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Can you believe BuilderStudio made this? Pathway used: Orbis A four-section landing page with a dark space theme, space video sections, liquid glass cards, Anton + Condiment typography, and a neon accent system. Skills used: • Frontend Design • Cinematic UI • WebGL / React Three Fiber Motion •...

148,978 görüntüleme • 4 ay önce •via X (Twitter)

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I've tested every vibe coding resource I could find this year. These are the 28 I actually kept, grouped by what you're stuck on. Bookmark this one 🔖 🧵👇 1. - 200+full build prompts for 3D and scroll-driven sites, each one a complete design brief rather than a component you drop in. 2. Minimal Gallery ( — curated high-end sites to feed your agent 3. Kage ( — real UI inspiration mapped straight to prompts 4. Refero Styles ( — 2,000+ real product styles with typography 5. Component Gallery ( — 2,600+ examples of how top design systems solve the same element 6. AppShot Gallery ( — real app screenshots for mobile 7. Navbar Gallery ( 8. Footer Design ( 9. CTA Gallery ( — conversion-tested forms, popups, buttons 10. 404s ( 11. DESIGNmd ( — design systems as markdown your agent can read 12 VibePrompt ( — ready-made prompts for dashboards and landing pages 13. — component registry that plugs into agents via MCP 14. Kinetics ( — 150+ motion effects with React code and prompts 15. shadcn/ui ( — still the gold standard 16. Aceternity UI ( — 200+ animated React/Tailwind 17. Magic UI ( 18. Motion Primitives ( 19. Uiverse ( 20. UIAble ( 21. mapcn ( — map components, markers, routes, popups 22. MicroKit UI ( — micro-interactions 23. Liquid Glass ( — glass refraction components 24. CSS Text Effects ( 25. Circle Loaders ( 26. Gradient Buttons ( 27. Kitbitz ( — 2,000+ hand-drawn illustrations 28. 3Dicons ( 29. Anime.js (

Himanshu Hingorani

497,024 görüntüleme • 2 gün önce

Introducing Impeccable 3.5, the best way to design in production: iterate on real UI with your AI agent, in the codebase you actually ship. Turns out many popular design skills, including Impeccable and Anthropic's frontend-design, weren't actually very good at...design (the workflow was valuable, but the output didn't magically make LLMs like GPT great designers). We measured it across thousands of generations: 74% of pages used the cream AI-default background, 76% reached for extreme letter-spacing, 90%+ failed the contrast floor. So we started fixing slop systematically, specific to each model. The skill now compiles rules for the exact defects each model makes, instead of shipping one generic file to everyone. The biggest jump is in GPT-5.5 and Codex. Also new: ◆ It now knows the difference between a new project and an existing one. Existing codebase, it reads your design system and preserves your identity. Greenfield, it seeds a fresh palette from 129 hand-curated anchors so every cold start doesn't drift to the same safe colors. ◆ Live Mode is now in beta, and works at two scales. Type a direction into the new Steer bar, or speak it, and the agent reads the whole page and edits it in place. Or pick a single element, steer it with a sub-command, live-edit any copy, and accept the variant straight back to source. Insert mode scaffolds brand-new elements between the ones already there. Recovery survives HMR, hidden heroes, and dev-tool overlays. ◆ A rebuilt anti-pattern detector. Torn off jsdom and onto a real CSS cascade resolver: roughly 20x faster, dependency-free, and now small enough to run inline inside the skill, not just the CLI and extension. 14 new rules, 41 total. ◆ The skill keeps itself current, checking once a day and offering to update. Plus /impeccable init and a bare /impeccable that reads your repo and tells you the next move. Free, open source. Claude Code, Codex, Cursor, and more.

Paul Bakaus

103,451 görüntüleme • 4 ay önce

My AI made Shopify pages are getting better and better everyday Here’s an example of a Shopify section I built with the reference page and the result on my store 👇 Guide: To make good AI landing pages, you need to use the same method as making good AI UGC or AI product images you have to take something that's already good as a reference for Claude/gemini to analyze and adapt for your product/brand for now you can't adapt full landing pages to your product because the Claude context gets bloated fast and you get poor output. Listicles are the only kind of page you can "one shot" with Claude. But Product pages are another story Analyze an existing page and adapting it to your product section by section is the way to go. The results are 10x better. here's an example (on the video): 1- I found this good product section from im8's product page. I screen-recorded the section on both desktop and mobile, going through the animations to capture the dynamism that a screenshot wouldn’t show. Then I asked Claude Web or Gemini to analyze the recording and produce a very detailed report. Full prompt is on my TG channel, it's quite long. 2- then ask Claude (inside your Shopify brand project folder): "I have a detailed UI/UX specification document for a product page section I want to adapt to my product. Recreate this exactly on Shopify as a section template and adapt it to [name of the product] using the brand guidelines" (paste the result prompt from step 1 ). 3- you will have your section ready after 3-4 minutes. you'll probably have to change a few things. spacing, small visual bugs, price not appearing correctly. it will take you 5 minutes maximum. 4- then you can ask Claude to make 4 different variations of the section using different designs and pick the best one using this prompt: "Create 4 design variations of this section. Keep the content and layout structure identical across all, only vary the visual treatment (color usage, typography hierarchy, spacing, component styling). I will choose the one I like the most." after that you have a pretty good section, and you can do the process again for all sections of the page. The less complex the section, the faster the process will be. note: I know the AI result is not perfect, but it's pretty impressive imo and it will only get better.

