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Building UI for games is a mess. Rive is here to fix it. See how. 👇

116,308 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Rive
Rivevor 2 Jahren

Big game studios are already running Rive on their custom engines (we just can’t tell you who they are yet)

Profilbild von Rive
Rivevor 2 Jahren

Support for off-the-shelf engines is coming soon (Unity, Unreal, Defold, Bevy, and Cocos)

Profilbild von Rive
Rivevor 2 Jahren

If you’d like to see a custom integration for your engine, contact us on our website (link in bio)

Profilbild von Jeremy
Jeremyvor 2 Jahren

Excited about Rive, would love to see Godot officially supported

Profilbild von Cayo
Cayovor 2 Jahren

Rive is the future!🚀

Profilbild von 🌱Simon🌱
🌱Simon🌱vor 2 Jahren

When is Rive for VR prototyping coming?

Profilbild von Ajion
Ajionvor 2 Jahren

Rive is the new Flash! :)

Profilbild von Maître Eris
Maître Erisvor 2 Jahren

this is going to be huge!

Profilbild von Rami
Ramivor 2 Jahren

I want to make a super simple 2d fighter game that runs in the browser, can i do it with Rive?

Profilbild von Rive
Rivevor 2 Jahren

Yes, you can! Our web runtime provides a low-level API that allows you to compose and control multiple Rive animations by creating your own render loop and drawing to the same Canvas. Docs: Sample game: You can do the same with the Flutter runtime and target web: And in the future you'd be able to do this really well with GameKit:

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