正在加载视频...

视频加载失败

Cascadeur 2025.1 introduces Inbetweening, which automatically generates smooth animations between two poses, along with upgraded AutoPosing and AutoPhysics, featuring multi-character Ragdoll with custom collision support. Details:

28,460 次观看 • 1 年前 •via X (Twitter)

0 条评论

暂无评论

原始帖子的评论将显示在这里

相关视频

Messi thought he had this match under control... then Yamal changed everything. Video for VivaReel prompt Create a fun, dynamic stop-motion style animated video in vibrant Lego bricks and minifigures aesthetic. The entire scene uses colorful plastic Lego construction with visible studs, bricks, plates, and minifigure details. All characters are Lego minifigures with classic yellow skin (or skin tones), printed faces, and detailed soccer uniforms made from Lego pieces. The environments are fully built from Lego: layered brick landscapes, trees, flowers, stadiums, mountains, and buildings with perfect Lego texture and lighting. The video tells a short humorous story , it shows a connected previous or parallel moment, Smooth transitions between scenes every ~1 second. Maintain consistent Lego papercraft diorama look but fully realized in 3D Lego bricks. Sequence: 1.⁠ ⁠Lamine Yamal Lego minifigure (red/blue Spain jersey #19, curly black hair) juggling and kicking a black/white Lego soccer ball on a winding Lego path through green fields, trees, flowers, and a distant stadium under a blue sky with sun and clouds. 2.⁠ ⁠Transition to Lionel Messi Lego minifigure (Argentina striped jersey #10, beard, tattoos) standing confidently with foot on ball in front of Lego Buenos Aires scenery (pink Casa Rosada, obelisk, mountains, Argentine flag). 3.⁠ ⁠Messi looks sad/frustrated, sitting on grass with blue tear streams, hands on face. Yamal minifigure runs past happily dribbling the ball. 4.⁠ ⁠Dramatic stadium scene: Yamal in Spain kit runs past two Argentina defenders and kicks the ball powerfully toward goal. Close-up of foot striking ball. 5.⁠ ⁠Yamal scores! Goalkeeper dives and misses. Yamal celebrates by lifting the golden Lego World Cup trophy high on the field with confetti raining down. Messi lies on the ground covering his face in defeat nearby. Use bright, cheerful Lego colors, dynamic camera angles (wide shots, action close-ups, low angles), smooth minifigure animations, and upbeat energetic feel. High detail Lego texture, cinematic lighting, 16:9 aspect ratio, 16 seconds duration." #happyhorse #vivareel

Sharon Riley

76,294 次观看 • 9 天前

My Lost Soul Aside Impressions: I’m playing on the PS5 Pro in performance mode with a VRR display, and I’m very satisfied with the performance. For me, the image looks sharp and the gameplay runs very smooth with 60fps. Even during big boss fights, I haven’t noticed any significant drops. Claims that the game runs at 20fps are absolute nonsense. I wouldn’t recommend quality mode, as the missing frames per second and the input delay are a major disadvantage, especially with such fast-paced gameplay. Visually, I’d say the game looks very good, but not outstanding. Environmental details are sometimes not fully polished, and the facial animations could be better. On the other hand, the characters are incredibly detailed, which I really enjoyed. The combat animations are absolutely fantastic, and the choreographed fight cutscenes are brilliant. Boss fights are simply phenomenal and I loved every second of them. The whole experience feels like a mix of Final Fantasy and Devil May Cry. Bosses also come with certain mechanics you have to trigger, which adds depth. The soundtrack has impressed me so far, mixing rock tracks with softer melodies that really bring the fantasy world to life. However, the audio mixing between cutscenes and gameplay is sometimes off and should be fixed. The game is very linear, which I personally find refreshing and not a negative at all. The map reminds me of Final Fantasy X, with some side paths that hide chests or items. Puzzles are simple but help break things up. Larger areas are often rather empty though, and exploration can feel unrewarding when all you find is “+7 gold.” The story so far is quite predictable. I didn’t enjoy the English voice acting and switched to the Chinese original, which feels much better. I also made some adjustments to improve my experience: in the sound menu, I boosted the weapon effects and increased the music volume. In combat, I found there’s too much chatter and subtitles are distracting, so I turned them off completely. The game is challenging, and I’d definitely consider it demanding. There are no difficulty options, but if you die often enough, you’ll get amulets that make the gameplay noticeably easier. Now, onto the clear highlight of the game: the combat system. My goodness, it’s amazing. The chaining of attacks and overall complexity are simply brilliant. It’s an endless fireworks display of effects, and for me the wait was truly worth it. At first, combat might seem simple, but as you progress you unlock new weapons with their own skill trees, special attacks that can be upgraded, new combo actions, and the ability to switch weapons instantly in battle to chain them into even more combos. Different weapons can also interact with the environment and trigger special effects. It’s just genius. Another fantastic feature is weapon customization. You can freely change the appearance of your weapons, as every weapon can take on the look of another. You can also adjust details in real time, resize parts, reposition them, and all changes are applied instantly without requiring resources. Even better, these customizations carry over into cutscenes. When you move to the next level, the camera zooms out and shows your characters in a charming overworld view, similar to Expedition 33. A really nice touch. So far, I’ve been enjoying the game immensely, and I simply couldn’t put it down. If you’re expecting a combo-based combat system, you definitely won’t be disappointed in my opinion. The linear level design felt incredibly refreshing, and it genuinely transported me back to the PS2 era, always leaving me with a warm feeling in my heart.

