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Calling on Codex Fans! I need your help 🫵 I'm introducing Codex Marketplace, a community collection of plugins, skills, and hooks curated by YOU. Yes, you! Help me make this the best resource for everyone who wants to build incredible software with Codex. Getting started is simple, submit your...

41,421 views • 3 months ago •via X (Twitter)

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EVERYTHING YOU NEED TO KNOW ABOUT CHATGPT'S "LOVABLE KILLER" CODEX SITES (in 25 mins): TLDR; the coolest part is that apps you build can update themselves autonomously 1. Codex Sites is not Replit or Lovable or Bolt. Those are great for one-prompting a full app. Codex Sites is for building apps that the agent keeps improving without you touching them. 2. Your personal website can update its own stats. Your internal dashboard can refresh its own data. Your product can add features while you sleep. The app is alive. 3. Start by invoking at-sites. Use realistic sample data. Always say "save for review, do not deploy." This unlocks building a real product, not a homepage. 4. Add persistent storage so the app remembers everything between visits. Without this it resets every time. Ask Codex to show you the data model before it builds. 5. Create safe actions. These are the specific things the agent is allowed to do to your app: add data, update cards, move things, score things. You define the boundaries. The agent operates within them. 6. Build skills so any future Codex chat knows how to interact with your app. The skill is basically a manual for the agent. Without it, every new chat starts from zero. 7. Save gate like a video game. Codex doesn't auto-save. Create checkpoints before you deploy so you can roll back if something breaks. 8. Close the autonomous loop. This is the magic. Once memory, safe actions, and skills are set up, the agent can update your app from any chat, any context, without you switching tabs. 9. Use the plugins most people are sleeping on. Figma, Canva, HeyGen for avatar videos, Game Studio for interactive experiences, FAL for image generation, Hugging Face for open source models. Worth adding a few. 10. The big picture: we went from building apps to raising apps. You set up the structure, the guardrails, and the skills. The agent does the rest. That's autonomous product building and it's here right now. Tbh, Codex sites isn't perfect. Still a lot to be desired like domains, db, authentication etc. But it's a glimpse into this idea that apps can be updated/improved upon automonously. And Codex Sites is REALLY good if you live in Codex everyday. Which more and more of are. And that's really cool. Will be interesting to see how Lovable, Bolt, Replit etc react to this. full tutorial on The Startup Ideas Podcast (SIP) 🧃 where you get your pods watch share with a friend i'm rooting for you What do you think of Codex and Codex sites?

GREG ISENBERG

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The number one question I get in the Claude Code / Cowork Community: "how do I share my Cowork skills with my team?" Here's the problem. You build a great skill. You zip it up. You drop it in Slack. Your teammate downloads it, uploads it, and maybe it works. Maybe they upload it wrong. Maybe you update the skill next week and nobody gets the new version. You're now maintaining skills through chat messages and hoping for the best. That doesn't scale. I just put out a video breaking down the three methods I've tested for sharing skills and plugins across a team. From dead simple to fully synced. Method 1: Shared drive (Google Drive, SharePoint, etc). You put your skill files in a shared folder. Teammates download and upload them into Cowork. It works, but updates are manual and there's no version control. Method 2: Built-in sharing on Team and Enterprise plans. You can share any skill directly with a colleague or publish it to your org directory. When you update the skill, everyone gets the update automatically. This is the easiest path if you're on a paid plan. The catch: there's no approval workflow for org-wide sharing, so set a clear owner. Method 3: GitHub repo. This is what I use. Your entire Cowork workspace -- skills, plugins, claude.md, folder structure, project files -- lives in a private repo. Teammates clone it. When you push an update, they pull it. Everyone stays in sync. You get version history, access control, and a single source of truth. The GitHub method sounds technical, but it's really just two steps: clone the repo, point Cowork at the folder. I walk through the whole thing in the video, including how to use .gitignore to keep personal files (like your morning briefing) out of the shared repo. This works for Cowork, Claude Code, and Open Codex. The infrastructure is the same. Full video linked below. If you've found a different approach that works for your team, I want to hear about it. Comment or reply and let's figure out the best practices together.

JJ Englert

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