Olivier

84,679 görüntüleme • 6 ay önce

I just compared Claude Code vs Codex vs Cursor CLI The task was to build a Next.js app with Tailwind 4 and shadcn components to collect customer feedback and showcase it with a widget. I gave all three the same prompt and let them go for 30 minutes to see what they came up with. Claude Code with Opus 4.1 Even though I told it to set up the app in the existing project folder, it tried to create a directory for it. After I interrupted and told it not to do that, it built a demo form and landing page with no errors. I had to ask it to make the demo interactive so users could submit a testimonial and preview it. The landing page looked like AI and was pretty basic, but it worked and it was done in a fraction of the time of the others. Total tokens used: 33k Codex with GPT-5 At the end of the 30 minutes I just could not get Codex to produce a working app. It got stuck in a loop of not being able to set up Tailwind 4 and despite many, MANY, attempts, I ended up with a "failed to compile" error. Total tokens used: 102k Cursor Agent with GPT-5 This was the slowest agent by far and a couple of times I actually thought it got stuck in a loop and was close to Ctrl+C'ing to cancel it. The TUI is really nice though, especially how it shows diffs and it did eventually build a working app (after one or two slight errors that needed fixing) The demo was interactive and it had a very minimal design that looked bare but also a lot less like an "AI generated" app than the Opus 4.1 design. It also wasn't too chatty and just did what it needed to do! Code quality was on a par with Opus 4.1, but it did use 5.5x as many tokens to get there. Still cheaper than Opus on a direct comparison but not when you factor in a Claude Code Max subscription. Total tokens: 188k I'll be able to do a proper comparison and record some videos when I'm back from holiday but for now, Opus is still the more capable model out of the box and Claude Code is the more complete CLI product. It will be interesting to see how Cursor evolve their CLI though with commands and subagents because I think with GPT-5 they have a real shot at providing competition for Claude Code if they can optimise output to get similar quality with less tokens. Jump to 0:40 in the video to see the two apps. Which do you think is which? ;)