GermanStrands

105,473 次观看 • 11 个月前

If you’ve ever managed custom icons in React Native, you know the frustration of choosing between performance and developer experience. Libraries like 𝗿𝗲𝗮𝗰𝘁-𝗻𝗮𝘁𝗶𝘃𝗲-𝘀𝘃𝗴 are flexible but heavy. Every icon creates its own React subtree. The alternative? Manual icon fonts that force you into a constant back-and-forth of using web tools like IcoMoon and syncing font assets every time a design changes. 𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲 𝗠𝗮𝗻𝘀𝗶𝗼𝗻 𝗟𝗮𝗯𝘀 just released 𝗿𝗲𝗮𝗰𝘁-𝗻𝗮𝘁𝗶𝘃𝗲-𝗻𝗮𝗻𝗼-𝗶𝗰𝗼𝗻𝘀 to solve exactly this. It’s a build-time icon font generator that gives you the performance of native fonts with the flexibility of simple SVG files. 𝗪𝗵𝗮𝘁’𝘀 𝗵𝗮𝗽𝗽𝗲𝗻𝗶𝗻𝗴? Instead of rendering complex vector paths at runtime, this library automatically converts your folder of SVGs into an optimized icon font during the build process. It essentially teaches your app to treat icons like standard text characters, which allows it to bypass React’s component tree and layout engine entirely. ➡️ 𝗕𝘂𝗶𝗹𝗱-𝘁𝗶𝗺𝗲 𝗔𝘂𝘁𝗼𝗺𝗮𝘁𝗶𝗼𝗻: It handles the entire pipeline—watching your icon folder, converting SVGs to .ttf files, and linking them to your native project automatically. ➡️ 𝗡𝗮𝘁𝗶𝘃𝗲 𝗣𝗲𝗿𝗳𝗼𝗿𝗺𝗮𝗻𝗰𝗲: Because icons render as native text glyphs, it is significantly faster than traditional SVG rendering, making it the ideal choice for long, scrollable lists or icon-heavy dashboards. ➡️ 𝗘𝘅𝗽𝗼 𝗖𝗼𝗻𝗳𝗶𝗴 𝗣𝗹𝘂𝗴𝗶𝗻: It features first-class support for Expo, automating the native plumbing like Info.plist updates and asset linking during the prebuild phase. ➡️ 𝗔𝘂𝘁𝗼𝗺𝗮𝘁𝗶𝗰 𝗧𝘆𝗽𝗲 𝗦𝗮𝗳𝗲𝘁𝘆: The library generates TypeScript definitions for your icon set, providing full IDE autocomplete and ensuring you never break the UI with a misspelled icon name. 𝗪𝗵𝘆 𝗶𝘁 𝗺𝗮𝘁𝘁𝗲𝗿𝘀? In high-performance applications, small overheads add up. By shifting the heavy lifting from the mobile device to your build machine, 𝗿𝗲𝗮𝗰𝘁-𝗻𝗮𝘁𝗶𝘃𝗲-𝗻𝗮𝗻𝗼-𝗶𝗰𝗼𝗻𝘀 ensures your UI stays buttery smooth while keeping your developer workflow modern. It’s another great example of how 𝗦𝗼𝗳𝘁𝘄𝗮𝗿𝗲 𝗠𝗮𝗻𝘀𝗶𝗼𝗻 continues to solve the "last mile" of performance friction in the ecosystem. Before you migrate your entire library, keep in mind: this is designed for the 𝗡𝗲𝘄 𝗔𝗿𝗰𝗵𝗶𝘁𝗲𝗰𝘁𝘂𝗿𝗲 (Fabric) and requires React Native 0.74 or higher. #ReactNative #Expo #SoftwareMansion #Icons #MobileDev #Performance #DeveloperExperience #OpenSource #JavaScript #TypeScript #SVG #Fabric

