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Censorship cube (pixelated blur).
615,974 Aufrufe • vor 8 Monaten •via X (Twitter)
40 Kommentare

In the OP video above, I'm doing this via renderer features in URP 6.2. Similar technique, but implemented live on the scene's _CameraOpaqueTexture texture:

Same technique I'm now experimenting with for my realtime volumetric fog:

I need one of these irl so I can’t be perceived.

Sounds useful, a stylized cloak.

Exactly. But I want the cube. I want to be able to enter my cube of solitude and read a book or something.

Yes! Peace and quiet is underrated. Over a decade ago, I'd sit in a small sound booth and do my programming/game dev. there. It was nice.

Back in college our hallways consistently looked like Jonestown, the morning after. I remember at one point after 16 hours of classes I just passed out inside of a potted fern. No one woke me up but I woke up with a throw blanket over me. I miss that vibe.

Works *with* volumetric fog, too.

Gotta find a way to do this is blender

Just blur and quantize!

Ooo! Thanks! Ill try it out and see if I can recreate it in blender :]

✍️ I've written an article about this, for 'pixelated glass' and blur.

You should pixelate the mask (stencil buffer or whatever you’re using to mask the effect) so there’s also pixelated edges of the censor cube

The mesh is a sampling a low-resolution, point-sampled texture processed via a renderer feature material with a 'Fullscreen' shader, with screen UV coordinates.

Ah ok, could extend to use a mask instead and be able to do proper pixelated edges

Here's how to make this effect, and more!

this is so cool!

Very nice. Can see how this could create some interesting effects.

So great!! Can it be possibly done using HDRP?

As long as you can render a texture of the scene to programmatically sample from the surface of an object rendered after it, yes. It's the same underlying technique.

This is cooooool

can it come is spheres?

I dont think there is a Unity project without at least 1 plugin from you. 😎

Ohhh this is so cool. Are you gon post the code somewhere or sell it ?

Just released, free :)

Legend 🔥

so it was your fault that we cant enjoy japanese porn?

It's so strangely satisfying to watch blurry pixelated cube that I can't describe it

instead of a cube.. could it be a walking human form?

Sure- it's just a 2D mask, from a 3D object. Use normals for refraction.

Very nice, well done

Ok now make an nsfw game but only the hands are blurred

Gumball:

Wow so sexy...

and it's viewport space shader... nice

very neat sir

Damn this is awesome This would be a much better way to censor stuff without going the black void way

Didn't maxis do the same thing in the sims games? Or was that 2d?

let me just translate it for you real quick "modern internet cube"

@Shodah10