Ian Nuttall

195,173 görüntüleme • 1 yıl önce

Steal my Gemini 3.0 prompt to generate any website based on your custom requirements. ------------------------ ELITE WEB DESIGNER ------------------------ Adopt the role of a former Silicon Valley design prodigy who burned out creating soulless SaaS dashboards, disappeared to study motion graphics and shader programming in Tokyo's underground creative scene, and emerged with an obsessive understanding of how visual maximalism serves business credibility when executed with surgical precision. You're a conversion strategist who spent years A/B testing landing pages for unicorn startups, a design fundamentalist who refuses to sacrifice usability for aesthetics, and a master meta-prompter who optimizes for clarity over verbosity. You know modern image generation AI needs specific structural formatting—contemporary design frameworks (Tailwind CSS, Shadcn UI, glassmorphism, liquid glass, morphism), backgrounds with depth (animated gradients, shaders, mascots), and step-by-step execution instructions—to produce 2025-quality interfaces instead of outdated designs. Your mission: Transform user vision into fully-coded, visually striking websites that balance aesthetic impact with conversion effectiveness. Extract requirements, architect strategic 5-6 section homepages, generate visual previews showing all sections with interactive elements visible, iterate until perfect, then build complete homepage before making navigation and additional pages functional—all adapted to specific context, not rigid templates. ##PHASE 1: Vision Capture What we're doing: Understanding your aesthetic, business context, and strategic goals efficiently. Provide your vision via: 1. Screenshot of design inspiration 2. Written description (business type, aesthetic, features) 3. Both Share: **Aesthetic**: Style preference? (maximalist, minimalist, brutalist, glassmorphic, liquid glass, morphism, retro, futuristic, geometric, editorial, etc.) **Elements**: Specific visuals wanted? (shaders, 3D effects, colors, animations, mascots, backgrounds) **Avoid**: What to exclude? (purple overload, illegible text, hidden CTAs, outdated UI, flat backgrounds, etc.) **Business**: What you do, target audience, website goal, differentiator? Type "ready" when shared. ##PHASE 2: Strategic Homepage Architecture What we're doing: Translating your vision into 5-6 section homepage structure following conversion principles and modern design fundamentals. I'll architect sections specifically for YOUR business, not templates: **Strategic Framework** (contextualized to your model): Core sections adapt based on business type: - Hero with value prop + primary CTA - Trust/credibility section (social proof, stats, logos) - Value delivery (features, benefits, process, how-it-works) - Conversion focal point (pricing, offers, lead capture, demo) - Engagement closer (FAQ, secondary CTA, community) Sections customize to context—SaaS gets problem-solution-pricing flow, agencies get case studies-process-testimonials, e-commerce gets benefits-proof-offers, portfolios get philosophy-work-results. **Strategic Plan Includes**: - 5-6 contextualized sections with rationale - Content direction based on audience psychology - Visual treatment matching your aesthetic with fundamentals enforced - Modern framework approach (Tailwind/Shadcn/Glassmorphism) - Background depth strategy (animated gradients, shaders, visuals) - Color strategy avoiding generic choices unless brand-appropriate - Typography prioritizing legibility - CTA strategy for conversion optimization **Your options**: - "continue" to proceed to design system and mockup - Request adjustments - Ask questions ##PHASE 3: Design System & Mockup Preparation What we're doing: Establishing visual foundation using contemporary frameworks, then crafting optimized prompt to generate mockup showing ALL 5-6 sections at once with visible interactive elements. I'll define: **Contextualized Style Direction**: Keywords and frameworks fitting YOUR brand specifically **Design Framework Strategy**: Styling approach, component philosophy, layout pattern—all adapted to your aesthetic **Background Depth Treatment**: How background creates depth without distraction, animation philosophy, visual elements supporting content **Visual System**: Color palette with strategic rationale, typography with reasoning, component styling philosophy, spacing strategy, CTA differentiation, modern UI patterns adapted to your aesthetic **Optimized Prompt Structure** (meta-prompted): Two versions: **Human-Readable**: Descriptive overview for review **JSON Optimized**: Structured for image generation using meta-prompt principles: - Required anchors: "Website screenshot", "Professional website design mockup", "Award-winning UI design", "Modern web interface 2025" - Aesthetic philosophy over exhaustive lists - "Execute this step-by-step" instruction - Modern framework references (Tailwind, Shadcn, Glassmorphism) - Background depth details (animated gradients, shaders, visuals) - All 5-6 sections in flowing narrative - Interactive element visibility emphasis (CTAs, buttons, animations) to convey design principles - Strategic constraints (legibility, prominence, hierarchy, depth) - Optimized length balancing detail with conciseness Type "continue" to see prompt. ##PHASE 4: Complete Homepage Mockup Prompt What we're doing: Presenting optimized prompts for full-page mockup showing ALL 5-6 sections with interactive design elements visible. **HUMAN-READABLE VERSION**: Narrative description of your complete homepage: - Opening with quality anchors - Core aesthetic philosophy adapted to your context - Background treatment creating depth - Navigation approach - All 5-6 sections described contextually - Color palette with reasoning - Typography philosophy - Component styling approach - Modern framework references - Interactive element visibility strategy - Critical constraints - Avoidance list based on preferences **JSON VERSION** (optimized for generation): ```json { "prompt": "Website screenshot of [your business]. Professional website design mockup. Award-winning UI design. Modern web interface 2025. Execute this step-by-step. [Aesthetic philosophy] with [framework] approach. Background: [depth treatment with animations/gradients/effects]. Full homepage vertical scroll showing 5-6 sections: Navigation [treatment]. Hero [value prop, CTA, visuals]. [Section 2 with layout philosophy]. [Section 3 with component approach]. [Section 4 with interaction style]. [Section 5 with conversion focus]. [Section 6 if applicable]. Color strategy: [palette with reasoning]. Typography: [philosophy and hierarchy]. Components: [styling approach with visible affordances]. Framework: Tailwind patterns, Shadcn style, [specific effects]. Interactive elements show: prominent CTAs, hover implications, animation hints, button affordances. Critical: legible text, prominent CTAs, background depth, clear hierarchy, contemporary 2025 design, professional quality. Avoid: [specific issues].", "aspect_ratio": "9:16" } ``` Meta-optimized: principles over lists, step-by-step execution, framework context, interactive visibility. **Review both. JSON executes.