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Buttery-smooth suspension bridge physics in my SM64 engine. It utilizes real-world spring physics! A cool byproduct of this is the emergence of standing wave harmonics.

231,647 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Rovertronic
Rovertronic1 год назад

Vertex animation alone isn't that impressive. Custom vertex animations have been done several times before. The awesome part here is the scalability. You can click on any arbitrary mesh in Blender and turn it into a bridge in under a minute, using just a start and end empty.

Фото профиля wicked little (ditch) critter
wicked little (ditch) critter1 год назад

mfw when i get fr*aking ground pounded by Mario Brother

Фото профиля Kinetic Zen
Kinetic Zen1 год назад

OK, but why is it the YIIK guy

Фото профиля Page to Pixel Publishing
Page to Pixel Publishing1 год назад

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Фото профиля goot
goot1 год назад

Like that’s cool and all but why is the suspension bridge Alex Yiik

Фото профиля PunishedColonel
PunishedColonel1 год назад

whys it made of yiik

Фото профиля Akarenga Ranger
Akarenga Ranger1 год назад

Now THIS is vibrating with motion

Фото профиля sincerely, Jazzkid
sincerely, Jazzkid1 год назад

lmao it's great that you can't tell by looking whether this is sm64 or MM anymore due to recomp

Фото профиля Rovertronic
Rovertronic1 год назад

My engine also has a max framerate of 60, so that also probably helps it look similar to recomp footage.

Фото профиля carlo
carlo1 год назад

Is that…Alex from YIIK?

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