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Building UI for games is a mess. Rive is here to fix it. See how. 👇
10 条评论

Big game studios are already running Rive on their custom engines (we just can’t tell you who they are yet)

Support for off-the-shelf engines is coming soon (Unity, Unreal, Defold, Bevy, and Cocos)

If you’d like to see a custom integration for your engine, contact us on our website (link in bio)

Excited about Rive, would love to see Godot officially supported

Rive is the future!🚀

When is Rive for VR prototyping coming?

Rive is the new Flash! :)

this is going to be huge!

I want to make a super simple 2d fighter game that runs in the browser, can i do it with Rive?

Yes, you can! Our web runtime provides a low-level API that allows you to compose and control multiple Rive animations by creating your own render loop and drawing to the same Canvas. Docs: Sample game: You can do the same with the Flutter runtime and target web: And in the future you'd be able to do this really well with GameKit:
