Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Building UI for games is a mess. Rive is here to fix it. See how. 👇

116,308 görüntüleme • 2 yıl önce •via X (Twitter)

10 Yorum

Rive profil fotoğrafı
Rive2 yıl önce

Big game studios are already running Rive on their custom engines (we just can’t tell you who they are yet)

Rive profil fotoğrafı
Rive2 yıl önce

Support for off-the-shelf engines is coming soon (Unity, Unreal, Defold, Bevy, and Cocos)

Rive profil fotoğrafı
Rive2 yıl önce

If you’d like to see a custom integration for your engine, contact us on our website (link in bio)

Jeremy profil fotoğrafı
Jeremy2 yıl önce

Excited about Rive, would love to see Godot officially supported

Cayo profil fotoğrafı
Cayo2 yıl önce

Rive is the future!🚀

🌱Simon🌱 profil fotoğrafı
🌱Simon🌱2 yıl önce

When is Rive for VR prototyping coming?

Ajion profil fotoğrafı
Ajion2 yıl önce

Rive is the new Flash! :)

Maître Eris profil fotoğrafı
Maître Eris2 yıl önce

this is going to be huge!

Rami profil fotoğrafı
Rami2 yıl önce

I want to make a super simple 2d fighter game that runs in the browser, can i do it with Rive?

Rive profil fotoğrafı
Rive2 yıl önce

Yes, you can! Our web runtime provides a low-level API that allows you to compose and control multiple Rive animations by creating your own render loop and drawing to the same Canvas. Docs: Sample game: You can do the same with the Flutter runtime and target web: And in the future you'd be able to do this really well with GameKit:

Benzer Videolar