** **To generate complete homepage mockup, type "generate"** **Important note**: When you type "generate", I'll execute the image generation tool. The image will appear, but the process will seem to pause. This is normal—the tool can only return the image without commentary. Simply type "continue" after you receive the image to proceed with the next phase. **To adjust the prompt before generating, tell me what to change** Won't execute until you command. ##PHASE 5: Complete Homepage Mockup Generation What we're doing: Executing image generation with optimized JSON showing ALL 5-6 sections vertically. ONLY activates when you type "generate", "create mockup", "make image", or similar. Once commanded, I execute using ONLY JSON prompt—no modifications. You receive full-page vertical mockup showing: - All 5-6 sections in scrollable view - Interactive design elements (CTAs, buttons, animations) visible - Background depth and modern framework styling - Complete design system applied **After the image appears, type "continue" to proceed.** The image generation tool only returns the visual—you'll need to type "continue" to move forward with reviewing and next steps. ##PHASE 6: Mockup Review & Refinement Decision What we're doing: Reviewing the generated mockup and deciding next steps. This phase activates after you type "continue" following image generation. **Your options after viewing the mockup**: - "Approved" or "build" - proceed to building complete homepage code - Request specific changes - I'll update the prompt and regenerate - Ask questions or request adjustments **If you request changes**: I'll present updated prompts (readable + JSON) showing modifications, then ask you to type "generate" again for the revised mockup. Each refinement iteration: 1. You describe desired changes 2. I present updated prompts 3. You type "generate" 4. Image appears 5. You type "continue" to proceed 6. We review and decide next steps 7. Repeat until perfect Common refinements: section emphasis, background depth, colors, typography, CTA prominence, interactive visibility, framework styling, aesthetic tuning. Once you're satisfied with the mockup, type "approved" or "build" to proceed to code generation. ##PHASE 7: Complete Homepage Code Generation What we're doing: Building entire 5-6 section homepage as production-ready code matching approved mockup exactly. **Complete Single-File HTML Delivery**: - All 5-6 sections coded and integrated - Fully responsive across devices - Modern CSS implementation (Tailwind-style or modern CSS) - Animated background matching mockup (CSS gradients, WebGL, SVG) - All interactive elements functional (buttons, CTAs, forms, animations) - Navigation implemented per design - Component styling matching aesthetic (glassmorphism, shadows, borders) - Typography system with hierarchy and legibility - Color system from specification - Micro-interactions and hover states - Scroll animations where appropriate - Performance-optimized **Technical Quality**: Semantic HTML, modern CSS (custom properties, grid, flexbox, backdrop-filter, transforms, animations), vanilla JavaScript, accessibility considerations, mobile-first responsive, smooth scrolling, optimized assets, cross-browser compatible. **Code Structure**: Clean commented HTML, inline CSS organized in style block, inline JavaScript, ready to copy/paste and deploy, fully functional standalone. **Strategic Content**: Intelligent placeholders based on your business model, conversion psychology, target audience, professional tone—easily replaceable. **Design Fundamentals Verified**: All sections with hierarchy, prominent functional CTAs, readable text with contrast, clear interactive signals, background depth, adequate whitespace, responsive, contemporary 2025 quality. Automatically presents next phase after delivery. ##PHASE 8: Navigation & Pages Planning What we're doing: Making all navigation functional and planning additional pages. **Navigation Audit**: [List nav items from homepage] **Options for each item**: Create dedicated page, expand section to full page, smooth scroll to section, custom approach. **For clickable elements**: Decide what happens—link to new page, scroll to section, open modal, trigger action, external link. **What to make functional first? Choose**: 1. Complete navigation by building all pages 2. Primary conversion path (CTA → specific page) 3. Specific pages you prioritize 4. Internal links with smooth scrolling 5. Custom approach **Or** "auto-complete" for intelligent decisions based on your model. ##PHASE 9-X: Progressive Development What we're doing: Building each page or making elements functional, maintaining design consistency. **Each Page Delivery**: Complete HTML matching homepage design system, same framework styling, same background treatment, same typography/colors, appropriate sections, full responsiveness, functional interactions, integrated navigation. **Each Functionality Addition**: Smooth scroll, modals, form validation, interactive components, animation triggers, other elements. **After Each Delivery**: Current Progress: [What's complete] **What next? Choose**: [4-6 options for next page/functionality] **Or** "auto-complete" for intelligent completion. Continues until site fully functional. ##PHASE FINAL: Complete Integration & Polish What we're doing: Final integration ensuring everything links, works, and maintains consistency. **Complete Package**: Homepage HTML (all sections), all additional pages, complete styling/functionality per file, working navigation across pages, functional CTAs/buttons, validated forms, consistent design system. **Deliverables**: All HTML files deployment-ready, quick deployment guide, customization documentation, design system reference. **Quality Verified**: Complete homepage, functional navigation, working CTAs, consistent pages, responsive, optimized, modern framework styling, functional interactions, professional 2025 quality. --- **CRITICAL RULES**: **Image Generation**: - Present: Human-Readable + Optimized JSON - JSON meta-principles: distilled concepts, "Execute step-by-step", framework context - JSON opens: "Website screenshot" + "Professional website design mockup. Award-winning UI design. Modern web interface 2025." - JSON shows: ALL 5-6 sections vertically in one mockup - JSON emphasizes: interactive element visibility (CTAs, buttons, animations) - JSON includes: modern frameworks (Tailwind, Shadcn, Glassmorphism), background depth (gradients, shaders, mascots—NEVER flat) - User "generate" → Send ONLY JSON → No modifications - Aspect ratio: 9:16 (vertical to show all sections) - After image appears → User MUST type "continue" to proceed (tool only returns image without commentary) **Homepage Development**: - Generate mockup with ALL 5-6 sections at once - After approval, build COMPLETE homepage code (all sections functional) - Deliver entire homepage as single working file - Then make navigation/additional pages functional - Flow: complete homepage → functional navigation → additional pages **Content Adaptation**: - NO hardcoded templates - Adapt ALL to user's specific business context - Strategic frameworks based on actual audience - Section selection/styling contextualized to goals - Design choices match aesthetic preference - Professional placeholders easily customizable **Standards**: Contemporary frameworks, background depth, interactive element visibility, modern CSS/frameworks, 2025 quality throughout. **Control**: User commands each phase explicitly. "generate" for mockup (then "continue" after image), "approved"/"build" for code, choose-your-adventure for pages, adjust anytime. Begin Phase 1 when ready.

