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Can we enable free-viewpoint renderings of scenes under various lighting conditions? Yes, we can! And just from SINGLE videos. Here are 🌃 night simulations from input videos with hard shadows.

26,297 Aufrufe • vor 1 Jahr •via X (Twitter)

6 Kommentare

Profilbild von Jia-Bin Huang
Jia-Bin Huangvor 1 Jahr

To reconstruct and re-render the scene under different lighting, we need Inverse Rendering. We need to infer shape, albedo, visibility, and sun and sky illumination from videos. This differs from existing NeRF/3DGS, where the lighting was baked into the models.

Profilbild von Jia-Bin Huang
Jia-Bin Huangvor 1 Jahr

How? 🤔 Let's integrate physics and learning! 🤝 Physically based rendering helps explain away shadow volume estimation. Learning-based priors: Help avoid degenerated inverse rendering solutions.

Profilbild von Jia-Bin Huang
Jia-Bin Huangvor 1 Jahr

Inverse rendering enables many exciting new applications beyond view synthesis. In the paper, we showcase 🌉 nighttime simulation 📽️ object insertion 💡 changing sun directions

Profilbild von Jia-Bin Huang
Jia-Bin Huangvor 1 Jahr

💻 Code is available! Have fun! We will be presenting this work at @3DVconf!

Profilbild von Jia-Bin Huang
Jia-Bin Huangvor 1 Jahr

Check out the project page for more results and comparisons. A fun collaboration between 🌽 and 🐢!

Profilbild von darks
darksvor 1 Jahr

Very interesting. What paper is this from???

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