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🚨 BREAKING: ABB Robotics + NVIDIA close the sim-to-real gap with 99% accuracy! 👾 ABB Robotics is integrating NVIDIA Omniverse libraries into RobotStudio to deliver physical AI for industry, closing the gap from virtual training to real-world deployment with up to 99% accuracy. RobotStudio HyperReality, available second half of...

22,482 次观看 • 5 个月前 •via X (Twitter)

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People who've never set foot in a factory will never understand... I watched this three times. For decades, robotics simulation has promised faster deployment. But factories still had to build the real cell to see if it actually worked. Which meant expensive physical prototypes, weeks or months!!! of commissioning, constant surprises between simulation and reality That “sim-to-real gap” has quietly been one of the biggest bottlenecks in manufacturing automation. And it’s exactly what is changing. Today, ABB Robotics announced a partnership with NVIDIA Robotics aimed at closing this gap through the new RobotStudio HyperReality platform: Simulation and real robot behavior can match with near-perfect accuracy. That means manufacturers can design, test, and validate entire production lines before a single robot is installed on the factory floor. The implications are massive: • up to 80% faster setup and commissioning • roughly 40% lower costs by removing physical prototypes • about 50% faster time-to-market for new production lines In other words: Factories can move from trial-and-error engineering to software-driven manufacturing design. Production lines become something you build and validate digitally first. Then deploy physically once everything already works. For an industry that still measures deployment timelines in months or years, this is a major shift. It changes how automation projects are planned, how factories are designed, and how fast manufacturing can adapt to new products. Physical AI actually becomes deployable at an industrial scale. I’ll be at GTC in San Jose next week to see and talk to manufacturers and robotics engineers. If you are into manufacturing like I am, hit me up; my DMs are open!

Ilir Aliu

68,927 次观看 • 5 个月前

🔥 JUST IN: Open-source robotics dataset from 100% real-world scenarios! 🤯 Chinese robotics company AGIBOT just released AGIBOT WORLD 2026, an open-source dataset systematically covering key embodied AI research directions. Built entirely from real-world environments: commercial spaces, and homes. Collected using AGIBOT G2 robots in free-form collection mode, providing structured, accurately annotated, high-quality data. Digital twin technology creates 1:1 scale replicas in simulation matching the real environments. Both real-world and simulation data are open-sourced. The AGIBOT G2 platform collects multiple data types simultaneously: RGB(D) cameras, tactile sensors, force sensors, LiDAR, IMU, and full-body joint states. Whole-body control coordinates arms, waist, and hands for complex tasks. First-person teleoperation lets operators control the robot from its perspective. The tasks covered are fine-grained manipulation, ultra-long-horizon tasks, spatial navigation, dual-arm coordination, and multi-agent/human-robot collaboration. The dataset includes error-recovery trajectories with annotations. Most datasets only show successful demonstrations. AGIBOT includes failures and how the robot recovers, teaching models how to handle mistakes. After collection, data is tested through policy training and real-robot deployment to ensure quality. Then processed through industrial quality control with multiple screening and cleaning rounds. Making it open-source accelerates embodied AI research by giving researchers access to high-quality real-world robot data at scale. 🇨🇳 Learn more here: ~~ ♻️ Join the weekly robotics newsletter, and never miss any news →

Lukas Ziegler

40,583 次观看 • 4 个月前

Robotics has a massive, silent bottleneck. It isn’t just data collection—it’s the brutal 1x speed of the physical world. Genesis AI Genesis AI just unveiled Genesis World 1.0, and they are attempting to turn the notorious Sim2Real gap into a pure compute problem. Evaluating a robotics foundation model across edge cases usually means hundreds of hours of physical lab testing. With Genesis World 1.0, what traditionally takes nearly a week of continuous, real-world operation is being compressed into 30 minutes in simulation. What makes this different from just dropping a robot model into an off-the-shelf game engine? 1️⃣ Nyx Renderer: A custom, real-time path-traced engine rendering noise-free 1080p frames in under 4ms. Game engines use rasterization tricks that confuse AI; Nyx uses physically accurate multi-bounce lighting so the model's "eyes" see exactly what real sensors see. 2️⃣ Quadrants Compiler: A custom Python-to-GPU compiler to run heavily parallelized multi-physics simulations (rigid bodies, fluids, deformables) natively across architectures. 3️⃣ Evaluation First: They aren't rushing to train on synthetic data. They are using this purely for closed-loop evaluation to perfect the physics first, currently claiming an impressive 89% correlation with real-world hardware tests. If the industry can accurately evaluate models in simulation without the physical world bottleneck, humanoid development stops moving at wall-clock time and starts scaling with compute.

Humanoids daily

17,302 次观看 • 3 个月前