The React Native Rewind

24,992 次观看 • 2 个月前

Depth Any Video with Scalable Synthetic Data AI physicists and chemists continue to make strides in depth estimation from video. Check out this new paper featuring some impressive examples. See the thread for more details (unfortunately no code yet). Abstract: Video depth estimation has long been hindered by the scarcity of consistent and scalable ground truth data, leading to inconsistent and unreliable results. In this paper, we introduce Depth Any Video, a model that tackles the challenge through two key innovations. First, we develop a scalable synthetic data pipeline, capturing real-time video depth data from diverse game environments, yielding 40,000 video clips of 5-second duration, each with precise depth annotations. Second, we leverage the powerful priors of generative video diffusion models to handle real-world videos effectively, integrating advanced techniques such as rotary position encoding and flow matching to further enhance flexibility and efficiency. Unlike previous models, which are limited to fixed-length video sequences, our approach introduces a novel mixed-duration training strategy that handles videos of varying lengths and performs robustly across different frame rates 0 - even on single frames. At inference, we propose a depth interpolation method that enables our model to infer high-resolution video depth across sequences of up to 150 frames. Our model outperforms all previous generative depth models in terms of spatial accuracy and temporal consistency.

MrNeRF

27,428 次观看 • 1 年前

Would you jump off the world's tallest building on purpose? Made by using Nano Banana pro + Seedance 2.0 on BudgetPixel AI image1 is the main character throughout the entire video. Use the exact face, hair, clothing, skin tone, necklace, and sneakers from image1. Identity lock enabled. Face, hair, clothing, and body proportions remain identical in every frame. A young Western woman with wavy blonde hair sits on the outer corner ledge of an observation deck high on the Burj Khalifa in Downtown Dubai, facing toward the deck. Her legs hang over the building edge while she leans her upper body backward into open air beyond the building. Handheld cinematic camera from slightly behind and beside her. Golden hour sunlight reflects across surrounding skyscrapers. She smiles naturally and says, "Damn, yesterday was crazy." She relaxes, stretches her shoulders and arms, then says, "and today we go again." She grins, looks toward the skyline, intentionally pushes herself backward off the ledge, committing to the jump. Her body rotates naturally as gravity pulls her downward along the side of the skyscraper. Physically accurate freefall with realistic acceleration, wind resistance, body weight, and momentum. Handheld follow camera dives after her with subtle natural shake. Just before reaching street level, she confidently fires a handheld grappling-rope launcher toward a nearby building. The steel hook anchors realistically to the structure. Tension builds and converts the fall into a smooth pendulum swing. She then chains three full pendulum swings in a row, one after another, releasing the line at the peak of each arc and immediately re-firing the rope. First swing arcs low between two towers, second swing whips around a building corner, third swing launches her high over Sheikh Zayed Road. Each release-and-refire is fast and continuous — swift agile maneuvering between skyscrapers with sharp directional changes and no pause between swings. The camera follows from dynamic handheld tracking angles, over-the-shoulder views, and wide aerial reveals. She swings freely, laughing and enjoying the ride. Her wavy blonde hair whips naturally in the wind. A flock of birds passes nearby. An aeroplane crosses the skyline at realistic distance and speed. Wind interacts naturally with her hoodie and hair. Final sweeping handheld shot above Dubai at sunset as she continues swinging forward and shouts loudly, "WOOHUUUU!" Audio: rooftop wind, distant city ambience, rushing air during freefall, mechanical grappling-launch sound, rope tension snap, birds flapping, aeroplane, joyful laughter, Dubai traffic far below. 4K Ultra HD, rich details, sharp clarity, cinematic texture, stable picture. Maintain face, hair, and clothing consistency, no distortion, high detail. Generate video without subtitles. Aspect Ratio: 16:9 Duration: 15s Camera: Non-fixed (Handheld) image1 = Character identity reference

