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Bryan’s jab string feels strange 🙄 I’m getting counter-hit even at +5 advantage. (vs kazuya) With Lars, when the opponent is against the wall, there are certain angles where their 1,2 beats my 1,2 even at +1. Please observe that it is functioning normally. #T8_report
189,448 Aufrufe • vor 8 Monaten •via X (Twitter)
37 Kommentare

It seems that Kazuya comes inside of his jab hit box during d/f+2 animation when in very close distance. So it doesn't occur when it's in intermediate distance. Maybe jab hit box is set only on his fist(not arm). Also, his jab animation seems to be too linear, looked from above. * Note that Ling's 3 does not have crouch status.

Thanks for the detailed explanation! I didn’t know that there’s no interaction on the arms. this is something I learned for the first time. I guess the hitbox radius is set pretty narrowly 🥲 This definitely cleared things up for me.

Been saying this for years. Bryan's 1 jab has a bad vertical hitbox which leads it to getting evaded with almost any move that has the slightest bit of high evasion and this happens consistently. I don't know why they don't just improve the hitbox.

Funny using kazuya as an example when he also has a weird/bad jab haha

Unlucky interaction.

I notice this often witht he jabs of kazuya bryan and king

Jun Kazama has a similar problem with the d3+4 punishing Kazuya's 1, 2, 4, 3 rolls. It's possible to punish him before he rolls the 4 with the d3+4, but it only works sometimes.

Yes sir,Bryan's jab is very weird been saying this for ages

Bryan nerf still coming, sorry Legend

See what I told you: #T8_REPORT

Delay 1,2 string is not same this

ok? characters have different 10f jabs. Yoshi also gets clipped by Kazyua df2 when +5 so how about that? or only fix Bryan?

Bryan does the same when he is minus, his first jab ignores the Dragunov's jab, and was without delay, this happens to me in a lobby with a friend

I hate jabs having a shitty hitbox so much, such a crucial move

I m from Pakistan🇵🇰 I playing Bryan 10 year old Bryan Is not 1 and Not 5 Also

Agree

Lars needs it

each char jabs have individual horizontal and vertical hitboxes. bryans jab has rly good vertical but not as good horizontal hitbox. another example to show this is paul 1 > df2, if you try to 1 inbetween these inputs with bryan, you will get evaded and launched

@HI_Encore NEW KAZ TRAP

Tekken is the only fg I play, I ve been playing for a year. Even me in my ignorance notice this weird pattern were my response was to block or get wrecked, while others under the same situation could respond or do a proper follow up. I knew I wasnt crazy

Noted. Don't jab. 👍

Tf, seeing anti high crush for the first time . Lol please fix thus issue including steve b1 on s3 🙏

You won't be able to save Bryan this time, we won't let it happen again.

This is good balance 😉

Bryan jab has always been horrible but it's crazy it would even whiff against Fahkuram who's one of the biggest body character in the game lol....that's insane

only against kazuya ??

Fighting against Nina has lot of weird things happening that in the past never did, the game is all bugged and weird

@yakuzaguru94 This game has issues in sidestepping second attack after bocking first. Techroll block then sidestep is weaker compared to stand/back block sidestep.

your attack just isnt hitting him

That's because the frame data is not correct, and not because of anything else. The developers have almost perfected the Round Robin Tier list.

Did it behave the same on T7?

Claudio df 2

My friend, I've been doing some tests and I already suspected this. This error isn't exclusive to your character; it seems to be related to what the developers call a "collision detector." If you do the complete [1, 2, 1], everything connects, but only the first one doesn't.

Ok, that is kinda too absurd. 2 years of Tekken 8 btw.

Fix the game.

It not only with Bryan with many characters

Play Devil Jin, its an even worse feeling getting hit by the opponent when you just hit them with B1+2 but somehow the opponent moves first 🥲🥲🥲🥲

