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Build something real with Flutter 3.47. Scene is powered by Flutter's own graphics stack. Impeller and Flutter GPU. No forks, no platform views, no secondary rendering context. macOS, Linux, Windows, iOS, Android, Web, and custom embedders.
20,014 Aufrufe • vor 1 Monat •via X (Twitter)
11 Kommentare

Clearcoat, refraction, volume, rough transmission, chromatic dispersion, iridescence, sheen, anisotropy, specular, and much more. Author with advanced material properties in Blender and export glTFs for Scene to consume either at runtime or ahead-of-time for faster loading.

The first flutter demo I have seen that actually shows it's full potential.

Can't wait to use it in my app 😍

So cool

Scene looks incredible. I build a desktop parametric CAD app(ArgilCAD) and I’m wondering how well it’d hold up for CAD-style rendering rather than games. Worth exploring, or wrong tool?

That kind of use case is definitely within scope

Are these examples in the fscene repo?

Congrats!!!

Wow, this is good

Nice one!

no forks or secondary rendering context, that's a clean architecture choice