Sharon Riley

38,042 次观看 • 1 个月前

🔹Debunking Propaganda - Since the preceding day, individuals associated with a political party have been disseminating disinformation and propagating their narrative concerning the APS Incident. They have employed a propaganda clip featuring the fugitive soldier Mudassir Iqbal. - Mudassir Iqbal, a former soldier who absconded to Afghanistan after committing a homicide, sought refuge with the Khawarij of the TTP. - In 2017, hostile intelligence agencies decided to exploit Mudassir Iqbal's military identity for their nefarious purposes and propaganda efforts. - On August 23, 2017, a video was disseminated through media outlets affiliated with their terrorist groups, including the TTP and BLA, with the aim of disseminating disinformation and propaganda against the Pakistan Army. -- Background on the APS Attack: In June 2014, the Pakistan Armed Forces initiated a joint military operation against various militant groups in North Waziristan, which had become a hotbed of violence. This military offensive, known as Operation Zarb-e-Azb, was launched in response to the terrorist attack on Jinnah International Airport in Karachi on June 8, 2014, for which the TTP claimed responsibility. On December 16, 2014, six gunmen affiliated with the Tehrik-i-Taliban Pakistan (TTP) conducted a terrorist assault on the Army Public School in Peshawar. These terrorists, all of whom were foreign nationals, included one Chechen, three Arabs, and two Afghans. They infiltrated the school premises and opened fire on both school staff and children, resulting in the tragic loss of 149 lives, including 132 schoolchildren aged between eight and eighteen years old. This incident stands as the world's fifth deadliest school massacre. In response, Pakistan launched a rescue operation conducted by the Pakistan Army's Special Services Group (SSG) special forces, which successfully eliminated all six terrorists and saved 960 individuals. -- Masterminds And Attackers: The Tehrik-i-Taliban Pakistan (TTP) claimed responsibility for the attack, citing it as retaliation for Operation Zarb-e-Azb, the Pakistani military's campaign in North Waziristan that commenced in the summer of 2014. TTP spokesman Muhammad Omar Khorasani asserted that they targeted the school due to the Army's targeting of their families, expressing their desire for the Army to comprehend their suffering. On December 18, 2014, the TTP released a video on their website featuring Umar Mansoor, who disclosed that he masterminded the Peshawar School attack. The planning along with mansoor nari was executed by Saddam Jan, on instructions from Maulana Fazlullah. On December 26, 2014, Jan was located and eliminated by special forces in Khyber Agency, along with six unidentified high-value targets, in a covert hideout operation. Umar Mansoor was eliminated in a U.S. drone strike on July 13, 2016, in the eastern Afghan province of Nangarhar, along with three of his bodyguards and Qari Saifullah. - Terrorists Involved in the APS Incident: - Abu Shamil Alias Abdur Rehman (A Chechen fighter) - Nouman Shah Helmand (An Afghan citizen from Helmand, with the U.S. offering a $500,000 bounty for his capture.) - Wazir Alam Herat (An Afghan citizen from Herat) - Khatib al-Zubaidi (An Egyptian citizen) - Mohammad Zahedi (A Moroccan citizen) - Jibran al-Saeedi (A Saudi citizen)

The Intel Consortium

22,020 次观看 • 2 年前

OpenAI's AgentKit will be so insane, build every step of agents on one platform. These visual agent builders make the whole process of iterating and launching agents far more efficient. It sits on top of the Responses API and unifies the tools that were previously scattered across SDKs and custom orchestration. It lets developers create agent workflows visually, connect data sources securely, and measure performance automatically without coding every layer by hand. The core of AgentKit is the Agent Builder, a drag-and-drop canvas where each node represents an action, guardrail, or decision branch. Developers can link these nodes into multi-agent workflows, preview results instantly, and version each setup. It supports inline evaluation so that developers can see how changes affect output before deploying. The Connector Registry is a single admin panel that manages how data and tools connect across the OpenAI ecosystem. It centralizes integrations like Google Drive, SharePoint, Dropbox, and Microsoft Teams. Large organizations can govern access and flow of data between agents securely under one global console. ChatKit provides a ready-to-use chat interface for embedding agents inside apps or websites. It manages streaming, message threads, and model reasoning displays automatically. Developers can skin the interface to match their product without writing custom front-end code. Under the hood, all these blocks use the same execution core that runs agent reasoning through OpenAI’s APIs. Workflows in Agent Builder compile down to structured instructions for the Responses API, which handles model calls, tool use, and context passing. Connector Registry handles authentication and routing for external tools, while Evals and RFT provide feedback loops that improve agents over time. This integration means developers no longer need to handle orchestration logic, model evaluation pipelines, or safety layers separately. Everything runs natively within OpenAI’s control plane with managed security, automatic versioning, and built-in testing. In short, AgentKit standardizes the entire life cycle of an AI agent—from visual design to deployment and performance tuning—inside a single unified system.