Alex Prompter

191,428 görüntüleme • 10 ay önce

Figma Capture + Claude Fable 5 = clone any competitor's landing page in minutes 🤯 Figma just dropped a Chrome extension that copy/pastes any live website into Figma as editable layers. Point Claude Code — running the new Fable 5 model — at the capture, and it rebuilds the whole page in YOUR brand: structure, copy, design system, photography. All inside Claude Code. Perfect for DTC brands and agencies who keep losing weeks rebuilding proven landers from scratch. If you're still cloning competitor pages the old way, You're screenshotting their site and praying the AI guesses the structure right. You're rebuilding sections by hand because the fonts and spacing never come out true. You're paying a designer $3K to recreate a page that already exists. This workflow eliminates the entire loop: → Capture the competitor's landing page with Figma's new Chrome extension — editable layers, not screenshots → Claude Code reads the page structure through the Figma MCP: every section, every headline, in order → It rebuilds the page in YOUR brand — your colors, your fonts, your voice (it even respects your banned-words list) → GPT Image 2 generates on-brand product photography from the layer names → Claude places every image automatically — finished page, ready to ship No screenshots. No guessing at structure. No design invoice. What you get: → A pixel-structured clone of any proven lander, rebuilt in your brand → Every line of copy rewritten in your voice → 16 on-brand images generated and placed for ~$2 in API costs → Start to finish in about 15 minutes Built 100% with Figma + Claude Code on Claude Fable 5. I put together a step-by-step playbook showing you exactly how to set it up. Want access for free? > Like this post > Comment "CLONE" And I'll send it over (must be following so I can DM)

Mike Futia

47,141 görüntüleme • 3 ay önce

Just pulled up Olipop's landing page after seeing their ads everywhere lately and I need to break this down because this is one of the cleaner DTC pages I've seen in a while. Here's what's actually happening when you land on this page and why it converts cold Facebook traffic better than 90% of ecom brands right now: 1) The first 3 seconds Before you read a single word, there's a video of the product being poured, fizzing, bubbling and condensation on the can with no voiceover or text overlay. Your brain processes that faster than any headline ever could. You can almost hear the fizz. That's intentional. They're triggering a sensory response before your logical brain even wakes up. Then the headline hits. "A New Kind of Soda." Now that's a category repositioning. They're not saying "healthy soda" or "better soda." They're saying the entire category you grew up with needs a new version and this is it. Sub-headline says high fiber, less sugar. Targets exactly the person who clicked the health-focused ad on Instagram. Message match is perfect. The person who clicked the ad lands here and immediately feels like the page was made for them. 2) The product carousel Most brands mess this up by showing you the product and making you go through three more pages to add it to your cart. Olipop lets you hover over any flavor and an "Add 12 Pack" button appears right there. One click. Done. You never leave the homepage. That little micro-interaction is doing serious conversion work because every extra click you require is a percentage of buyers you lose. They basically short-circuited the whole buying process and most people don't even notice it's happening. Star ratings under every flavor. Smart. You're not waiting until the reviews section at the bottom to see social proof. It's right there next to the product at the exact moment you're deciding what to buy. Then there's the "Limited" and "Out of Stock" tags on certain flavors. This is a psychological move that a lot of brands either don't use or use badly. When you see Shirley Temple is sold out your brain immediately thinks this must be good enough that people are actually buying it. And now you're looking at everything else thinking you better grab it before it's gone too. 3) The retention play At this point you haven't bought yet and they already know some people won't on the first visit. So right here they drop the rewards program section. Trade your email for perks and points. They're not letting you leave empty handed. Either you buy today or you give them your email so they can bring you back. Both outcomes work for them. Then comes the subscription nudge. 15% off. Free shipping. Cancel anytime. Three objections handled in one sentence. 1. Too expensive? 15% off. 2. Annoying to reorder? Free shipping straight to your door. 3. Scared of being locked in? Cancel whenever you want. That's a complete objection removal stack built into what looks like a simple banner. The people who weren't ready to buy a 12-pack today are looking at that and doing the math. 4) The press section Bloomberg. Forbes. BuzzFeed. Mindbody. This section exists for one reason. You clicked an ad from a brand you'd maybe seen once or twice before. You don't fully trust them yet. These logos close that gap in about half a second. It's institutional validation. You don't need to read the articles. Just seeing the logos tells your brain people with real credibility have looked at this and thought it was worth covering. Background behind this section is a high-res macro shot of condensation on the can. Cold. Refreshing. Premium. Even the section design is doing sensory work. 5) The overall lesson What Olipop figured out is that a landing page for Facebook traffic has one job. Close the trust gap between the ad and the purchase as fast as possible without losing the energy the ad created. Every section of this page does exactly that. Sensory hook gets you in. Category positioning tells you what it is. Carousel with inline add to cart removes friction. Social proof and scarcity show demand. Subscription offer removes price and convenience objections. Press section provides institutional trust. By the time you hit the footer you either already bought or you gave them your email. That's not a landing page. That's a conversion machine. If your page isn't doing all of this right now, that's where your revenue is leaking. Not in the ads. In what happens after the click. DM me ‘FUNNEL’ and I'll show you exactly how to build something like this for your brand.

Nick Theriot

26,389 görüntüleme • 6 ay önce

We're excited to announce a major update to the $WSG mobile application, now available for download on both Google Play and the App Store. In addition, the first collection of the first $WSG album is live! This update brings a host of new features and improvements to enhance your gaming experience: New design We've overhauled the UX and UI for a smoother, more intuitive navigation experience across the entire application. Treasure chests Open treasure chests within the app to earn gold or even gold and album collection NFTs as rewards. Gold economy Dive into our newly introduced gold economy system. For details on how gold can be used within the app, visit gold economy info on our docs page. Heart purchases Run out of game tries? Now you can buy hearts directly in-game to continue playing, with up to three tries. Learn more at hearts info on our docs page. In-app minigame purchases Acquire games directly through the app using gold, adding a new layer of convenience and accessibility. Login update We've removed Twitter login to comply with store policies, ensuring a seamless experience for all users. What's coming next? 🔜 Multiplayer Lobbies Soon, you'll be able to create lobbies for multiplayer games, set wagers, and enjoy private games with friends. Game Subscription System Choose from Bi-Daily, Weekly, Monthly, Half-Yearly, or Lifetime Passes to access games and earn keys. New Minigames Stay tuned for a variety of new minigames coming your way, adding more diversity and excitement to your gaming experience. This update not only enhances the current features but also introduces new ways to engage with the app and community. Download the updated WSG mobile application today and dive into a world of enhanced gaming and community interaction. Stay tuned for more updates and happy gaming!

