Loading video...

Video Failed to Load

Go Home

CEB PhysEng 0.1 Simulate hundreds.... thousands of objects in seconds. Download for free, link in the thread 🧵

14,581 views • 1 year ago •via X (Twitter)

11 Comments

Premium's profile picture
Premium1 year ago

Try it. You'll never look back.

Alaa Eldien's profile picture
Alaa Eldien1 year ago

This is really amazing! But you said this is cpu based, have you tried and is it possible making it in cuda so it's gpu and a lot faster ? I still have a lot to learn, but I'd really love writing a simulator in cuda and have it run in blender on the gpu!

Carlos Barreto's profile picture
Carlos Barreto1 year ago

Yes, I did a version using CUDA, and using 1.000 balls, using cuda it was about 0.2s faster. Looks like for this amount of balls, most of the time is used setting the position, orientation and keyframing it. So I stopped CUDA for now, because its more complex.

EtherDais's profile picture
EtherDais1 year ago

Is it all hard body stuff?

Carlos Barreto's profile picture
Carlos Barreto1 year ago

Yes, its a extremely simple code, just hard body and mostly workign for spheres (you can use other objects but it will treat like a sphere) I plan to add much more to it. It wont be only hard body. I'm coding while learning C (started lerning C about 2 months ago)

giiki floppas 🐈's profile picture
giiki floppas 🐈1 year ago

Is it faster than blenders simulations?

Carlos Barreto's profile picture
Carlos Barreto1 year ago

not only faster. A LOT faster. here is another post where I compared it. But this addon I'm building is in very early stages, so its not as flexible as blender one.

Blender 🔶's profile picture
Blender 🔶1 year ago

Blender 4.5 LTS has reached Release Candidate! 🚀 Now's the time for you to test it and report any issues to help make this release as stable as possible. 👉 Download it here: #b3d

Cosmo Mídias 🔶's profile picture
Cosmo Mídias 🔶1 year ago

Suzanne workbench 3D viewport berserk mode: #b3d #geometrynodes

Jonathan Lampel's profile picture
Jonathan Lampel1 year ago

The next version of Render Raw will support custom view transforms, including all of the ones in Pixel Manager like the original AgX, Resolve's AgX, Unreal Engine's, and the camera transforms from ARRI, RED, Canon, and Sony. Pixel Manager is free BTW:

Cartesian Caramel's profile picture
Cartesian Caramel1 year ago

Quick try at the sequin jacket from #kpdh #b3d

Related Videos