Rohan Paul

178,460 次观看 • 9 个月前

A bright summer afternoon sets the stage on a lively outdoor tennis court where a talented young blonde tennis player confidently competes in a friendly match against a young boy opponent. Dressed in a stylish baby pink tennis outfit featuring subtle McDonald's branding, she moves gracefully across the court as spectators cheer from the stands. Made by using Nano Banana 2 + Seedance 2.0 on Renoise Part 1 Prompt (First ~15 seconds) Create the first 15 seconds of a fun, energetic McDonald's commercial. Bright sunny outdoor tennis court with green hard court, white lines, net, spectator stands filled with audience in chairs watching the match, natural daylight, premium cinematic sports-ad style. Strict Character Consistency: Same beautiful Western woman throughout — exact face, fair skin tone, long wavy blonde hair in a sporty ponytail with soft strands flowing, fresh natural makeup with glowing skin and glossy lips. She wears a cute babypink tennis-style polo dress with small white embroidered McDonald's golden arches logo on the chest, matching babypink visor/cap, white sports socks, and white sneakers. Perfect fabric physics and athletic movement. Camera: Slow premium cinematic movements — elegant tracking, smooth orbits, gentle push-ins, rack focus. Scenes: Wide establishing shot: She is playing tennis against a young boy opponent on the other side of the net. Audience seated in stands watching supportively. Macro close-up on her focused eyes (natural blink, intense concentration). Slow pull-back showing her athletic form swinging the tennis racket. Dynamic rally: She moves confidently, hits the ball with power and grace. Camera orbits elegantly around her. Crowd cheering. In the middle of her forehand shot, another person (not the opponent) walks along the side of the court holding a McDonald's paper bag and eating golden fries. She suddenly notices, gets distracted, misses the shot, and has a surprised hungry smile. Ultra-photorealistic, flawless continuity, realistic hair/fabric/sweat details, natural tennis motion, soft depth of field. Ambient sounds: tennis ball hits, crowd cheers, breeze, and upbeat music. Part 2 Prompt (Last ~15 seconds) Continue exactly from Part 1 with 100% identical Western woman, same sporty ponytail, same babypink McDonald's tennis dress and cap, same tennis court, audience, boy opponent, lighting, and cinematic style. Strict Character & Continuity Consistency: No changes to appearance or outfit. Camera: Same premium slow cinematic movements. Scenes: She pauses the match, smiles, and walks curiously toward the person holding the McDonald's bag (who is casually eating fries). Macro close-up on the crispy golden McDonald's fries. She reaches out, takes one fry, and takes a big satisfying bite with a delighted, eyes-closed happy expression. Steam and texture visible. Quick cut back: Boy opponent and supportive audience smiling. A calm white horse stands peacefully near the stands in the background. Final iconic shot: She stands happily on the tennis court, holding a fry, looking joyful toward camera. Gentle breeze on her hair and dress. Slow push-in to perfect hero framing. Clean fade to white with McDonald's logo and "I'm Lovin' It" tagline. Ultra-photorealistic, mouthwatering food details, realistic crowd and tennis environment, flawless continuity. Warm upbeat score with piano, strings, and happy jingle. #RenoiseChallenge

