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Building UI for games is a mess. Rive is here to fix it. See how. 👇

116,308 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Rive
Rive2 лет назад

Big game studios are already running Rive on their custom engines (we just can’t tell you who they are yet)

Фото профиля Rive
Rive2 лет назад

Support for off-the-shelf engines is coming soon (Unity, Unreal, Defold, Bevy, and Cocos)

Фото профиля Rive
Rive2 лет назад

If you’d like to see a custom integration for your engine, contact us on our website (link in bio)

Фото профиля Jeremy
Jeremy2 лет назад

Excited about Rive, would love to see Godot officially supported

Фото профиля Cayo
Cayo2 лет назад

Rive is the future!🚀

Фото профиля 🌱Simon🌱
🌱Simon🌱2 лет назад

When is Rive for VR prototyping coming?

Фото профиля Ajion
Ajion2 лет назад

Rive is the new Flash! :)

Фото профиля Maître Eris
Maître Eris2 лет назад

this is going to be huge!

Фото профиля Rami
Rami2 лет назад

I want to make a super simple 2d fighter game that runs in the browser, can i do it with Rive?

Фото профиля Rive
Rive2 лет назад

Yes, you can! Our web runtime provides a low-level API that allows you to compose and control multiple Rive animations by creating your own render loop and drawing to the same Canvas. Docs: Sample game: You can do the same with the Flutter runtime and target web: And in the future you'd be able to do this really well with GameKit:

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