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Can someone explain to me how Gouki permanently moved Ken's hitbox?
11 Comments

The plot thickens. Pointed out by AMikelyStory, apparently the hitboxes were already wonky at the start of the match. Gouki passed through Hadouken on neutral jump, sweeps started whiffing, and things just got more disjointed. I'll let you be the judge.

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This situation is well-known as "jikuzure bug" . When CPU clow is Cling to the wire mesh,start the match.

I love how they gave up trying to figure it out and just reset the board hahaha. We need Born2Zero3 to figure this out in the code.

Character so busted he can rewrite the rules of the game.

a3 hitboxes are weird.. ive been triggered a weird state in the corner where u are invincible or idk

Plot got more thicc. Posting here so it's all under one thread.

My guess was that deep sweep on the roll, git on just the right frame. Definitely never seen that before, apparently neither did they

Seems to have started there. Was the red flash supposed to occur?🤔

The fuck?!

It's because vanilla Street Fighter Alpha 3 was riddled with dozens of bugs and was unfinished and unpolished upon release. Almost all the bugs were fixed in the later revisions (Dreamcast, Upper, MAX), including the infamous crouch cancel bug which allowed infinite juggles
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