Sharon Riley

83,431 次观看 • 1 个月前

A premium LEGO-style cinematic sneaker commercial where street basketball culture meets iconic brick-built animation. Featuring a stylish black sheep minifigure rocking custom LEGO Air Jordan 1s, the film delivers dynamic gameplay, dramatic lighting, and high-energy visuals, ending with a bold statement: STEP DIFFERENT. Made for Renoise x Contra challenge Use of Nano Banana 2 + Seedance 2.0 **LEGO STYLE NIKE AIR JORDAN 1 COMMERCIAL (15 SECONDS)** **Style:** Premium LEGO cinematic animation with authentic glossy plastic bricks and minifigure aesthetics, inspired by high-end LEGO animated films. Every object, environment, and character is constructed entirely from LEGO elements with visible studs, molded textures, and realistic plastic reflections. Vibrant neon green and black color palette (60:30:10 — neon green dominant, black secondary, chrome/silver accents). Volumetric haze, cinematic dusk lighting, anamorphic lens flares from stadium floodlights, soft depth of field, realistic plastic reflections, floating LEGO dust particles, smooth 24fps animation. No live action. No text overlays except the final logo card. **Character:** A stylish anthropomorphic LEGO black sheep minifigure with textured curly black LEGO wool hair, molded sheep ears, expressive printed face, and yellow transparent round LEGO sunglasses. Wearing an oversized neon-green sherpa-inspired LEGO fleece jacket with molded fluffy texture over a black-and-neon-green striped sweater torso print. Loose black LEGO jogger legs with sneaker-friendly proportions. Thin silver LEGO chain necklace with a dog-tag accessory. **Footwear:** Authentic LEGO-built Nike Air Jordan 1 "Neon Green/Black" sneakers featuring white LEGO panels, neon green overlays, black toe cap, black swoosh details recreated using LEGO elements while maintaining the recognizable silhouette. **Location:** Stylized LEGO outdoor basketball court at dusk. Brick-built asphalt court with glossy wet reflections, LEGO chain-link fence, colorful graffiti brick walls, distant LEGO city skyline glowing orange and purple beneath towering floodlights. Atmospheric haze between the buildings with floating LEGO dust particles. --- ### CUT 1 (0:00–0:03) Wide low-angle establishing shot (35mm feel), static. The LEGO sheep minifigure stands confidently at center court holding a LEGO basketball beneath one arm. A gentle breeze slightly rustles the oversized sherpa jacket pieces while the character slowly turns toward camera. Hard match-cut into an extreme macro close-up. One LEGO Air Jordan steps forward. Tiny LEGO dust pieces scatter across the brick-built asphalt in slow motion as the shoe locks firmly onto the court. --- ### CUT 2 (0:03–0:07) Low dynamic tracking shot (24mm), energetic handheld feel. The sheep crouches into a basketball dribble. Close-up of the LEGO basketball bouncing beside the glowing neon-green sneaker while the silver chain swings naturally. Whip-pan into a full-body action shot. The sheep bursts into a fast crossover sprint across the court. Neon green motion trails streak behind the shoes. Jacket panels bounce, ears flap, and plastic pieces subtly flex with movement. Camera performs a rapid 180° orbit ending behind the character looking directly toward the basketball hoop. --- ### CUT 3 (0:07–0:10) Slow-motion sequence (50mm). The sheep launches high into the air for a powerful dunk. Oversized sherpa jacket billows dramatically. Yellow LEGO sunglasses catch brilliant floodlight reflections. Cut to an extreme macro. The sneaker heel lands. A circular neon-green LEGO energy ripple travels outward across the court. Cut to the spinning LEGO basketball in shallow depth of field. The ball cleanly swishes through the LEGO chain net in elegant slow motion. --- ### CUT 4 (0:10–0:13) Hero beauty shot (85mm). The sheep lands confidently in a crouched pose. A glowing green energy ring pulses beneath both sneakers. The character slowly rises into a relaxed hero stance. Head tilts slightly. Yellow sunglasses reflect the glowing skyline. Macro insert. Extreme close-up of the LEGO Air Jordan toe box, white brick surfaces, black swoosh details, molded seams, glossy plastic finish, and subtle rim lighting emphasizing every LEGO element. --- ### CUT 5 (0:13–0:15) Static wide shot. The sheep walks away toward the glowing LEGO skyline while casually holding the basketball at its side. Its silhouette disappears into the atmospheric dusk haze. Hard cut. The same character now faces camera with arms crossed in a confident hero pose. Nike swoosh logo and the words: **STEP DIFFERENT.** Fade onto the bottom of the frame in clean white and neon-green typography. No additional motion. --- **Audio:** Authentic LEGO plastic footsteps, sneaker squeaks, basketball dribble impacts, subtle jacket rustling, ambient city atmosphere, distant court ambience, cinematic synth swell building toward the final logo reveal. No dialogue. No lyrics. #RenoiseChallenge

Aaliya

215,760 次观看 • 1 个月前

Cala Coticcio: the paradise that must be earned 💎 One of the most beautiful beaches in Italy 🇮🇹, but also the one with the most strictly regulated access Let’s see the details 🚫 Cala Coticcio, on the island of Caprera, is one of the most spectacular beaches in Sardinia Its turquoise waters and dazzling white sand have earned it the nickname “Tahiti of Caprera” Precisely because of its exceptional beauty and environmental fragility, it lies within a highly protected area of the National Park of the La Maddalena Archipelago, where access is strictly regulated • By land, it cannot be reached independently: visitors must be accompanied by an authorized Environmental Hiking Guide Access is limited, with approximately 60 visitors per day divided into small groups The trek takes about 45–60 minutes each way along a rocky trail exposed to the sun, requiring closed-toe footwear, plenty of water, and a basic level of fitness The cost includes a €3 environmental contribution to the Park, in addition to the guide fee, which generally ranges between €20 and €30 Once there, very strict rules apply: no umbrellas, tents, drones, or smoking, and the utmost respect for the environment is required During certain periods, the use of a beach mat is also mandatory to avoid direct contact between towels and the sand • By sea, the spot can be reached by boat or dinghy, but landing directly on the beach is not permitted Vessels must remain beyond the line of buoys located approximately 60–70 meters from the shore in order to protect the seabed From there, visitors must swim to the beach Those arriving by sea may remain only along the shoreline and may not occupy the beach with towels, umbrellas, or other equipment, which are reserved for visitors accessing the cove via the authorized land route Inspections are frequent, and compliance with the regulations is strictly enforced In essence, Cala Coticcio is not a beach to visit on a whim or to enjoy like an ordinary seaside destination: it is a protected place that requires planning, respect, and a modest effort to reach It is precisely this level of protection that allows it to preserve its near-pristine character, making it one of the most extraordinary natural wonders of the Mediterranean 🩵

