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CEB PhysEng 0.1 Simulate hundreds.... thousands of objects in seconds. Download for free, link in the thread 🧵

14,581 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Premium
Premiumvor 1 Jahr

Try it. You'll never look back.

Profilbild von Alaa Eldien
Alaa Eldienvor 1 Jahr

This is really amazing! But you said this is cpu based, have you tried and is it possible making it in cuda so it's gpu and a lot faster ? I still have a lot to learn, but I'd really love writing a simulator in cuda and have it run in blender on the gpu!

Profilbild von Carlos Barreto
Carlos Barretovor 1 Jahr

Yes, I did a version using CUDA, and using 1.000 balls, using cuda it was about 0.2s faster. Looks like for this amount of balls, most of the time is used setting the position, orientation and keyframing it. So I stopped CUDA for now, because its more complex.

Profilbild von EtherDais
EtherDaisvor 1 Jahr

Is it all hard body stuff?

Profilbild von Carlos Barreto
Carlos Barretovor 1 Jahr

Yes, its a extremely simple code, just hard body and mostly workign for spheres (you can use other objects but it will treat like a sphere) I plan to add much more to it. It wont be only hard body. I'm coding while learning C (started lerning C about 2 months ago)

Profilbild von giiki floppas 🐈
giiki floppas 🐈vor 1 Jahr

Is it faster than blenders simulations?

Profilbild von Carlos Barreto
Carlos Barretovor 1 Jahr

not only faster. A LOT faster. here is another post where I compared it. But this addon I'm building is in very early stages, so its not as flexible as blender one.

Profilbild von Blender 🔶
Blender 🔶vor 1 Jahr

Blender 4.5 LTS has reached Release Candidate! 🚀 Now's the time for you to test it and report any issues to help make this release as stable as possible. 👉 Download it here: #b3d

Profilbild von Cosmo Mídias 🔶
Cosmo Mídias 🔶vor 1 Jahr

Suzanne workbench 3D viewport berserk mode: #b3d #geometrynodes

Profilbild von Jonathan Lampel
Jonathan Lampelvor 1 Jahr

The next version of Render Raw will support custom view transforms, including all of the ones in Pixel Manager like the original AgX, Resolve's AgX, Unreal Engine's, and the camera transforms from ARRI, RED, Canon, and Sony. Pixel Manager is free BTW:

Profilbild von Cartesian Caramel
Cartesian Caramelvor 1 Jahr

Quick try at the sequin jacket from #kpdh #b3d

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