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Building UI for games is a mess. Rive is here to fix it. See how. 👇

116,308 次观看 • 2 年前 •via X (Twitter)

10 条评论

Rive 的头像
Rive2 年前

Big game studios are already running Rive on their custom engines (we just can’t tell you who they are yet)

Rive 的头像
Rive2 年前

Support for off-the-shelf engines is coming soon (Unity, Unreal, Defold, Bevy, and Cocos)

Rive 的头像
Rive2 年前

If you’d like to see a custom integration for your engine, contact us on our website (link in bio)

Jeremy 的头像
Jeremy2 年前

Excited about Rive, would love to see Godot officially supported

Cayo 的头像
Cayo2 年前

Rive is the future!🚀

🌱Simon🌱 的头像
🌱Simon🌱2 年前

When is Rive for VR prototyping coming?

Ajion 的头像
Ajion2 年前

Rive is the new Flash! :)

Maître Eris 的头像
Maître Eris2 年前

this is going to be huge!

Rami 的头像
Rami2 年前

I want to make a super simple 2d fighter game that runs in the browser, can i do it with Rive?

Rive 的头像
Rive2 年前

Yes, you can! Our web runtime provides a low-level API that allows you to compose and control multiple Rive animations by creating your own render loop and drawing to the same Canvas. Docs: Sample game: You can do the same with the Flutter runtime and target web: And in the future you'd be able to do this really well with GameKit:

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