.ron | youtube/cagyjan1 年前

bring it to ronin

Alex 🥦 的头像
Alex 🥦1 年前

I genuinely don’t understand why VCs keep pouring money into AAA Web3 games… PC and console gaming aren’t even the most profitable segments—they cater to mature audiences with high expectations and deeply ingrained habits. Meanwhile, the market is already dominated by industry giants like Riot, Ubisoft, Activision, and Blizzard. Breaking in? Nearly impossible. That’s why our studio focuses on mobile—the most lucrative segment with the biggest audience. More importantly, it allows us to build, test, and iterate quickly. Nobody nails a commercial success on the first try. History proves it. (we're open to funding)

The Colony 的头像
The Colony1 年前

using hardware to bridge web2 and web3 gaming is the name of our game #click2earn. check out our upcoming pre-season to kickstart the project!

Berry W 的头像
Berry W1 年前

Look at @KOMPETEgame

Moondance 的头像
Moondance1 年前

Game loops. There’s has to be a solid game loop almost right away. My idea is to create a simple, yet repetitive game that players can constantly come back to, with an optional Season pass (Cosmic Pass) where users can earn various NFTs, and later on tokens. This will create an income flow (if people like it) that can be used fund the “bigger” game, which will have 100% cross functionality/assets & player progression with the first game 👾

EBRAHIMSOL 的头像
EBRAHIMSOL1 年前

tough news on the game shutdown. indie games have their own magic without the hefty budgets, just like @MeProtocol revolutionizes rewards. $MEEP adds real value to loyalty points. keep pushing forward!

LUCIΞN.sui | DARKTIMES 的头像
LUCIΞN.sui | DARKTIMES1 年前

Dropping like flies bro. Sad to see.

相关视频

Everyone keeps asking: "What's wrong with web3 gaming?" Spoiler: It's not cold start problems. It's not player retention. It's not lack of narrative. Web3 gave a generation of non-game developers access to millions in funding. They thought: “Let’s launch a token, spin up a studio, and build the next Fortnite… but with NFTs.” Reality: most had never built a real game before. So what happened? • Games got released way too early • Content was nonexistent • No real core loop, no polish • Empty lobbies from day one • And then they wondered: "Why aren’t players staying?" Because the games suck. The problem isn’t player liquidity or tooling. It’s that the people building these games had no business building games in the first place. They didn’t understand pacing, balance, content pipelines, or how to keep players engaged. A lot of Web3 games are just barely-playable prototypes disguised as live games. Why? Because these studios ran out of money before they were ready—or never scoped the game properly to begin with. And it’s not just the games. It’s the studios themselves. • No clear leadership. • No product vision. • No dev pipeline. • No publishing strategy. Just vibes, Discord mods, and Tokenomics spreadsheets. And you wonder why the token is going down only? Now enter AI. Cool tools. Great potential. But let’s be clear: AI doesn’t fix bad judgment. If you don’t know how to design and ship a good game, AI isn’t going to save you. It’ll just help you fail faster. The edge AI offers in this space is to the people who already know what they’re doing. A real game designer with AI is dangerous. AI can scale content, speed up dev time, automate workflows—yes. But none of that matters if the core game is still boring. If the team doesn’t understand games. If no one wants to play. TLDR: AI won't save Web3 gaming. But it might amplify the few studios that know what they’re doing. The rest? They'll just fail faster—with slightly smarter bots. I am still bullish on a select few web3 games, but the majority are going to die and for good reason. Rant over

Web3 Wesley

20,708 次观看 • 1 年前