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Buttery-smooth suspension bridge physics in my SM64 engine. It utilizes real-world spring physics! A cool byproduct of this is the emergence of standing wave harmonics.

231,647 views • 1 year ago •via X (Twitter)

10 Comments

Rovertronic's profile picture
Rovertronic1 year ago

Vertex animation alone isn't that impressive. Custom vertex animations have been done several times before. The awesome part here is the scalability. You can click on any arbitrary mesh in Blender and turn it into a bridge in under a minute, using just a start and end empty.

wicked little (ditch) critter's profile picture
wicked little (ditch) critter1 year ago

mfw when i get fr*aking ground pounded by Mario Brother

Kinetic Zen's profile picture
Kinetic Zen1 year ago

OK, but why is it the YIIK guy

Page to Pixel Publishing's profile picture
Page to Pixel Publishing1 year ago

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

goot's profile picture
goot1 year ago

Like that’s cool and all but why is the suspension bridge Alex Yiik

PunishedColonel's profile picture
PunishedColonel1 year ago

whys it made of yiik

Akarenga Ranger's profile picture
Akarenga Ranger1 year ago

Now THIS is vibrating with motion

sincerely, Jazzkid's profile picture
sincerely, Jazzkid1 year ago

lmao it's great that you can't tell by looking whether this is sm64 or MM anymore due to recomp

Rovertronic's profile picture
Rovertronic1 year ago

My engine also has a max framerate of 60, so that also probably helps it look similar to recomp footage.

carlo's profile picture
carlo1 year ago

Is that…Alex from YIIK?

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