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Built Rocket Squadron with the Rive CLI and Opus 5.5 A shooter on rails: 2D characters flying through a 3D world. Vector, raster, and 3D, all in one Rive file. Plays natively on desktop, mobile, consoles, and of course on the web. If it has a GPU, Rive runs...

35,892 views • 10 days ago •via X (Twitter)

17 Comments

Guido Rosso's profile picture
Guido Rosso10 days ago

The game and UI are fully responsive. Resize the window and the menus, HUDs, and gameplay reflow to fit.

Guido Rosso's profile picture
Guido Rosso10 days ago

We encourage you to think bigger about what can be built with @rive_app. You can create all kinds of experiences that run natively anywhere.

Guido Rosso's profile picture
Guido Rosso10 days ago

Rive's engine is MIT open source. No royalties, no runtime fees.

Playfair's profile picture
Playfair9 days ago

@ani1port @rive_app I don’t think people understand how extraordinary this is. There only limit is your creativity. Just incredible stuff Guido. 🙏🙏🙏

🔥GameDevMicah🔥UE6's profile picture
🔥GameDevMicah🔥UE68 days ago

@rive_app Hahaha yasss!!!!

dim's profile picture
dim10 days ago

@rive_app might i ask how much time it did take u to complete it?

Guido Rosso's profile picture
Guido Rosso10 days ago

@rive_app I started working on it last Monday

Frederik List's profile picture
Frederik List10 days ago

@SloppyJ44 @rive_app So goooood

David's profile picture
David7 days ago

@rive_app Maybe i ask something that is already known but, do you have MCPs or set of skills for Agentic coding?

Guido Rosso's profile picture
Guido Rosso7 days ago

@rive_app We have an MCP yes, but also check out our recent CLI release which has a few benefits (see thread)

David's profile picture
David7 days ago

@rive_app Will check out! thanks!

papajams's profile picture
papajams10 days ago

@rive_app Really super excellent, will play with this this week - have already started tinkering but this is fresh impetus !

Pierre de Kanti's profile picture
Pierre de Kanti7 days ago

@rive_app Space harrier is almost 40yo. Dont care about your shitty copycat flavorless game.

Nurmen's profile picture
Nurmen7 days ago

@rive_app What tools you use for 3d asset?

Dex's profile picture
Dex7 days ago

@rive_app What powers the 3D world? Is it an SDL backed engine?

Shai Arnon's profile picture
Shai Arnon10 days ago

@luigirosso @rive_app Wow! Can you dynamically load / release assets from memory?

Guido Rosso's profile picture
Guido Rosso10 days ago

@luigirosso @rive_app @luigirosso and @gordonphayes can definitely answer in a more technical way, but we have multiple ways to load content dynamically

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