Wall Street Games Token

17,073 görüntüleme • 2 yıl önce

World Labs co-founders Fei-Fei Li, Justin Johnson, Ben Mildenhall, and a16z's Martin Casado on Atlas, a world model for spatial intelligence: LLMs are built on next token prediction. Video models are built on next frame prediction. Atlas is built on new view prediction, and it's the first model to unify pixel generation and pixel reconstruction, two problems computer vision has kept in separate tracks for half a century. The practical result is a 50 to 100x reduction in what it takes to digitally capture a 3D representation of a space. Previously, you needed 100 to 300 photos of a single room. Atlas can work from just three. In this conversation, they get into the slow motion shot from The Matrix that took hundreds of cameras and now takes three iPhones, the overnight Slack message that made them bet the company in five seconds, why robotics is bottlenecked on data rather than chips, and the case that new view prediction is AI-complete. 00:00 Intro 01:50 The Matrix slow motion scene now takes three iPhones 02:48 Why new view prediction is the primitive 07:10 Unifying generation and reconstruction 11:15 Gaussian splats became the bottleneck 14:17 Dense capture used to mean 300 photos 17:30 Why reconstruction needs generation to fill the gaps 18:44 The LLM lesson image models missed 23:39 The video that made them go all in 28:04 3D design is 95% revisions 30:50 The problem in robotics is data, not chips 32:48 Why a robot policy can't be trained like an image model 34:44 When the simulator becomes the planner 36:45 Frozen time required footage full of movement 40:57 Why new view prediction is AI-complete 42:43 Nature gave animals eyes but not trees YouTube: Fei-Fei Li Justin Johnson Ben Mildenhall World Labs martin_casado

a16z

743,887 görüntüleme • 23 gün önce

Gojek completes more food deliveries than GrubHub, Uber Eats, and DoorDash combined, and more rides per day than Lyft. Vikrama Dhiman (Vikrama Dhiman) heads all things product at Gojek Tech, including product management, design, and research, across teams in Indonesia, Singapore and India. He is among the most well-known and respected product leaders in all of Asia, and one of my most requested guests. In our conversation, we discuss: 🔸 The most common traits of successful PMs 🔸 The 3 W’s framework for PM career growth 🔸 The right way to push back as a PM 🔸 The Four A’s of leveling up in product management 🔸 Common pitfalls that stall PM careers 🔸 Advice for transitioning into PM 🔸 Why intent alone is not enough 🔸 Much more Listen now 👇 - YouTube: - Spotify: - Apple: Some key takeaways: 1. As a PM—especially early in your career—make sure you’re nailing execution before you spend too much time on strategy. Effective strategic thinking requires context on the company, product, and stakeholders that you might not have yet. But you always have opportunities to execute and make your team members’ lives easier. As you execute more, you’ll begin to understand the strategic needs more deeply, and you’ll have more opportunities to contribute at that level. 2. Three traits that make you a great PM to work with: a. Raise difficult issues without being difficult to work with b. Bring up important topics without drawing importance to yourself c. Remember that you are in charge of getting decisions made, not making the decisions yourself 3. Good PMs produce good artifacts: PRDs, product notes, design briefs, etc. These demonstrate your proficiency across core PM skills, and they are your opportunity to “have impact on the impact”—to add value to a team that is adding value to the company. If you’re not sure what to focus on next in your PM career, go scrutinize your recent artifacts and ask how they could be improved. 4. To push back on ideas without being difficult to work with, ask clarifying questions and bring the conversation to a logical space rather than an emotional one. Here are some of Vikrama’s favorites: a. Why has this become suddenly important? b. So that I am clear, can you help clarify xyz? c. What would success look like? d. What time frame do you need this in? 5. Vikrama’s 3 W’s framework for PM career growth comprises (1) what you produce, (2) what you bring to the table, and (3) what your operating model is. Strong product managers excel at two of the three W’s. Product managers who rise in their career excel at all three. 6. Three mindset shifts that can enable faster growth: a. Focus on things you can control: Concentrate your efforts on aspects of your role that you can influence or control, especially as you advance in your career. b. Always embrace change: As an IC PM, you experience rapid change. It’s important that as you get to mid/senior level, you never stop looking for ways to improve. c. How you see yourself: Cultivate a positive and growth-oriented mindset about yourself and your capabilities. 7. Three core competencies to focus on when transitioning into PM roles are (1) data, (2) design/research, and (3) technology. Someone from a design background should focus on strengthening data or tech skills to complement their existing expertise. Similarly, someone from a tech background should pick a design skill to focus on. This approach allows for maximum leverage.

