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Building UI for games is a mess. Rive is here to fix it. See how. ๐
116,308 views โข 2 years ago โขvia X (Twitter)
10 Comments

Big game studios are already running Rive on their custom engines (we just canโt tell you who they are yet)

Support for off-the-shelf engines is coming soon (Unity, Unreal, Defold, Bevy, and Cocos)

If youโd like to see a custom integration for your engine, contact us on our website (link in bio)

Excited about Rive, would love to see Godot officially supported

Rive is the future!๐

When is Rive for VR prototyping coming?

Rive is the new Flash! :)

this is going to be huge!

I want to make a super simple 2d fighter game that runs in the browser, can i do it with Rive?

Yes, you can! Our web runtime provides a low-level API that allows you to compose and control multiple Rive animations by creating your own render loop and drawing to the same Canvas. Docs: Sample game: You can do the same with the Flutter runtime and target web: And in the future you'd be able to do this really well with GameKit:
