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Buttery-smooth suspension bridge physics in my SM64 engine. It utilizes real-world spring physics! A cool byproduct of this is the emergence of standing wave harmonics.

231,647 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Rovertronic
Rovertronicvor 1 Jahr

Vertex animation alone isn't that impressive. Custom vertex animations have been done several times before. The awesome part here is the scalability. You can click on any arbitrary mesh in Blender and turn it into a bridge in under a minute, using just a start and end empty.

Profilbild von wicked little (ditch) critter
wicked little (ditch) crittervor 1 Jahr

mfw when i get fr*aking ground pounded by Mario Brother

Profilbild von Kinetic Zen
Kinetic Zenvor 1 Jahr

OK, but why is it the YIIK guy

Profilbild von Page to Pixel Publishing
Page to Pixel Publishingvor 2 Jahren

The Art of Flight is a homage to 80s/90s arcade action shmups with a fresh twist on the genre. Pilot multiple ships at the same time to take on oncoming waves of enemies in this fast paced space shooter. Wishlist on Steam today!

Profilbild von goot
gootvor 1 Jahr

Like that’s cool and all but why is the suspension bridge Alex Yiik

Profilbild von PunishedColonel
PunishedColonelvor 1 Jahr

whys it made of yiik

Profilbild von Akarenga Ranger
Akarenga Rangervor 1 Jahr

Now THIS is vibrating with motion

Profilbild von sincerely, Jazzkid
sincerely, Jazzkidvor 1 Jahr

lmao it's great that you can't tell by looking whether this is sm64 or MM anymore due to recomp

Profilbild von Rovertronic
Rovertronicvor 1 Jahr

My engine also has a max framerate of 60, so that also probably helps it look similar to recomp footage.

Profilbild von carlo
carlovor 1 Jahr

Is that…Alex from YIIK?

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