Lenny Rachitsky

115,463 görüntüleme • 2 yıl önce

OPUS 5.5 IS THE ONLY MOTION DESIGNER YOU NEED this launch video cost $0 and is pure code everyone else on X claims the same shit, then sends you to their website or mcp this is completely free with 0 external tools steal the prompt and try it in your claude ↓ Ask me for: a one-word brand name for the wordmark (a verb works best), 9 to 12 high-res photos, a royalty-free song around 120 BPM with a drop and a quiet breakdown (Mixkit, free for commercial use), and a free stock clip of a plain wall with moving plant shadows (Pexels). An Apple-keynote launch film, 2D only, one continuous take. Every scene is made out of the previous one: nothing fades, blurs or cuts. Objects change shape instead: text rises out of a mask line, icons pop from zero on a spring, bars draw across, pages push, and a black shape floods the whole frame and contracts into the next scene. Warm off-white canvas, black UI, iOS 26 liquid glass over the photos. Archivo (wdth 125, weight 800) for the wordmark, Geist for UI. A cursor drives every change with real clicks, drags and long-presses. The camera zooms screen-studio style so each moment fills the square, and the cursor scales with it. Banned: crossfades, blur-ins, brightness "developing", 3D flips, particles, glows, holds longer than 1s, anything that looks like a template. 120 BPM, 54 beats, something happens on every beat. Open: the wordmark squeezes into its own period like an accordion, the dot grows into a black pill, a label rises inside it. Click: six iris blades close over the label and snap open onto a photo. The circle becomes a square, shrinks, the grid unfolds from behind it like a paper map (center, plus, corners), reflows into a bento, and a click zooms into one tile, landing exactly on the drop. Glass: a glass word pops in letter by letter, melts into a droplet that stretches into a glass toolbar. The adjust icon turns it into a slider. Dragging relights the photo from day to golden hour (two aligned shots), and the knob turns into a glass lens while held. It lifts into a glass orb, the next photo opens inside it as a circle, and the orb expands into a lock screen: glass clock digits, date, and a home bar that stretches into a glass music player. Stage: the lock screen pulls back into a phone (the bezel grows out of the screen edge). The Dynamic Island stretches like liquid, pinches off, flies over and grows into a Mac window that rolls up like a blind. Long-press the wallpaper, drag it onto a Safari tab, the page pushes in, drop it and it becomes the hero of a landing page. Scroll: the hero morphs into a framed print on a product card, with the mat and molding growing out of the photo's edge. Pick a frame color (it paints across) and a size, then the nav button flies down into "Order print". Order: one black shape keeps morphing: Ordered ✓ → Printing % → On its way (a van on a route) → Delivered ✓. Wall: the delivered circle floods the frame edge to edge, holds black for a beat, and contracts into the framed print hanging on the real wall footage. The same iris opens onto the print, closes again, the frame floods the screen and contracts into the pill → the dot → the letters spring back out, landing on the beat return. Last frame = first frame. 1. One HTML file, square 1440x1440. Every style is computed from time inside an async seek(t): no CSS transitions, no timers, no state between frames. 2. Springs are closed-form step responses. A value with many targets is the sum of one spring per change, so it stays a pure function of time. 3. Liquid glass: each glass element holds its own clone of the scene behind it, filtered with an SVG feImage displacement map (a rounded-rect distance field) through three feDisplacementMaps at slightly different scales for chromatic edges, plus a rim light. Glass letters: a canvas distance field per glyph gives the map, mask and highlights. 4. Goo: blur + alpha threshold, then composite the source atop it so the glass stays sharp inside. 5. Iris: 6 blades around a hexagonal aperture. Each blade is its two vertices, both edge extensions and the SHORT arc between them. 6. Wordmark squeeze: every letter moves toward the dot by the same factor and its drawn width follows (narrow the wdth axis, scale the rest), so the letters stay touching. 7. Footage: re-encode all-intra (ffmpeg -g 1), load it as a blob URL, await 'seeked' before drawing each frame. 8. Sound: a downloaded SFX for every event (Mixkit), never synthesized, each placed by its measured peak. The song starts on a downbeat: the zoom lands on the drop, the wall sits in the breakdown, the wordmark returns with the beat. Loudnorm to -14 LUFS. 9. Render with Playwright: 4 subframes per frame blended with ffmpeg tmix, 60fps. Check one frame per beat, then scan for single-frame pops (frame-difference spikes 3x their neighbours). backdrop-filter: url() misreads displacement maps in Chromium, so clone the scene instead. A flood must overscale past the corners and take about 0.3s, or half the screen changes in one frame. A child with visibility: visible shows through a hidden parent, so use inherit. Text that swaps inside a morphing shape needs its own mask. python http.server can't range-seek video, so use the blob URL. Ask me for the inputs, then show me the beat map and 4 stills (open, glass, stage, wall) before you write the full film.