Mambo Italiano

10,863 次观看 • 1 个月前

PREVIEW: I was invited to a press preview of Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎

Rino🚀

21,084 次观看 • 2 个月前

In a workshop where sugar sparkles, recipes come alive, and every mistake might become a masterpiece… ✨🧁 Professor Crumble and his friends discover that the sweetest creations aren’t always planned — sometimes the best magic comes from unexpected surprises. 🌈💫 Welcome to a world where imagination is the secret ingredient. 🍪✨ Created with GPT image 2.0 and Seedance 2.0 on Thank You AI PROMPT: Duration: 15 Seconds Aspect Ratio: 16:9 Genre: Whimsical Fantasy Animation Style: Premium animated feature film, ultra-detailed stylized 3D, cinematic lighting, warm golden sunlight streaming through giant candy-glass windows, magical volumetric dust, soft bloom, rich pastel color palette, handcrafted fantasy architecture, highly expressive animation, Pixar-inspired quality (original world and characters), playful orchestral energy, buttery-smooth camera movement, shallow depth of field, subtle magical particles, cozy fantasy atmosphere. Character Reference Use the exact approved character sheets for: Professor Crumble Mochi Whisk Jello Sprinkle STRICT CHARACTER & IDENTITY LOCK Maintain identical facial features, body proportions, hairstyles, clothing, accessories, colors, materials, and personalities exactly as shown in their character sheets throughout every shot. No redesigns or inconsistencies. 0–3 Seconds Camera A sweeping FPV cinematic drone shot glides through enormous candy-colored stained-glass windows before gently diving into the magical workshop. The camera flies between floating cupcake chandeliers, spinning sugar gears, glass tubes carrying glowing syrup, and tiny pastry robots crossing wooden bridges. The workshop feels impossibly huge, alive, and full of wonder. As the camera slows, Professor Crumble comes into view at the center of the room. Characters Professor Crumble is happily humming while carefully sketching a recipe upside down. Whisk quietly polishes copper mixing machines. Mochi floats overhead carrying an enormous bag of sparkling Cloud Flour that's clearly too heavy. Jello secretly peeks from behind a cookie jar with a mischievous grin. Sprinkle flutters through flowering vines, gently waking magical strawberries with glowing fairy dust. 3–6 Seconds Camera A smooth dolly move circles Professor Crumble as he suddenly gasps with excitement. The camera pushes in dramatically as his amber eyes sparkle. His Spectra Goggles rotate automatically. Tiny magical sugar particles begin swirling around him. Action Professor Crumble raises his glowing Wonder Spoon. He smiles warmly. "Now then... let's discover something impossible." Every machine in the workshop softly comes alive. Copper pipes glow. Glass bottles gently vibrate. Tiny lights flicker across the ceiling. 6–9 Seconds Camera Fast overhead crane shot transitions into a rotating close-up around the giant enchanted mixing bowl. Action Mochi excitedly tosses Cloud Flour into the bowl. Sprinkle adds glowing Crystal Berries. Whisk precisely pours shimmering Moon Vanilla. Everything is going perfectly... Until... Jello quietly stretches into a long jelly arm... ...and drops one mysterious sparkling ingredient into the mixture. Nobody notices. The bowl instantly flashes with rainbow light. 9–12 Seconds Camera The camera rapidly orbits the mixing bowl before switching to an extreme slow-motion close-up. Action Rainbow batter floats into the air. Sugar butterflies appear. Miniature constellations swirl inside the mixture. Chocolate ribbons spiral around glowing fruit. Professor Crumble laughs with childlike joy instead of panic. Mochi spins happily in midair. Whisk's eyes widen in astonishment. Jello tries to look innocent. 12–15 Seconds Camera A slow cinematic push-in reveals the finished dessert floating above the workshop. Everyone gathers beneath it. The dessert slowly blossoms like a magical flower. Golden sparkles drift through the room. Professor Crumble takes one tiny bite. His eyes light up. He laughs warmly. "Perfection is delicious... but surprises are unforgettable." The camera gently pulls back through the workshop as all five characters admire the glowing dessert together. The final frame freezes into a beautiful storybook illustration while shimmering golden text appears: "Professor Crumble's Wonder Workshop" Tiny sugar sparkles continue drifting across the screen as the music ends on a magical, uplifting note. 🎥 Cinematic Notes Smooth FPV fly-throughs with graceful, weightless movement. Gentle dolly and crane shots to emphasize scale and wonder. Macro close-ups for magical ingredients and expressive character moments. Warm golden lighting with soft bloom and volumetric sun rays. Rich environmental animation: bubbling syrup, rotating gears, floating flour dust, drifting sparkles, gently swaying vines, and glowing glass tubes. Every character should remain active in the background, making the workshop feel like a living, breathing place where magic is always happening. This makes the world feel endlessly alive and invites viewers to rewatch to catch all the little details.

