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Brute force Path tracing on RTX 5090. As an experiment this is using Ultra-performance (480p) upscaled to 1440p. No denoiser only DLSS-SR. Doing 120 paths per pixel at 50FPS. Here is the video. Thanks to discord user Perhapsy for doing the testing. This is not even efficient use of...

28,897 Aufrufe • vor 5 Monaten •via X (Twitter)

27 Kommentare

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

RTX 5090 can easily do 8 paths at 1440p or 2 paths at 4k. Here is a sample of 4paths at 1440p, with plenty of GPU of spare as a sample

Profilbild von XAQQTIN 3D
XAQQTIN 3Dvor 5 Monaten

that is incredible. The bounce light around the fireplace especially.

Profilbild von 🟡 Lucas 🟡
🟡 Lucas 🟡vor 5 Monaten

So this is like brute forcing a high amount of paths to overcome the need for a denoiser? Did I get that right? 120 sounds like a lot, what is the "sweet spot"?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

Mod is designed to work with 1 path per pixel with a denoiser , this is just a random test only , it’s to see if a 5090 could do it lol we just kept upping the path count and it kept going

Profilbild von Klover
Klovervor 5 Monaten

Rip my 2060~

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

Should work at 720p upscaled to 1080p :)

Profilbild von Doom Slayer
Doom Slayervor 5 Monaten

Man I can just imagine the futue where we no longer talk in pixels. But in paths per pixel. Like everyone is running 4k but the flex is... "yo how many paths your GPU does?? Yeah mine can do 520 paths picture is pristine! - pff i don't see the need for more then 100."

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

I agree , let me just @avgcroissant

Profilbild von AvgCroissant 🥐
AvgCroissant 🥐vor 5 Monaten

@D00M_SL4Y3R I can do 4 paths at 1080p 🗿

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

@D00M_SL4Y3R Alright thanks bud

Profilbild von El de los fps
El de los fpsvor 5 Monaten

Hay alguna clase de registro para ayudarte con las pruebas? Encantado lo haría

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

Yeah testing is totally first come first serve right now, it’s almost I would consider to be public beta ready, u can try it out in discord

Profilbild von El de los fps
El de los fpsvor 5 Monaten

El rendimiento es esquicito y la calidad mejora un montón

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

Tysm for testing

Profilbild von zakarum
zakarumvor 5 Monaten

Just 120 paths per pixel and picture is this smooth?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

There is DLSS -SR , which has temporal accumulation , it’s doing work too, plus sharc and denoised frame is refed

Profilbild von 🐺 WOLFRAD ⚔️ 🍄
🐺 WOLFRAD ⚔️ 🍄vor 5 Monaten

what kind of light will you use in the beginning area? is that lunar light?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

Yes lunar light about 50 lux

Profilbild von 🐺 WOLFRAD ⚔️ 🍄
🐺 WOLFRAD ⚔️ 🍄vor 5 Monaten

super cool

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

Tysm

Profilbild von PD MAN
PD MANvor 5 Monaten

Hello, are you going to add ray reconstruction with PT or the basic nvidia denoiser ?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

It’s not a basic NRD denoiser, it’s also working in SH mode which allows to reconstruct lotnof details , it has accurate specular tracking and good diffuse denoise

Profilbild von The Punic 🇵🇸
The Punic 🇵🇸vor 5 Monaten

sorry if its off subject, did you/are you planning to change the hero light if not then why not ? I am not against it personally just want to hear your thoughts, I do not remember you talking about it or maybe you did and I missed it.

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

It’s user configurable , you can set a intensity or turn it off , totally upto u that one, my videos are with it off, it’s part of mod ui that setting

Profilbild von GhibliSteve
GhibliStevevor 5 Monaten

Very cool mod. About what level of GPU do you think the minimum is for this?

Profilbild von Dark Souls Lighting Engine
Dark Souls Lighting Enginevor 5 Monaten

Mid range 2070/3060/3060Ti for resolutions 1080p/1440p with Quality upscaling.

Profilbild von GhibliSteve
GhibliStevevor 5 Monaten

Wow, that's way lower than I thought. I should try it. About time I replayed DS2.

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