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BREAKING: Here is a sneak peek at Grok's new Memory Settings. Grok remembers everything about you now and you can view and edit the memory file it keeps on you. This makes future interactions go much smoother as it has the added context.

83,218 Aufrufe • vor 3 Monaten •via X (Twitter)

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Memory vs. Graphs, clearly explained! memory is great, and the ceiling arrives quietly: it stores what happened. it does not store what to do about it. six runs later your file has fifty lines, and the model reloads all of them before it does anything. Graph engineering fixes this by changing what memory is: not a place things are kept, but an edge that runs backwards. you need both, and here is the sentence that resolves the whole confusion: a store keeps what happened. an edge keeps what to do about it. ↳ a store grows with every run, and every line is reloaded before the next one ↳ an edge carries one derived rule, and the rule replaces the run that produced it Prompts → Context → Harness → Loops → Graphs the transcript goes away, the constraint stays. and the constraint is smaller, because "adapters preserve keyword args exactly" is four hundred tokens shorter than the run that proved it. the same four blocks work on anything you can cut into lanes. i pointed them at token launches on Robinhood Chain, open source, nothing leaves your terminal the trick is knowing what deserves to survive. an output is not memory. "ported the utils slice, green on first pass" tells the next run nothing it can act on. the rule you derived from it does. one thing to know before you scale it. what you write down is not what comes back. ↳ the root rules file and auto memory are re-injected from disk. they come back intact, every time ↳ path-scoped rules live in message history. they get summarized away and do not return until a matching file is read again so a rule that must persist cannot be path-scoped. move it to the root and pay the always-loaded cost, or accept that it is advisory in any long session. and the one that eats whole nights: a memory file that has never had a line deleted is not memory. it is a tax on every run you will ever make, and nobody reads it back. below i have quoted my full guide on graph engineering. it covers the three topologies, the verifier patterns, and where the gate should actually open. save this, and the repo that runs it is below ↓

Hanako

47,331 Aufrufe • vor 4 Tagen

Engineer runs a Kimi K3 memory layer that costs $11 a month and remembers what a $500,000 vector database keeps losing. No embeddings. Four nodes and one rule about what's allowed to be forgotten. He published the whole schema. His version starts from the opposite idea. Memory is not a pile you search. It's a set of claims that expire unless something keeps paying to keep them. Four nodes. Every memory carries a clock someone has to reset: > WRITER - stores a fact with the reason it mattered, never raw text > DECAY - ages every memory down. Silence is deletion > RENEWER - only re-lifts a memory the model actually used again > GRAVE - holds what died, and why nobody reached for it Three nodes keep memory alive. One keeps the dead ones. Recall isn't storage here. It's rent a fact has to keep earning. That's the entire design. When everything is remembered forever, the useful and the stale retrieve identically. He replayed two months of agent context. 90,000 stored facts. 71,000 never retrieved once. The vector store returned all of them on similarity. Similarity graded closeness. Nobody graded whether the memory was ever right. Everyone else stuffs more into the context window and calls it memory. He built a layer that lets a fact die unless it keeps proving itself. The cost isn't storage. It's finding out how much of what your agent "knows" it has never once used. The article below is the full build - node prompts, the decay curve, the renewal rule. Save it. You'll want it open in the other tab.

wast3

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