Caden Flux

30,097 次观看 • 2 天前

LangGraph. CrewAI. Agno. Which one to pick? The good news is that this will not matter soon! Finally, we have a full picture of how the industry is solving this with just three open protocols that work across ALL frameworks. It's not about picking the best framework. Instead, it's about understanding how protocols create interoperability. The Agent Protocol Landscape shows how three complementary protocols are creating a universal language for Agents: > AG-UI (Agent-User Interaction): - The bi-directional connection between agentic backends and frontends. - This is how agents become truly interactive inside your apps, not just as chatbots, but collaborative co-workers. > MCP (Model Context Protocol): - The standard for how agents connect to tools, data, and workflows. > A2A (Agent-to-Agent): - The protocol for multi-agent coordination. - How agents delegate tasks and share intent across systems. These aren't competing standards. They're layers of the same stack and have handshakes with each other. So instead of building point-to-point integrations, you build to protocols. Moreover, you can integrate LangGraph, CrewAI, or Agno into the same frontend, without rewriting your UI logic. These protocols let everything work together. For instance: - Your LangGraph agent pulls data via MCP. - It delegates analysis to a CrewAI agent via A2A. - Results stream to your React app via AG-UI. - Users see real-time collaboration in your interface. This way, you can focus on building agent capabilities instead of integration mechanics. The protocols handle interoperability automatically. CopilotKit unifies this entire stack into one framework so you can build "Cursor for X" style apps without implementing each protocol from scratch. It gives you all three protocols, generative UI support, and production-ready infrastructure in one framework. I have shared this playbook in the replies! It breaks down handshakes, misconceptions, and real examples and shows exactly how to start building.

Avi Chawla

30,762 次观看 • 8 个月前

Doha: 16 April, 2026. His Highness the Amir and the Prime Minister of Pakistan Discuss Regional and International Developments Doha, April 16. Prime Minister Muhammad Shehbaz Sharif, who arrived in Doha earlier today, held a warm and cordial meeting with His Highness Sheikh Tamim bin Hamad Al Thani, the Amir of the State of Qatar. During their meeting held at the Amiri Diwan that lasted over an hour, both leaders discussed the latest regional and international developments, particularly in the Middle East. At the outset, His Highness the Amir welcomed the Prime Minister of Pakistan and his delegation, and expressed his deep appreciation for Pakistan’s pivotal role in supporting efforts to de-escalate tensions in the region and promote diplomatic dialogue in a manner that serves regional security and stability. For his part, the Prime Minister of Pakistan renewed his condemnation of the attacks against Qatar and other Gulf countries, while reaffirming Pakistan’s full solidarity and support the leadership and the people of Qatar. Both leaders underscored the importance of supporting de-escalation efforts and enhancing international coordination to ensure the security and stability of the region, particularly ensuring the maintenance of smooth flow of energy supply chains. The two leaders also reviewed bilateral relations between the two countries and ways to further develop them, especially in the fields of security, defense, and energy, in a manner that strengthens the partnership and opens new avenues for bilateral cooperation. The meeting was also attended by His Excellency Sheikh Mohammed bin Abdulrahman bin Jassim Al Thani, Prime Minister and Minister of Foreign Affairs; His Excellency Mr. Abdullah bin Mohammed Al Khulaifi, Chief of the Amiri Diwan; and a number of senior officials. On the Pakistani side, it was attended by His Excellency Mr. Muhammad Ishaq Dar, Deputy Prime Minister and Minister of Foreign Affairs; His Excellency Mr. Attaullah Tarar, Minister of Information; His Excellency Amb. Syed Tariq Fatemi, Special Assistant to the Prime Minister and Minister of State; and other senior officials. His Highness the Amir and the Prime Minister of Pakistan also held a one on one meeting, during which they exchanged views on current developments of mutual interest and emphasized the importance of continued coordination and consultation between the two countries, particularly in light of ongoing events and their implications for regional security and stability. Following the meeting, His Highness the Amir hosted a luncheon in honor of the Prime Minister and the accompanying delegation.

Prime Minister's Office

69,208 次观看 • 3 个月前