zero

107,509 görüntüleme • 1 gün önce

Elon Musk: My initial plan was not to start a rocket company. I just wanted to fund a one-time Oasis mission to Mars. “I started off initially with the idea of doing something in the space exploration arena. In fact, it wasn't actually with the idea of creating a company. It was initially with the thought of spurring interest in sending people to Mars. So I put together this idea called Mars Oasis, which was to send a small greenhouse to the surface of Mars and get people excited about the idea of going there and thus increase NASA's budget in order to make it happen. As I got more and more into that, I discovered that the real issue was that the cost of space transportation was really high, and it was getting worse. So we're used to technology getting better every year, but in some arenas it actually does not. It gets worse, particularly when you consider that in 1969 we were able to go to the moon and then we were unable to go beyond low Earth orbit. And now with the space shuttle retired, we're not even able to go to Earth orbit at all, even with people. That was not the right trajectory. So I actually went to Russia three times to look at buying an ICBM to launch this mission. Just very crazy. After my third trip of trying to negotiate with the Russians to buy an ICBM and I did actually get a deal, so figured out what it would cost and everything. But I concluded that my initial assumption had been wrong, that it was not a question of trying to generate more will to explore. Because I think the United States in particular is distillation of the human spirit of exploration. Space exploration is fundamental to the American psyche. But people really need to believe that it can be done and it's not going to break the bank if it does. So that's when I decided to start a rocket company. And I actually didn't think it would succeed and it almost didn't. We started off developing a small rocket which was kind of a scale model version. It was about 100,000 pounds of thrust. So big, you know, big, big by normal standards, but small for a rocket. And developed the engine and the airframe and the electronics and the guidance control system and then proceeded to have three failed launches in a row. And so for various technical reasons, the first three launches did not succeed in reaching orbit. Launches two and three did get to space, but they didn't achieve enough speed to reach orbital velocity. So this is 2008. And so we were heading into the recession and we had one rocket left. And fortunately in late 2008, that fourth launch did work and we made it to orbit. And then we won a NASA contract after that. And so fortunately things worked out. But if that fourth launch had not worked, then SpaceX wouldn't be around. So it was very close call. In fact, when I started I thought, okay, I've got enough money, I think I've got enough money for three launches. Fortunately, it was just enough to make that fourth one.” Montana Jobs Summit, September 16, 2013

ELON CLIPS

24,586 görüntüleme • 4 ay önce

Indiana Jones and the Great Circle | Previews & Details ▪️You can feel the DNA of Chronicles of Riddick/Wolfenstein games ▪️Surprisingly a bit like Hitman in stealth systems and the way levels are designed ▪️There are many mysterious locked chambers, complex ancient mechanisms, and ritualistic challenges to solve ▪️Examples of puzzles: stealth section to find a golden medallion inside a Nazi base, unlocking a door that unexpectedly opens up a spike pit under your feet, reflecting multiple beams of light across a room to retrieve a mask ▪️Linear storyline, but there are open areas which include side characters, hidden secrets, added rewards, and photo opportunities ▪️One open area sees Indy in an Egyptian bazaar, passing through crowds and finding a stall, which offers up a conversation with the owner and an opportunity for a side quest ▪️These sections are "packed with detail", hidden passages, scattered documents, etc that add context to the story ▪️You'll be able to revisit these areas once you’ve unlocked them and return to find more at a later time ▪️Whip: Useful combat tool, can drag onrushing Nazis in a fight, and also used to grab object in the environment, smash them, swing with, or use as a climbing rope ▪️Camera: Indy packs a film camera that players can use to take pictures of their adventure for "Adventure Points". It also helps offering pointers for puzzles and deepening the story ▪️Journal: Acts as a sort of de facto hint system, with Indy's own notes helping to guide you. Discoveries, documents, photos, physical maps you find in the game world are also stored there ▪️Lighter: Can help illuminate dark places or maybe ward off some snakes ▪️Indy also uses other tools throughout the world, like picking up a spear to throw into a wall that acts as a swinging point, breakable bottles to distract enemies, hammers to use in combat, etc ▪️Skills: There are dozens to unlock but not through a traditional skill tree. You'll find "Skill Books" hidden in the world, each of which open up the ability to unlock a new skill ▪️You can unlock a skill through earning and spending "Adventure Points", which you get by making discoveries, taking photos, etc ▪️One skill book teaches Indy "True Grit" for example, which lets him take a fatal blow in a fight but then retrieve his hat, dust himself off, and keep fighting ▪️Disguises: Throughout the game, opportunities arise where Indy can change into different sets of clothes to blend in and enter forbidden areas ▪️One example sees Indy dressing as a worker in Giza to enter a Nazi HQ at a dig site. There he finds a group of enemies playing cards inside a tent, and is immediately forced to fetch them a drink. You can go undetected by playing your role ▪️Another example has Indy dressing as a priest at the Vatican, though your disguise won't fool everyone ▪️Not centered around combat like past MachineGames titles, but gives you many ways to defend yourself ▪️UI is very light for "true immersion" in a fight, fistfighting is a mix of punches, dodges, grabs, pushes, blocks and parries, with the aim of breaking down an enemy's defenses until you can deliver a 'custom finisher' ▪️You can also use the whip to create more space in a fight or use environmental elements to finish enemies off quicker ▪️For tougher fights, Indy also has his revolver to finish off a threat quickly, though ammo is limited, as well as temporarily grab enemy weapons like a machine gun Previews IGN: VGC: Xbox Wire: #xbox #gamescom2024 #IndianaJones

Shinobi602

163,474 görüntüleme • 2 yıl önce