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Built Rocket Squadron with the Rive CLI and Opus 5.5 A shooter on rails: 2D characters flying through a 3D world. Vector, raster, and 3D, all in one Rive file. Plays natively on desktop, mobile, consoles, and of course on the web. If it has a GPU, Rive runs... show more
35,892 次观看 • 9 天前 •via X (Twitter)
17 条评论

The game and UI are fully responsive. Resize the window and the menus, HUDs, and gameplay reflow to fit.

We encourage you to think bigger about what can be built with @rive_app. You can create all kinds of experiences that run natively anywhere.

Rive's engine is MIT open source. No royalties, no runtime fees.

@ani1port @rive_app I don’t think people understand how extraordinary this is. There only limit is your creativity. Just incredible stuff Guido. 🙏🙏🙏

@rive_app Hahaha yasss!!!!

@rive_app might i ask how much time it did take u to complete it?

@rive_app I started working on it last Monday

@SloppyJ44 @rive_app So goooood

@rive_app Maybe i ask something that is already known but, do you have MCPs or set of skills for Agentic coding?

@rive_app We have an MCP yes, but also check out our recent CLI release which has a few benefits (see thread)

@rive_app Will check out! thanks!

@rive_app Really super excellent, will play with this this week - have already started tinkering but this is fresh impetus !

@rive_app Space harrier is almost 40yo. Dont care about your shitty copycat flavorless game.

@rive_app What tools you use for 3d asset?

@rive_app What powers the 3D world? Is it an SDL backed engine?

@luigirosso @rive_app Wow! Can you dynamically load / release assets from memory?

@luigirosso @rive_app @luigirosso and @gordonphayes can definitely answer in a more technical way, but we have multiple ways to load content dynamically
