Загрузка видео...

Не удалось загрузить видео

На главную

Build something real with Flutter 3.47. Scene is powered by Flutter's own graphics stack. Impeller and Flutter GPU. No forks, no platform views, no secondary rendering context. macOS, Linux, Windows, iOS, Android, Web, and custom embedders.

20,014 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 11

Фото профиля Brandon DeRosier
Brandon DeRosier1 месяц назад

Clearcoat, refraction, volume, rough transmission, chromatic dispersion, iridescence, sheen, anisotropy, specular, and much more. Author with advanced material properties in Blender and export glTFs for Scene to consume either at runtime or ahead-of-time for faster loading.

Фото профиля Lee Higgins
Lee Higgins1 месяц назад

The first flutter demo I have seen that actually shows it's full potential.

Фото профиля Zen Bui
Zen Bui1 месяц назад

Can't wait to use it in my app 😍

Фото профиля Oliver Martinez
Oliver Martinez1 месяц назад

So cool

Фото профиля ArgilDesign
ArgilDesign1 месяц назад

Scene looks incredible. I build a desktop parametric CAD app(ArgilCAD) and I’m wondering how well it’d hold up for CAD-style rendering rather than games. Worth exploring, or wrong tool?

Фото профиля Brandon DeRosier
Brandon DeRosier1 месяц назад

That kind of use case is definitely within scope

Фото профиля Andrew
Andrew1 месяц назад

Are these examples in the fscene repo?

Фото профиля Mateus Ramos
Mateus Ramos1 месяц назад

Congrats!!!

Фото профиля Mhiguel o
Mhiguel o1 месяц назад

Wow, this is good

Фото профиля Arvin San Andres
Arvin San Andres1 месяц назад

Nice one!

Фото профиля AI Mastery Guide
AI Mastery Guide1 месяц назад

no forks or secondary rendering context, that's a clean architecture choice

Похожие видео