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Build something real with Flutter 3.47. Scene is powered by Flutter's own graphics stack. Impeller and Flutter GPU. No forks, no platform views, no secondary rendering context. macOS, Linux, Windows, iOS, Android, Web, and custom embedders.

20,014 Aufrufe • vor 1 Monat •via X (Twitter)

11 Kommentare

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

Clearcoat, refraction, volume, rough transmission, chromatic dispersion, iridescence, sheen, anisotropy, specular, and much more. Author with advanced material properties in Blender and export glTFs for Scene to consume either at runtime or ahead-of-time for faster loading.

Profilbild von Lee Higgins
Lee Higginsvor 1 Monat

The first flutter demo I have seen that actually shows it's full potential.

Profilbild von Zen Bui
Zen Buivor 1 Monat

Can't wait to use it in my app 😍

Profilbild von Oliver Martinez
Oliver Martinezvor 1 Monat

So cool

Profilbild von ArgilDesign
ArgilDesignvor 1 Monat

Scene looks incredible. I build a desktop parametric CAD app(ArgilCAD) and I’m wondering how well it’d hold up for CAD-style rendering rather than games. Worth exploring, or wrong tool?

Profilbild von Brandon DeRosier
Brandon DeRosiervor 1 Monat

That kind of use case is definitely within scope

Profilbild von Andrew
Andrewvor 1 Monat

Are these examples in the fscene repo?

Profilbild von Mateus Ramos
Mateus Ramosvor 1 Monat

Congrats!!!

Profilbild von Mhiguel o
Mhiguel ovor 1 Monat

Wow, this is good

Profilbild von Arvin San Andres
Arvin San Andresvor 1 Monat

Nice one!

Profilbild von AI Mastery Guide
AI Mastery Guidevor 1 Monat

no forks or secondary rendering context, that's a clean architecture choice

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