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Building UI for games is a mess. Rive is here to fix it. See how. ๐Ÿ‘‡

116,308 views โ€ข 2 years ago โ€ขvia X (Twitter)

10 Comments

Rive's profile picture
Rive2 years ago

Big game studios are already running Rive on their custom engines (we just canโ€™t tell you who they are yet)

Rive's profile picture
Rive2 years ago

Support for off-the-shelf engines is coming soon (Unity, Unreal, Defold, Bevy, and Cocos)

Rive's profile picture
Rive2 years ago

If youโ€™d like to see a custom integration for your engine, contact us on our website (link in bio)

Jeremy's profile picture
Jeremy2 years ago

Excited about Rive, would love to see Godot officially supported

Cayo's profile picture
Cayo2 years ago

Rive is the future!๐Ÿš€

๐ŸŒฑSimon๐ŸŒฑ's profile picture
๐ŸŒฑSimon๐ŸŒฑ2 years ago

When is Rive for VR prototyping coming?

Ajion's profile picture
Ajion2 years ago

Rive is the new Flash! :)

Maรฎtre Eris's profile picture
Maรฎtre Eris2 years ago

this is going to be huge!

Rami's profile picture
Rami2 years ago

I want to make a super simple 2d fighter game that runs in the browser, can i do it with Rive?

Rive's profile picture
Rive2 years ago

Yes, you can! Our web runtime provides a low-level API that allows you to compose and control multiple Rive animations by creating your own render loop and drawing to the same Canvas. Docs: Sample game: You can do the same with the Flutter runtime and target web: And in the future you'd be able to do this really well with GameKit:

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