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Build something real with Flutter 3.47. Scene is powered by Flutter's own graphics stack. Impeller and Flutter GPU. No forks, no platform views, no secondary rendering context. macOS, Linux, Windows, iOS, Android, Web, and custom embedders.

20,014 views • 1 month ago •via X (Twitter)

11 Comments

Brandon DeRosier's profile picture
Brandon DeRosier1 month ago

Clearcoat, refraction, volume, rough transmission, chromatic dispersion, iridescence, sheen, anisotropy, specular, and much more. Author with advanced material properties in Blender and export glTFs for Scene to consume either at runtime or ahead-of-time for faster loading.

Lee Higgins's profile picture
Lee Higgins1 month ago

The first flutter demo I have seen that actually shows it's full potential.

Zen Bui's profile picture
Zen Bui1 month ago

Can't wait to use it in my app 😍

Oliver Martinez's profile picture
Oliver Martinez1 month ago

So cool

ArgilDesign's profile picture
ArgilDesign1 month ago

Scene looks incredible. I build a desktop parametric CAD app(ArgilCAD) and I’m wondering how well it’d hold up for CAD-style rendering rather than games. Worth exploring, or wrong tool?

Brandon DeRosier's profile picture
Brandon DeRosier1 month ago

That kind of use case is definitely within scope

Andrew's profile picture
Andrew1 month ago

Are these examples in the fscene repo?

Mateus Ramos's profile picture
Mateus Ramos1 month ago

Congrats!!!

Mhiguel o's profile picture
Mhiguel o1 month ago

Wow, this is good

Arvin San Andres's profile picture
Arvin San Andres1 month ago

Nice one!

AI Mastery Guide's profile picture
AI Mastery Guide1 month ago

no forks or secondary rendering context, that's a clean architecture choice

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